Odyssey, UI and 'Ship' #959
Replies: 6 comments 7 replies
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I still say we should show both suit and ship. If the player has no ship we can drop the line, and if the player is wearing a flightsuit we can show that too. I dont like the idea of dropping the ship you're in simply because right now you're on foot. |
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I am now coming around to keeping For the Suit it would likely just show either your suit's type name (i.e. Maverick) or the active Loadout name if we have that information. |
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OK, so let's conclude we'll always keep 'Ship' and have an extra 'Suit' line. What goes in the text to right right of the label?
I'm inclined for it to be both:
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If anyone missed it ... the code for this is in 5.0.0-beta6 now. |
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do we want to close / lock this discussion? |
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Well, I've had more thoughts. In lieu of a coriolis/edsy-like site to have links point to, how about seeing if we can make clicking a suit/loadout copy relevant JSON data ? |
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Today I've been working on making EDMC recognise when you're on-foot so as to allow things like 'Update' to work without errors.
Currently there are still limitations as the only time it can recognise you're on-foot at a station is if you login to the game whilst on-foot at one. The 'Disembark' event gives no location data, and there's no 'Docked' or 'Location' even if you disembark from an Apex shuttle at one.
Anyway... now that's working I was going to work on changing the 'Ship: Sidewinder' line in the UI into something that will let you know what type of suit you're wearing when on-foot, and potentially (if either coriolis/edsy or another site is created for it) a link to examine and play with your suit loadout.
However some are of the opinion that it's fine as is, even if, as now with the Alpha Phase 1, you can't even use the ship it lists.
So, anyone else have opinions on this ?
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