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playback.c
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playback.c
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#include <stdio.h>
#include "data.h"
#ifdef WIN32
#include <windows.h>
#else
#endif
#include <unistd.h>
#define CHAR_CNT 7
#define NODE_CNT (CHAR_CNT + CHAR_CNT - 1)
#define WIDTH 80
#define HEIGHT 22
#define FPS 15
#define FRAME_SIZE ((WIDTH + 1) * HEIGHT + 1)
const char* char_set = " ,(S#g@";
char frame[FRAME_SIZE];
int prediction_matrix[CHAR_CNT][CHAR_CNT];
int huffman_tree_left[NODE_CNT];
int huffman_tree_right[NODE_CNT];
int data_pos = 0;
int next_char() {
if(data_pos < data_len) {
return data[data_pos++];
}
return EOF;
}
int peek_char() {
if(data_pos < data_len) {
return data[data_pos];
}
return EOF;
}
void decode_matrix_row(int row, int row_data) {
int idxs[CHAR_CNT];
for(int i = 0; i < CHAR_CNT; i++) {
idxs[i] = i;
}
for(int i = 0; i < CHAR_CNT; i++) {
int idx = row_data % (CHAR_CNT - i);
int rank = idxs[idx];
row_data /= (CHAR_CNT - i);
// Shift all the idxs over by one
for(int j = idx; j < CHAR_CNT - 1; j++) {
idxs[j] = idxs[j + 1];
}
prediction_matrix[row][i] = rank;
}
}
void decode_tree() {
for(int i = 0; i < CHAR_CNT - 1; i++) {
int c = next_char();
int left = c / 16;
int right = c % 16;
huffman_tree_left[i + CHAR_CNT] = left;
huffman_tree_right[i + CHAR_CNT] = right;
}
}
void decode_frame() {
int bit_cnt = 0;
int c = 0;
// Start our node at the root of the tree
int node = NODE_CNT - 1;
int last_char = 0;
int out_pos = 0;
int out_cnt = 0;
int line_cnt = 0;
while(1) {
if(bit_cnt == 0) {
c = next_char();
bit_cnt = 8;
}
if(c == EOF) return;
int bit = c & 0b10000000;
c <<= 1;
bit_cnt -= 1;
node = (bit > 0) ? huffman_tree_right[node] : huffman_tree_left[node];
if(node < CHAR_CNT) {
last_char = prediction_matrix[last_char][node];
frame[out_pos++] = char_set[last_char];
out_cnt++;
if(out_cnt >= WIDTH) {
out_cnt = 0;
line_cnt++;
if(line_cnt >= HEIGHT) {
frame[out_pos++] = '\0';
return;
}
}
node = NODE_CNT - 1;
}
}
}
int main() {
// Null terminate the string
frame[FRAME_SIZE - 1] = '\0';
#ifdef WIN32
COORD coord;
coord.X = 0;
coord.Y = 0;
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
#endif
do {
for(int row = 0; row < CHAR_CNT; row++) {
int row_data = (next_char() * 256) + next_char();
decode_matrix_row(row, row_data);
}
decode_tree();
decode_frame();
#ifdef WIN32
SetConsoleCursorPosition(hConsole, coord);
printf("%s", frame);
Sleep(1000 / FPS);
#else
printf("%s\n", frame);
usleep(1000000 / FPS);
#endif
} while(peek_char() != EOF);
return 0;
}