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Game Jam Guide

At Enigma Dragons, we've been jamming with many different teams for 3 years. Here are the key things we want the team to keep in mind.


Your Personal Goals

  1. Have fun!
  2. Challenge yourself and expand your skills
  3. Create something cool that you can showcase for years
  4. Don't burn yourself out

If you accomplish this, then you succeeded at the jam, regardless of how people rate the actual game.


Our Team Goals

  1. Create something fun to play
  2. Create a complete (though small) experience
  3. Ship a game with a good amount of polish

How Do We Achieve That?

  1. Keep a small scope!
  2. Try to fit as many creation iterations as possible (milestones)
  3. Take breaks, exercise, eat, get sunshine, get solid sleep
  4. Save time at the end for polish

General Jam Schedule

  • Day Before Jam - Setup your workspace. Buy food/snacks/drinks. Complete the Quick Start Guide.
  • 1hr before Jam - Jump in Voice Chat with the Jam Team. Get to know each other.
  • Jam Start - 1-2 hours brainstorm session. Reach Team Consensus on Game Design and Initial Scope.
  • First 8 Hours - Blitz to create the skeleton game, playable from Main Menu to Victory and Game Over.
  • First Main Jam Phase - Add content and mechanics. QA Testers work on finding bugs. Designers work on making the game fun.
  • Jam Midpoint - Team Syncs to review current full game and creates a shared vision for Content Complete Milestone
  • Second Main Jam Phase - Finish up key content, mechanics and game feel.
  • Final 6 Hours - Polish the game. Everyone plays through the game. Tune visuals. Fix bugs.
  • 2hr before Jam End - Create Game Page, Gameplay Video, Sizzle Trailer, etc.
  • Final Hour - Test Final Build and Submit once approved.
  • After Jam - Team Retrospective in Voice Chat. Talk about what went well, what didn't go well, and how we can improve.

Basic Milestones

  • 1st - Game Skeleton Complete
  • 2nd - Core Gameplay Loop Complete
  • 3rd - Initial Content Complete
  • 4th - Content Complete
  • 5th - Polished and Finalized