- Concrete roads of all 16 colours!
- Update to Regolith 1.2.1-beta
- Fixed
clientTick
existing on the server side and crashing - Fixed Tweakeruler sending undo/redo debug information to the chat
- Fix mod-publish-plugin using the wrong archive file
- It was using the
dev
build, which does not have anything JiJ'ed, causing a crash due to Regolith classes being missing.
- It was using the
- Heavily rework controls for Tweakeruler
- Fixed pumps not filling their tanks properly
- Meat processing!
- Slaughterhouse machine
- Liquid Meat
- Raw/Cooked Meat "Ingots"
- Meat Packer machine
- Ruler item for measuring distance
- Tweakeruler item to function as a fast and simple "mini world-edit"
- Planter machine
- Harvester machine
- Hopping Conveyor
- Add a tooltip explanation to Conveyors and Ejectors (Hopping Conveyors also have one!)
- Item Router
- Add compatibility with Cable Facades
- Add connected textures for decor blocks
- Requires Fusion for the connected textures to be applied
- Machines no longer auto-eject by default
- Conveyors no longer push players that are flying
- Fixed wrench not updating a machine's work zone when rotating
- Fixed pump and mob grinder allowing fluid inserts in the output slots
- Fixed straws from turning waterlogged blocks into air.
- Fixed straws from turning waterlogged blocks into air.
- Add min and max to Redstone Clock
- Add new fluids: Beetroot Soup, Mushroom Stew, Suspicious Stew, Rabbit Stew and Honey
- Lock Redstone Clocks when given a direct signal
- Removed instabreak from Conveyors
- Fixed Macerator animation not starting
- Fixed tree overpopulation
- Fixed backwards conveyor animations
- Fixed Mob Grinder not properly skipping drops for hostile mobs
- Fixed machines that have a changing ("dynamic") work/idle time not reflecting that in its menu
- Fixed Rubber Wood's textures on horizontal models
- Placer
- Rubber Trees
- Macerator
- Smasher
- EMI Support
- Recipes for almost everything! The mod should be survival playable now.
- Many textures updated (Thepigcat76)
- Gave the Breaker an inventory
- Changed Breaker to use a FakePlayer to better simulate drops
- Add compat with Legacy Landscape. Mega Straws can be crafted by throwing a normal Straw into Liquid Void.
- Fix item group having no name
The very first release of MineFactorial, made for ModFest 1.21.1. This build is in a very alpha state and does not contain nearly everything planned for MineFactorial.
- Conveyors
- Ejectors
- Fluid Extractors
- Energy Cables
- Fluid Pipes
- Breaker
- Fountain
- Mob Grinder
- Pump
- Steam Boiler
- Steam Turbine
- Capacitor (+creative variant)
- Plastic Tank (+creative variant)
- Straw (+mega straw)
- Wrench (i feel like this one was obvious considering this is a tech mod...)