This is the master changelog for Elite Dangerous Market Connector. Entries are in reverse chronological order (latest first).
- We currently test against, and package with, Python 3.11.9, 32-bit.
- As a result, we do not support Windows 7, 8, or 8.1.
- Developers can check the contents of the
.python-version
file in the source (not distributed with the Windows installer) for the currently used version.
This release fixes a handful of bugs reported with 5.12.0, notably a widely-reported bug with EDMC CAPI Authentication.
Changes and Enhancements
- Fixed a typo in the prior release notes
Bug Fixes
- Fixed a bug where the EDMC System Profiler wouldn't load details properly
- Reverted a number of usages of Pathlib back to os.path for further validation testing
- Fixed a bug where EDMC would error out with a max() ValueError
- Fixed an issue where the EDMC protocol wouldn't be processed properly via prototyping
Plugin Developers
- nb.Entry is deprecated, and is slated for removal in 6.0 or later. Please migrate to nb.EntryMenu
- nb.ColoredButton is deprecated, and is slated for removal in 6.0 or later. Please migrate to tk.Button
- Calling internal translations with
_()
is deprecated, and is slated for removal in 6.0 or later. Please migrate to importingtranslations
and callingtranslations.translate
ortranslations.tl
directly Translations
as the translate system singleton is deprecated, and is slated for removal in 6.0 or later. Please migrate to thetranslations
singletonhelp_open_log_folder()
is deprecated, and is slated for removal in 6.0 or later. Please migrate to open_folder()update_feed
is deprecated, and is slated for removal in 6.0 or later. Please migrate toget_update_feed()
.
This release brings a number of performance enhancements and functionality updates requested by the community to EDMC. Notably, integration with Inara's SLEF notation, custom plugin directories, streamlined logging locations, and performance enhancements are included.
This release also fixes a few administrative issues regarding licenses to ensure compliance with included libraries.
Changes and Enhancements
- Added the ability to export a ship's loadout to Inara SLEF notation
- Added the ability for EDMC to restart itself if required after settings changes
- Added the ability to change the custom plugins directory to allow for multiple plugin profiles
- Added Basic Type 8 Support
- Updated the default logging directory from $TEMPDIR or %TEMP% and to the current app data directory
- Updated a number of direct win32API calls to use proper prototyped library calls
- Updated a number of translations
- Updated a number of dependencies
- Updated included and bundled licenses to comply with dependency requirements
- Updated the game_running check to be more efficient on Windows to reduce program hangs
- Minor logic enhancements
- Retired most usages of os.path in favor of the preferred PathLib
Bug Fixes
- Fixed a bug that would result in Horizons and Odyssey flags not being passed to EDDN
Plugin Developers
- nb.Entry is deprecated, and is slated for removal in 6.0 or later. Please migrate to nb.EntryMenu
- nb.ColoredButton is deprecated, and is slated for removal in 6.0 or later. Please migrate to tk.Button
- Calling internal translations with
_()
is deprecated, and is slated for removal in 6.0 or later. Please migrate to importingtranslations
and callingtranslations.translate
ortranslations.tl
directly Translations
as the translate system singleton is deprecated, and is slated for removal in 6.0 or later. Please migrate to thetranslations
singletonhelp_open_log_folder()
is deprecated, and is slated for removal in 6.0 or later. Please migrate to open_folder()update_feed
is deprecated, and is slated for removal in 6.0 or later. Please migrate toget_update_feed()
.
This release fixes a bug where an incomplete hand-over from ordereddict to dict types would cause a sender failure.
Changes and Enhancements
- Updated Translations
Bug Fixes
- Fixed a bug where two senders might fail due to improper data formats
Plugin Developers
- nb.Entry is deprecated, and is slated for removal in 6.0 or later. Please migrate to nb.EntryMenu
- nb.ColoredButton is deprecated, and is slated for removal in 6.0 or later. Please migrate to tk.Button
- Calling internal translations with
_()
is deprecated, and is slated for removal in 6.0 or later. Please migrate to importingtranslations
and callingtranslations.translate
ortranslations.tl
directly Translations
as the translate system singleton is deprecated, and is slated for removal in 6.0 or later. Please migrate to thetranslations
singletonhelp_open_log_folder()
is deprecated, and is slated for removal in 6.0 or later. Please migrate to open_folder()update_feed
is deprecated, and is slated for removal in 6.0 or later. Please migrate toget_update_feed()
.- FDevID files (
commodity.csv
andrare_commodity.csv
) have moved their preferred location to the app dir (same location as default Plugins folder). Please migrate to useconfig.app_dir_path
.
This release fixes a bug where minimizing to the system tray could cause the program to not un-minimize.
Changes and Enhancements
- Updated Translations
- Added a developer utility to help speed up changelog development
Bug Fixes
- Fixed a bug where minimizing to the system tray could cause the program to not un-minimize.
Plugin Developers
- nb.Entry is deprecated, and is slated for removal in 6.0 or later. Please migrate to nb.EntryMenu
- nb.ColoredButton is deprecated, and is slated for removal in 6.0 or later. Please migrate to tk.Button
- Calling internal translations with
_()
is deprecated, and is slated for removal in 6.0 or later. Please migrate to importingtranslations
and callingtranslations.translate
ortranslations.tl
directly Translations
as the translate system singleton is deprecated, and is slated for removal in 6.0 or later. Please migrate to thetranslations
singletonhelp_open_log_folder()
is deprecated, and is slated for removal in 6.0 or later. Please migrate to open_folder()update_feed
is deprecated, and is slated for removal in 6.0 or later. Please migrate toget_update_feed()
.- FDevID files (
commodity.csv
andrare_commodity.csv
) have moved their preferred location to the app dir (same location as default Plugins folder). Please migrate to useconfig.app_dir_path
.
This release fixes a bug regarding FDevID files when running from Source in a non-writable location. Additionally, Deprecation Warnings are now more visible to aid in plugin development.
Changes and Enhancements
- Added a check on Git Pushes to check for updated translation strings for developers
- Enabled deprecation warnings to pass to plugins and logs
- Updated Dependencies
- Replaced infi.systray with drop-in replacement simplesystray
Bug Fixes
- Fixed a bug that could result in the program not updating or writing FDevID files when running from source in a location where the running user can't write to
Plugin Developers
- nb.Entry is deprecated, and is slated for removal in 6.0 or later. Please migrate to nb.EntryMenu
- nb.ColoredButton is deprecated, and is slated for removal in 6.0 or later. Please migrate to tk.Button
- Calling internal translations with
_()
is deprecated, and is slated for removal in 6.0 or later. Please migrate to importingtranslations
and callingtranslations.translate
ortranslations.tl
directly Translations
as the translate system singleton is deprecated, and is slated for removal in 6.0 or later. Please migrate to thetranslations
singletonhelp_open_log_folder()
is deprecated, and is slated for removal in 6.0 or later. Please migrate to open_folder()update_feed
is deprecated, and is slated for removal in 6.0 or later. Please migrate toget_update_feed()
.- FDevID files (
commodity.csv
andrare_commodity.csv
) have moved their preferred location to the app dir (same location as default Plugins folder). Please migrate to useconfig.app_dir_path
.
This release includes a number of new features and improvements, including a new Beta Update Track for testing future updates, enhanced context menus for text entry fields and UI elements, a revamp to the existing translation system and logging capabilities, and more. This release includes the Python Image Library (PIL) into our core bundle, adds a number of stability and configuration checks to the tool, and adds new schemas and configuration values to senders.
This release also includes a number of bug fixes, performance enhancements, and updates to various aspects of the code to enhance maintainability are included. Notably, MacOS support has been removed due to a lack of support for this OS in Elite, and a number of functions have been deprecated and will be removed in later versions. Plugin developers, take note!
Changes and Enhancements
- Established a Beta Update Track to allow users to assist in future update testing
- Added a global context menu for text entry fields that includes cut, copy, and paste options
- Added a context menu for Ship, System, and Station UI elements which allows opening the respective link in any of the available resource providers.
- Added translation hooks to the update available status string
- Added additional status logging when we're awaiting game log-in
- Added the Python Image Library (PIL) to the core EDMC library bundle
- Added respect for EDSM API limits to the default plugin
- Added EDDN stationType and carrierDockingAccess schemas to the sent events
- Added MaxJumpRange and CargoCapacity events to the Inara sender
- Added a high-level critical error handler to gracefully terminate the program in the event of a catastrophic error
- Added the ability to override the default language for a translation by adding the optional 'lang' parameter to the translate function for individual functions
- Added an updated template and new security reporting guidance to the documentation
- Added a new updater for the FDevID Files to keep the dependency up to date without requiring a new patch version push
- Added a System Profiler Utility to assist with gathering system and environment information for bug report purposes
- Added a new security policy for responsible disclosure of identified security issues
- Adds Additional Error Processing to the System Profiler when launched from EDMC
- Adds the ability to resize the Settings window to larger than the initial default size
- Enabled security code scanning on the GitHub repository
- Tweaked a few list length checks that could just be boolean to be bool
- Updates the look and feel of the "Already Running" popup to reduce overhead and improve the look of the popup
- Updated translations to latest versions, including a new language: Ukranian!
- Updated documentation to reflect certain changes to the code
- Updated the GitHub Bug Report template
- Updated the GitHub Pull Request template
- Updated internal workflows to more recent versions
- Updated util_ships to avoid using Windows reserved file names as output
- Converted all usages of the unnecessary OrderedDict to use the standard dict
- Clarifies the hierarchy of parent classes for custom MyNotebook classes
- Renamed the default translation function from
_()
totr.tl()
- Renamed the Translations base class to conform to Pythonic standards
- Deprecated the
_Translations
class - Deprecated the
Translations
singleton in favor oftranslations
- Unpinned several dependencies that were already dependencies of other dependencies to prevent dependency conflicts (say that 5 times fast)
- Updated a few type hints to allow updates to more updated dependencies
- Changed the translation function import to no longer rely on forcing it into Python's builtins
- Handed over a few tk classes to their ttk equivalents for better styling
- Reworked the Plugin system to no longer use the deprecated importlib.load_module()
- Deprecated nb.Entry and nb.ColoredButton as they simply point toward other classes with no processing
- Removed macOS support
- Removed deprecated modules.p and ships.p files
- Removed deprecated openurl() function
Bug Fixes
- Fixed a bug where certain types of exceptions from the Requests module wouldn't be handled properly regarding killswitches
- Fixed a rare bug where source builds running on 64-bit Python could generate an OverflowError in the monitor system
- Fixed a bug where EDMC would open directories in the webbrowser instead of the file explorer on Linux
- Fixed a rare bug that could cause the EDSM plugin to crash due to missing configuration values
Plugin Developers
- nb.Entry is deprecated, and is slated for removal in 6.0 or later. Please migrate to nb.EntryMenu
- nb.ColoredButton is deprecated, and is slated for removal in 6.0 or later. Please migrate to tk.Button
- Calling internal translations with
_()
is deprecated, and is slated for removal in 6.0 or later. Please migrate to importingtranslations
and callingtranslations.translate
ortranslations.tl
directly Translations
as the translate system singleton is deprecated, and is slated for removal in 6.0 or later. Please migrate to thetranslations
singletonhelp_open_log_folder()
is deprecated, and is slated for removal in 6.0 or later. Please migrate to open_folder()update_feed
is deprecated, and is slated for removal in 6.0 or later. Please migrate toget_update_feed()
.- modules.p and ships.p are deprecated, and have been removed
- The
openurl()
function in ttkHyperlinkLabel has been removed. Please migrate towebbrowser.open()
This release contains the data information for the new SCO modules added in Elite update 18.04. This should represent full support for the new Python Mk II.
We now sign our code! This does mean that built EXEs are now slightly modified on our developer's machines. For information on what this means, and opt-out options, please visit https://github.com/EDCD/EDMarketConnector/wiki/Code-Signing-and-EDMC
Changes and Enhancements
- Added new SCO Module Details
- Reverted a change from the prior release due to breaking some consumers. Plugin Developers
- modules.p and ships.p are deprecated, and slated for removal in 5.11+!
- The
openurl()
function in ttkHyperlinkLabel has been deprecated, and slated for removal in 5.11+! Please migrate towebbrowser.open()
.
Plugin Developers
- modules.p and ships.p are deprecated, and slated for removal in 5.11+!
- The
openurl()
function in ttkHyperlinkLabel has been deprecated, and slated for removal in 5.11+! Please migrate towebbrowser.open()
.
This release contains a fix for a bug that could crash EDMC's console versions when reading outfitting information from the new SCO Frame Shift Drive modules.
Please note that this does not offer full support for the new SCO modules or the Python Mk II. More support will be added in a future update.
We now sign our code! This does mean that built EXEs are now slightly modified on our developer's machines. For information on what this means, and opt-out options, please visit https://github.com/EDCD/EDMarketConnector/wiki/Code-Signing-and-EDMC
Changes and Enhancements
- Updated Translations
- Added limited data regarding the Python Mk II
- Added a few Coriolis module information entries
Bug Fixes
- Fixed a bug that could cause the new SCO modules to display improper ratings or sizes
- Fixed a bug where the new SCO modules would display as a normal Frame Shift Drive
- Fixed a bug which could crash EDMC if the exact details of a Frame Shift Drive were unknown
Plugin Developers
- modules.p and ships.p are deprecated, and slated for removal in 5.11+!
- The
openurl()
function in ttkHyperlinkLabel has been deprecated, and slated for removal in 5.11+! Please migrate towebbrowser.open()
.
This release contains updated dependencies, modules files, translations, and adds two new EDDN schemas. It also adds Turkish translations to EDMC!
We now sign our code! This does mean that built EXEs are now slightly modified on our developer's machines. For information on what this means, and opt-out options, please visit https://github.com/EDCD/EDMarketConnector/wiki/Code-Signing-and-EDMC
Changes and Enhancements
- Adds Turkish Translations to EDMC
- Adds DockingDenied and DockingGranted EDDN Schemas
- Updated FDevIDs Dependency
- Updated Translations
- Updated modules files to process several missing module types used for bug squishing or going fast
- Updated Python Dependencies
Bug Fixes
- Fixed a bug on older Python versions which couldn't import updated type annotations
Plugin Developers
- modules.p and ships.p are deprecated, and slated for removal in 5.11+!
- The
openurl()
function in ttkHyperlinkLabel has been deprecated, and slated for removal in 5.11+! Please migrate towebbrowser.open()
.
This release contains a bugfix for the shipyard outfitting parsing system and an update to the French translations.
We now sign our code! This does mean that built EXEs are now slightly modified on our developer's machines. For information on what this means, and opt-out options, please visit https://github.com/EDCD/EDMarketConnector/wiki/Code-Signing-and-EDMC
Changes and Enhancements
- Updated French Translations
Bug Fixes
- Fixed a bug that crashed the outfitting system when encountering armor. (Thanks TCE team for identifying this one!)
Plugin Developers
- modules.p and ships.p are deprecated, and slated for removal in the next major release! Please look for that change coming soon.
- Note to plugin developers: The
openurl()
function in ttkHyperlinkLabel has been deprecated, and slated for removal in the next major release! Please migrate towebbrowser.open()
.
This release contains updated dependencies, some bug fixes, a few minor enhancements to some supporting files, and some resorted resources as well as a new image for some of the built EXEs.
We now sign our code! This does mean that built EXEs are now slightly modified on our developer's machines. For information on what this means, and opt-out options, please visit https://github.com/EDCD/EDMarketConnector/wiki/Code-Signing-and-EDMC
Changes and Enhancements
- Added additional logging to the Python build string in the case of missing files
- Added a new icon to EDMC's Command-Line EXE
- Added additional logging to the build system
- Updated several dependencies
- Updated FDEV IDs
- Updated relevant copyright dates
- Updated automatic build script to support code signing workflow
- Updated translations to the latest versions
- Moved a few unused files to the resources folder. These files have no references in the code
Bug Fixes
- Fixed a bug that could cause EDMC to handle SIGINT signals improperly
- Fixed a bug that could result in URL providers to be set to invalid values
- Fixed a bug that could result in Coriolis URL providers to revert back to "Auto" on language translations
- Fixed a bug where Inara didn't understand being blown up by a Thargoid, and blew itself up instead
- Fixed a printing issue for the localization system for unused strings
Removed Files
- Removed two unused manifest and MacOS icon files which are no longer in use.
Known Issues
- Some users of TCE have reported issues with newer versions of EDMC with TCE.
- We have been unable to replicate this issue. If you are able to assist, please add your information here: #2176
Plugin Developers
- modules.p and ships.p are deprecated, and slated for removal in the next major release! Please look for that change coming soon.
- Note to plugin developers: The
openurl()
function in ttkHyperlinkLabel has been deprecated, and slated for removal in the next major release! Please migrate towebbrowser.open()
.
This release contains a number of bugfixes, minor performance enhancements, workflow and dependency updates, and a function deprecation.
Note to plugin developers: modules.p and ships.p are deprecated, and slated for removal in the next major release! Please look for that change coming soon.
Note to plugin developers: The openurl()
function in ttkHyperlinkLabel has been deprecated,
and slated for removal in the next major release! Please migrate to webbrowser.open()
.
Changes and Enhancements
- Deprecated
openurl()
. Please migrate towebbrowser.open()
- Updated a number of list comparisons to use more efficient tuple comparisons
- Updated a few type hints
- Updated a few binary comparitors to be more efficient
- Moved
resources.json
andmodules.json
back to the top level for all users - Updated several dependencies
- Updated Python version to 3.11.7
Bug Fixes
- Fixed an issue where resources files could be in different locations for different users.
- These files are now in the same location (top level) for all users on all distributions.
- Fixed an issue where CMDRs without the Git application installed would crash on start if running from Source.
- Thanks to the Flatpak team for pointing this one out!
- Fixed a bug where CMDRs running from source would have their git hash version displayed as UNKNOWN.
- We're now more failure tolerant and use the bundled .gitversion if no true git hash is provided.
- Fixed a bug where starting two copies of EDMC with a valid install would not generate a duplicate warning.
This release contains a number of under-the-hood changes to EDMC designed to improve performance, code maintainability, and stability of the EDMC application, while providing new features and quality-of-life fixes.
Note to plugin developers: modules.p and ships.p are deprecated, and slated for removal in the next major release! Please look for that change coming soon.
Changes and Enhancements
- Added new
modules.json
andships.json
files to improve security and readability - Added a core Spansh URL provider plugin
- Added a new auth response page for successful FDEV authentication
- Added a new Open Log Folder option to the Help menu
- Added a new
--start_min
command flag to force the application to start minimized - Added a new pop-up if plugins fail to load or are not supported
- Updated commodities and module files to the latest versions
- Updated core EDMC and core Plugin menus to a standardized layout
- Updates the Inara URL formats to the new endpoints
Bug Fixes
- Fixed an issue where indentation of text strings in certain settings windows under various languages would be unevenly indented
- Fixed an issue where the Plugins Folder label in the Plugins settings window would cut off the selection box for the plugin storage location
Code Clean Up
- Added future annotation imports to help with code compatibility
- Added a few conditional checks on input processing
- Simplified some RegEx expressions, complex functions, logic flows, and Import statements
- Simplified the WinSparkle GitHub Build Action
- Began to change single-character variables to more descriptive names
- Moved a number of global variables into their requisite classes
- Updated a number of dependencies to the latest versions
- Updated GitHub Actions to the latest versions
- Updated a number of resource-allocating functions to use more efficient closing logic
- Updated some calls to arrays to be more efficient
- Removed a number of old-style typing hints in favor of PEP 585 style hints
- Removed a number of redundant
if - return - else
orraise - else
statements for code readability - Removed some default parameter assignments
- Removed some obsolete calls to Object
Plugin Developers
modules.p
andships.p
have been deprecated, and will be removed in 6.0. If you are using these files, please update to use the newmodules.json
andships.json
files instead.- A new method of standardizing the paddings used in settings panels has been applied to the core settings panels. We strongly encourage you to follow these style hints! A proper guide will be added to the wiki.
This release fixes an uncommon problem with the uninstaller logic if upgrading from a version prior to 5.9.0 to improve consistancy across versions.
Note to plugin developers: modules.p and ships.p will be deprecated in the next version, and slated for removal in the next major release! Please look for that change coming soon.
- Updates Module pickle files to latest values
- Fixes a problem with the uninstaller logic caused by prior versions having fluctuating GUIDs.
This release fixes a widely-reported bug that resulted in the cAPI Authentication flow being disrupted for a subset of users. Thank you to all the CMDRs who reported this to us and provided logs to us so that we could get the issue isolated.
- Fixes a missing registry issue that could cause the EDMC:// protocol to fail. (#2061, #2059, #2058, #2057)
- Renames the default start menu shortcut to be more clear. (#2062)
- The popup on the EDMC Authentication Box is not translated yet. Ich spreche kein Deutsch.
- The cAPI is giving an Error: 500 on the /shipyard endpoint on carriers. We think this is an FDEV issue.
This release is identical to 5.9.2, except reverts a bad change.
- REVERTS Deprecated load_module() is now retired (#1462)
This release fixes a critical issue on clean installs which would not update the Windows registry to allow for protocol handling. All users are strongly encouraged to update.
- Fixes a critical bug with the installer on new installs not creating registry keys (#2046)
- Re-enables automatic submodule updates (#1443)
- Help -> About Version String can now be copied to clipboard (#1936)
- EDMC Task Manager Printout now is less useless (#2045)
- Deprecated load_module() is now retired (#1462)
- API Keys are masked in Settings (#2047)
- Installer will now refuse to install on Win7 and Earlier (#1122)
This release updates the build system in use for EDMC to a more feature-rich installer, as well as updating the commodity information to be up-to-date for Update 16.
NOTE: This version hands over the installer to an EXE file for Windows instead of an MSI. This does not change any functionality or plugin capability of EDMC. You may need to manually close EDMC during the update process if updating from version 5.9.0 or earlier.
- Removed the old WiX Build System
- Handed over the Build system to Inno Setup
- Broke apart the Build and Installer scripts for ease of development
- Updated FDevIDs to latest version
- Updated coriolis-data to latest version
- Updated some internal documentation.
This release is essentially the same as 5.9.0-rc1 with only a typo, the version and this changelog updated.
This release contains the removal of the EDDB module, as well as a few under-the-hood updates.
- Removes the EDDB plugin due to EDDB shutting down.
- Unsets EDDB as the default handler for certain URL preferences.
- Updates the FDevIDs to latest versions.
- Removes EDDB references from help string documentations.
- Updated a number of dependencies to their latest working versions
This fixes a bug where the Cmdr/APIKey sections on Settings > EDSM would never be shown.
This release is essentially the same as 5.8.0-rc3 with only the version and this changelog updated.
It brings a new feature related to Fleetcarrier data, some convenience for Linux users, some fixes, and otherwise some internal changes that should not adversely affect either users or third-party plugins. For the latter, read below for some new/changed things that could benefit you.
-
This release, and all future ones, now create two additional archive files in the GitHub release:
EDMarketConnector-release-<version>.zip
EDMarketConnector-release-<version>.tar.gz
The advantage of these over the GitHub auto-generated ones is that they have been hand-crafted to contain all the necessary files, and only those files.
If you use the application from source, and not via a git clone, then we highly recommend you use one of these archives, not the GitHub auto-generated ones.
Anyone installing on Windows should continue to use the
EDMarketConnector_win_<version>.msi
files as before. -
New Feature - You can now have the application query the
/fleetcarrier
CAPI endpoint for data about your Fleet Carrier. The data will then be passed to interested plugins.Note that there are some caveats:
-
This feature defaults to Off. The option is on the Configuration tab of Settings as "Enable Fleetcarrier CAPI Queries". It is advised to only enable this if you know you utilise plugins that make use of the data.
-
These queries are only triggered by
CarrierBuy
andCarrierStats
Journal events, i.e. upon buying a Fleetcarrier or opening the Carrier Management UI in-game. NB: There is a 15 minute cooldown between queries. -
If you have Fleetcarrier cargo which got into the cargo hold through a lot of individual transactions, or if you have a lot of separate buy/sell orders then these queries can take a long time to complete.
If this happens with your game account then all other CAPI queries will be blocked until the
/fleetcarrier
query completes. 'Other CAPI queries' means those usually triggered upon docking to gather station market, shipyard and outfitting data. To ameliorate the effects of this there is currently a timeout of 60 seconds on/fleetcarrier
queries, and will not occur more often than every 15 minutes.We plan to address this by moving the
/fleetcarrier
queries into their own separate thread in the future.
-
-
The code for choosing the 'Output' folder is now simply the
tkinter
function for such a dialogue, rather than a special case on Windows. In the past the former had issues with Unicode characters, but in testing no such issue was observed (on a supported OS). -
There are two new items on the "Help" menu:
- Troubleshooting -> Wiki:Troubleshooting
- Report A Bug -> Issues - New Bug Report
-
Translations have been updated. Thanks again to our volunteer translators!
-
If we ever activate any functionality killswitches, the popup denoting which are active has been made more readable.
-
There's a new section in
Contributing.md
- "Python Environment". This should aid any new developers in getting things set up.
We now ship an io.edcd.EDMarketConnector.desktop
file. To make use of this
you should run scripts/linux-setup.sh
once. This will:
-
Check that you have
$HOME/bin
in your PATH. If not, it will abort. -
Create a shell script
edmarketconnector
in$HOME/bin
to launch the application.NB: This relies on the filesystem location you placed the source in not changing. So if you move the source you will need to re-run the script.
-
Copy the .desktop and .icon files into appropriate locations. The .desktop file utilises the shell script created in step 2, and thus relies on it existing and on it being in a directory that is in your PATH.
Once this has been completed any XDG-compliant desktops should have an entry for "E:D Market Connector" in their "Games" menu.
-
The tracking of a Cmdr's location that was being performed by the core EDDN plugin has been moved into the Journal monitoring code. This results in the tracking being correct upon application (re)start, reflecting the state from the latest Journal file, rather than only picking up with any subsequent new Journal events.
This change should remove instances of "Wrong System! Missed Jump ?" and similar sanity-check "errors" when continuing to play after a user restarts the application whilst the game is running.
Plugin developers, see below for how this change can positively affect you.
-
The name of the files written by "File" > "Save Raw Data" now have a
.
between the system and station names. -
Use of CAPI data in
EDMC.exe
when invoked with either-s
or-n
arguments hadn't been updated for prior changes, causing such invocations to fail. This has been fixed.
-
Each plugin is now handed its own sub-frame as the
parent
parameter passed toplugin_app()
instead of the actual main UI frame. These new Frames are placed in the position that plugin UI would have gone into. This should have no side effects on well-behaved plugins.However, if you have code that attempts to do things like
parent.children()
or the like in yourplugin_app()
implementation, this might have stopped working. You shouldn't be trying to do anything with any of the UI outside your plugin anyway, but if you definitely have a need then look things up using.nametowidget()
. There are examples in the core plugins (which DO have good reason, due to maintaining main UI label values).All of the plugins listed on our Wiki were given perfunctory testing and no issues from this change were observed.
This is a necessary first step to some pending plugin/UI work:
-
New -
capi_fleetcarrier()
function to receive the data from a CAPI/fleetcarrier
query. See PLUGINS.md for details. -
It was found that the
ShutDown
event (note the capitalisation, this is distinct from the actual JournalShutdown
event) synthesized for plugins when it is detected that the game has exited was never actually being delivered. Instead this was erroneously replaced with a synthesizedStartUp
event. This has been fixed. -
As the location tracking has been moved out of the core EDDN plugin, and into monitor.py all of it is now available as members of the
state
dictionary which is passed tojournal_entry()
.This both means that no plugin should need to perform such location state tracking itself and they can take advantage of it being fully up to date when a user restarts the application with the game running.
A reminder: When performing 'catch up' on the newest Journal file found at startup, the application does not pass any events to the
journal_entry()
method in plugins. This is to avoid spamming with data/state that has possibly already been handled, and in the case of the Cmdr moving around will end up not being relevant by the time the end of the file is reached. This limitation was also why the core EDDN plugin couldn't properly initiate its location tracking state in this scenario.See PLUGINS.md for details of the new
state
members. Pay particular attention to the footnote that details the caveats around Body tracking.Careful testing has been done for only the following. So, if you make use of any of the other new state values and spot a bug, please report it:
- SystemName
- SystemAddress
- Body (Name)
- BodyID
- BodyType
- StationName
- StationType
- (Station) MarketID
-
There is an additional property
request_cmdr
onCAPIData
objects, which records the name of the Cmdr the request was made for. -
FDevIDs
files are their latest versions at time of this version's build. -
examples\plugintest
- dropped the "pre-5.0.0 config" code, as it's long since irrelevant.
-
If you utilise a git clone of the source code, you should also ensure the sub-modules are initialised and synchronised. wiki:Running from source has been updated to include the necessary commands.
-
The
coriolis-data
git sub-module now uses an HTTPS, not "git" URL, so won't require authentication for a simplegit pull
. -
If you have a
dump
directory in CWD when running EDMarketConnector.py under a debugger you will get files in that location when CAPI queries complete. This will now include files with names of the formFleetCarrier.<callsign>.<timstamp>.json
for/fleetcarrier
data. -
All the main UI tk widgets are now properly named. This might make things easier if debugging UI widgets as you'll no longer see a bunch of
!label1
,!frame1
and the like.Each plugin's separator is named as per the scheme
plugin_hr_<X>
, and when a plugin has UI its new container Frame is namedplugin_X
. Both of these start with1
, not0
.
This release re-enables CAPI queries for Legacy players. As a result, the 'Update' button functionality is now restored for Legacy players, along with "Automatically update on docking" functionality.
-
We now test against, and package with, Python 3.11.1, 32-bit.
-
This release is functionally identical to 5.7.0-rc1, as no problems were reported with that.
-
As noted above, Legacy players now have CAPI functionality once more. Plugin developers check below for how you can determine the source galaxy of such data.
-
Due to a bug it turned out that a workaround for "old browsers don't support very long URLs" had been inactive since late 2019. As no-one has noticed or complained we've now removed the defunct code in favour of the simple
webbrowser.open(<url>)
.Testing showed that all of Firefox, Chrome and Chrome-based Edge worked with very long URLs without issues.
-
EDMC.exe -n
had been broken for a while, it now functions once more. -
Some output related to detecting and parsing
gameversion
from Journals has been moved from INFO to DEBUG. This returns the output of anyEDMC.exe
command to the former, quieter, version.
-
A corner case of "game not running" and "user presses 'Update' button" would result in an empty
uploaderID
string being sent to EDDN. Such messages are still accepted by the EDDN Gateway, and the Relay then obfuscates this field anyway. So, at worse, this would make it look like the same uploader was in lots of different places. This has been fixed. -
The message about converting legacy
replay.jsonl
was being emitted even when there was no file to convert. This has been fixed.
-
An erroneous statement about "all of Python stdlib" in PLUGINS.md has been corrected. We don't/can't easily include all of this. Ask if any part of it you require is missing.
-
In order to not pass Legacy data to plugins without them being aware of it there is now a new function
cmdr_data_legacy()
, which mirrors the functionality ofcmdr_data()
, but for Legacy data only. See PLUGINS.md for more details. -
The
data
passed tocmdr_data()
andcmdr_data_legacy()
is now correctly typed asCAPIData
. This is a sub-class ofUserDict
, so you can continue to use it as such. However, it also has one extra property,source_host
, which can be used to determine if the data was from the Live or Legacy CAPI endpoint host. See PLUGINS.md for more details. -
If any plugin had been attempting to make use of
config.get_int('theme')
, then be aware that we've finally moved from hard-coded values to actual defined constants. Example use would be as in:from config import config from theme import theme active_theme = config.get_int('theme') if active_theme == theme.THEME_DARK: ... elif active_theme == theme.THEME_TRANSPARENT: ... elif active_theme == theme.THEME_DEFAULT: ... else: ...
But remember that all tkinter widgets in plugins will inherit the main UI current theme colours anyway.
-
The contents of
NavRoute.json
will now be loaded during 'catch-up' when EDMarketConnector is (re-)started. The syntheticStartUp
(note the capitalisation) event that is emitted after the catch-up ends will havestate['NavRoute']
containing this data.However, the
Fileheader
event from detecting a subsequent new Journal file will blank this data again. Thus, if you're interested in "last plotted route" on startup you should react to theStartUp
event. Also, note that the contents will indicate aNavRouteClear
if that was the last such event.PLUGINS.md has been updated to reflect this.
-
If you've ever been in the habit of running our
develop
branch, please don't. Whilst we try to ensure that any code merged into this branch doesn't contain bugs, it hasn't at that point undergone more thorough testing. Please use thestable
branch unless otherwise directed. -
Some small updates have been made in
edmc_data
as a part of reviewing the latest update tocoriolis-data
. We make no guarantee about keeping these parts ofedmc_data
up to date. Any plugins attempting to use that data should look at alternatives, such as FDevIDs/outfitting.csv.A future update might remove those maps, or at least fully deprecate their use by plugins. Please contact us now if you actually make use of this data.
This release addresses some minor bugs and annoyances with v5.6.0, especially for Legacy galaxy players.
In general, at this early stage of the galaxy split, we prefer to continue to warn Legacy users who have 'send data' options active for sites that only accept Live data. In the future this might be reviewed and such warnings removed such that the functionality fails silently. This might be of use to users who actively play in both galaxies.
-
CAPI queries will now only be attempted for Live galaxy players This is a stop-gap whilst the functionality is implemented for Legacy galaxy players. Doing so prevents using Live galaxy data whilst playing Legacy galaxy, which would be increasingly wrong and misleading.
- 'Automatic update on docking' will do nothing for Legacy players.
- Pressing the 'Update' button whilst playing Legacy will result in a status line message "CAPI for Legacy not yet supported", and otherwise achieve nothing. The only function of this button is to query CAPI data and pass it to plugins, which does not include Inara and EDSM.
- A Legacy player trying to use "File" > "Status" will get the message "Status: No CAPI data yet" due to depending on CAPI data.
It is hoped to implement CAPI data retrieval and use for Legacy players soon, although this will likely entail extending the plugins API to include a new function specifically for this. Thus only updated plugins would support this.
-
EDDN: Where data has been sourced from the CAPI this application now sends a header->gameversion in the format
"CAPI-(Live|Legacy)-<endpoint"
as per the updated documentation.-
As this version only queries CAPI for Live players that will only be
"CAPI-Live-<endpoint>"
for the time being. -
If, somehow, the CAPI host queried matches neither the current Live host, the Legacy host, nor the past beta host, you will see
"CAPI-UNKNOWN-<endpoint>"
. -
As that statement implies, this application will also signal 'Live' if
pts-companion.orerve.net
has been used, due to detecting an alpha or beta version of the game. However, in that case the/test
schemas will be used.
Closes #1734.
-
-
Inara: Only warn about Legacy data if sending is enabled in Settings > Inara.
Closes #1730.
-
Inara: Handling of some events has had a sanity check added so that the Inara API doesn't complain about empty strings being sent. In these cases the event will simply not be sent.
Closes #1732.
-
EDSM: EDSM has decided to accept only Live data on its API. Thus, this application will only attempt to send data for Live galaxy players.
If a Legacy galaxy player has the Settings > EDSM > "Send flight log and Cmdr status to EDSM" option active then they will receive an error about this at most once every 5 minutes. Disabling that option will prevent the warning.
- PLUGINS.md has been updated to make it clear that the only use of imports
from the
config
module are for setting/getting/removing a plugin's own configuration, or detecting application shutdown in progress. - PLUGINS.md has also been updated to add a note about how the
data
passed to a plugincmdr_data()
is, strictly speaking, an instance ofCAPIData
, which is an extension ofUserDict
. It has some extra properties on it, but these are for internal use only and no plugin should rely on them. - As noted above, implementing CAPI data for Legacy players will likely entail an additional function in the API provided to plugins. See #1728 for discussion about this.
The major reason for this release is to address the Live versus Legacy galaxy split coming in Update 14 of the game. See the section "Update 14 and the Galaxy Split" below for how this might impact you.
-
We now test against, and package with, Python 3.10.8.
-
The code for sending data to EDDN has been reworked. This changes the 'replay log' from utilising an internal array, backed by a flat file (
replay.jsonl
), to an sqlite3 database.As a result:
- Any messages stored in the old
replay.jsonl
are converted at startup, if that file is present, and then the file removed. - All new messages are stored in this new sqlite3 queue before any attempt is made to send them. An immediate attempt is then made to send any message not affected by "Delay sending until docked".
- Sending of queued messages will be attempted every 5 minutes, unless "Delay sending until docked" is active and the Cmdr is not docked in their own ship. This is in case a message failed to send due to an issue communicating with the EDDN Gateway.
- When you dock in your own ship an immediate attempt to send all queued messages will be initiated.
- When processing queued messages the same 0.4-second inter-message delay as with the old code has been implemented. This serves to not suddenly flood the EDDN Gateway. If any message fails to send for Gateway reasons, i.e. not a bad message, then this processing is abandoned to wait for the next invocation.
The 5-minute timer in point 3 differs from the old code, where almost any new message sending attempt could initiate processing of the queue. At application startup this delay is only 10 seconds.
Currently, the feedback of "Sending data to EDDN..." in the UI status line has been removed.
If you do not have "Delay sending until docked" active, then the only messages that will be at all delayed will be where there was a communication problem with the EDDN Gateway, or it otherwise indicated a problem other than 'your message is bad'.
- Any messages stored in the old
-
As a result of this EDDN rework this application now sends appropriate
gameversion
andgamebuild
strings in EDDN message headers. The rework was necessary in order to enable this, in case of any queued or delayed messages which did not contain this information in the legacyreplay.jsonl
format. -
For EDSM there is a very unlikely set of circumstances that could, in theory lead to some events not being sent. This is so as to safeguard against sending a batch with a gameversion/build claimed that does not match for all of the events in that batch.
It would take a combination of "communications with EDSM are slow", more events (the ones that would be lost), a game client crash, and starting a new game client before the 'more events' are sent.
Due to the galaxy split announced by Frontier there are some changes to the major third-party websites and tools.
-
Inara has chosen to only accept Live galaxy data on its API.
This application will not even process Journal data for Inara after 2022-11-29T09:00:00+00:00 unless the
gameversion
indicates a Live client. This explicitly checks that the game's version is semantically equal to or greater than '4.0.0'.If a Live client is not detected, then there is an INFO level logging message "Inara only accepts Live galaxy data", which is also set as the main UI status line. This message will repeat, at most, every 5 minutes.
If you continue to play in the Legacy galaxy only then you probably want to just disable the Inara plugin with the checkbox on Settings > Inara.
-
All batches of events sent to EDSM will be tagged with a
gameversion
, in a similar manner to the EDDN header.Ref: EDSM api-journal-v1
-
All EDDN messages will now have appropriate
gameversion
andgamebuild
fields in theheader
as per EDDN/docs/Developers.md.As a result of this you can expect third-party sites to choose to filter data based on that.
Look for announcements by individual sites/tools as to what they have chosen to do.
In testing if it had been broken at all due to 5.5.0 -> 5.6.0 changes it has
come to light that EDMC.EXE -n
, to send data to EDDN, was already broken in
5.5.0.
In addition, there is now some extra 'INFO' logging output which will be
produced by any invocation of EDMC.EXE
. This might break third-party use of
it, e.g. Trade Computer Extension Mk.II.
This will be fixed as soon as the dust settles from Update 14, with emphasis
being on ensuring the GUI EDMarketConnector.exe
functions properly.
-
Where EDMC sourced data from the Journal files it will set
gameversion
andgamebuild
as per their values inFileheader
orLoadGame
, whichever was more recent (there are some events that occur between these). -
If any message was already delayed such that it did not have the EDDN header recorded, then the
gameversion
andgamebuild
will be empty strings. In order to indicate this thesoftwareName
will have(legacy replay)
appended to it, e.g.E:D Market Connector Connector [Windows] (legacy replay)
. In general this indicates that the message was queued up using a version of EDMC prior to this one. If you're only interested in Live galaxy data then you might want to ignore such messages. -
Where EDMC sourced data from a CAPI endpoint, the resulting EDDN message will have a
gameversion
ofCAPI-<endpoint>
set, e.g.CAPI-market
. At this time it is not 100% certain which galaxy this data will be for, so all listeners are advised to ignore/queue such data until this is clarified.gamebuild
will be an empty string for all CAPI-sourced data.
- There is a new flag in
state
passed to plugins,IsDocked
. See PLUGINS.md for details.
- We now test against, and package with, Python 3.10.7.
- EDDN: Support added for the
FCMaterials
schemas to aid third-party sites in offering searches for where to buy and sell Odyssey Micro Resources, including on Fleet Carriers with the bar tender facility.
- EDDN: Abort
fsssignaldiscovered
sending of message if no signals passed the checks. - EDDN: Add Horizons check for location on
fsssignaldiscovered
messages. - Don't alert the user if the first attempted load of
NavRoute.json
contains no route. - Inara: Don't set
marketID
forApproachSettlement
unless it's actually present in the event.
-
We now build using the new,
setuptools
mediated py2exefreeze()
method, so we're in the clear for whendistutils
is removed in Python 3.12.This shouldn't have any adverse effects on plugins, i.e. all of the same Python modules are still packaged as before.
-
Support has been added for the
NavRouteClear
event. We do send this through to plugins, so that they know the player has cleared the route, but we keep the previously plotted route details instate['NavRoute']
. -
The documentation of the return type of
journal_entry()
has been corrected toOptional[str]
. -
FDevIDs files (
commodity.csv
rare_commodity.csv
) updated to latest versions.
- We now build using the new,
setuptools
mediated py2exefreeze()
method, so we're in the clear for whendistutils
is removed in Python 3.12. - The old
setup.py
file, along with associatedpy2exe.cmd
have been removed in favour of the newBuild-exe-and-msi.py
file. Documentation updated.
-
We now test against, and package with, Python 3.10.5.
-
If for any reason
EDMarketConnector.exe
fails to shutdown and exit when asked to by the upgrade process this should no longer result in a spontaneous system reboot. Closes #1492.A manual reboot will still be required to complete the EDMarketConnector upgrade process and we make no guarantees about the stability of the application until this is done.
-
The new EDDN
fsssignaldiscovered/1
schema has been implemented. -
EDSM trace level logging will no longer log API credentials unless explicitly asked to, separately from other EDSM API trace logging.
- EDDN: Ensure we always remove all
_Localised
suffix keys in data. This was missed in some recent new schemas and turned out to be an issue for at leastapproachsettlement/1
.
- We now test against, and package with, Python 3.10.4.
- New EDDN schema
fssbodysignals
is now supported. - Odyssey Update 12 will add
BodyID
toCodexEntry
journal events, so don't overwrite this with an augmentation if it is already present. We've also added the same forBodyName
in case Frontier ever add that. - Translations updated. Thanks again to all the contributors.
- Cross-check the
MarketID
in CAPI data, not only the station name, to ensure the data is for the correct station. Closes #1572. - Location cross-check paranoia added to several EDDN message types to ensure no bad data is sent.
- Ensure we don't send bad BodyID/Name for an orbital station if the player uses a taxi. Closes #1522.
- Odyssey Update 12 adds a new Journal event, and file,
FCMaterials.json
, detailing the available trades at a Fleet Carrier's bar tender. Support has been added for this. Plugin developers are sent anFCMaterials
event with the full contents of the file.
This now uses specific exit codes in all cases, rather than a generic
EXIT_SYS_ERR
(6) for some cases. See the appropriate line in EDMC.py for
details.
Whilst EDMarketConnector.exe was fixed for the Odyssey Update 11 difference in Journal file names, EDMC.exe was not.
- Use the new common function for finding latest journal file in EDMC.py.
- Quietens some NavRoute related logging for the benefit of EDMC.py. This is now at DEBUG level, rather than INFO.
Unfortunately 5.3.2 failed to fully address the issues caused by the different Journal filenames when using the Odyssey Update 11 client. It's fine if you run EDMarketConnector first and then the game, as the code path that detects a new file always does just that.
But the code for EDMarketConnector startup to find the current newest Journal file relied on sorting the filenames and that would mean the new-style names would always sort as 'oldest'.
This release fixes that code to properly use the file modification timestamp to determine the newest file on startup.
This release contains one change to cope with how Frontier decided to name the Journal files differently in the Update 11 Odyssey client.
This release addresses some issues with newer EDDN code which could cause erroneous alerts to the player, or sending of bad messages.
-
EDDN: Cope with
ApproachSettlement
on login occurring beforeLocation
, such that we don't yet know the name of the star system the player is in.Closes #1484
-
EDDN: Cope with
ApproachSettlement
missing planetary coordinates on login at/near a settlement in Horizons.Closes #1476
-
EDDN: Change the
CodexEntry
"empty string" checks to only apply to those values where the schema enforces "must be at least one character".This prevents the big 'CodexEntry had empty string, PLEASE ALERT THE EDMC DEVELOPERS' message from triggering on, e.g.
NearestDestination
being empty, which the schema allows.Closes #1481
-
If you use a sub-class for a widget the core code will no longer break if your code raises an exception. e.g. a plugin was failing due to Python 3.10 using
collections.abc
instead ofcollections
, and the plugin's custom widget had aconfigure()
method which was called by the core theme code on startup or theme change. This then caused the whole application UI to never show up on startup.This also applies if you set up a button such that enter/leave on it, i.e. mouse in/out, causes the
theme.py
code for that to trigger.So, now in such cases the main UI should actually show up, although your plugin's UI might look weird due to theming not being properly applied.
The plugin exception WILL be logged, at ERROR level.
As has sadly become routine now, please read our statement about malware false positives affecting our installers and/or the files they contain. We are as confident as we can be, without detailed auditing of python.org's releases and all the py2exe source and releases, that there is no malware in the files we make available.
This release is primarily aimed at fixing some more egregious bugs, shortcomings and annoyances with the application. It also adds support for two additional EDDN schemas.
-
We now test and build using Python 3.10.2. We do not yet make use of any features specific to Python 3.10 (or 3.9). Let us restate that we absolutely reserve the right to commence doing so.
-
We now set a custom User-Agent header in all web requests, i.e. to EDDN, EDSM and the like. This is of the form:
EDCD-EDMarketConnector-<version>
-
"File" -> "Status" will now show the new Odyssey ranks, both the new categories and the new 'prestige' ranks, e.g. 'Elite I'.
NB: Due to an oversight there are currently no translations for these.
Closes #1369.
-
Running
EDMarketConnector.exe --reset-ui
will now also reset any changes to the application "UI Scale" or geometry (position and size).Closes #1155.
-
We now use UTC-based timestamps in the application's log files. Prior to this change it was the "local time", but without any indication of the applied timezone. Each line's timestamp has
UTC
as a suffix now. We are assuming that your local clock is correct and the timezone is set correctly, such that Python'stime.gmtime()
yields UTC times.This should make it easier to correlate application logfiles with in-game time and/or third-party service timestamps.
-
The process used to build the Windows installers should now always pick up all the necessary files automatically. Prior to this we used a manual process to update the installer configuration which was prone to both user error and neglecting to update it as necessary.
-
If the application fails to load valid data from the
NavRoute.json
file when processing a JournalNavRoute
event, it will attempt to retry this operation a number of times as it processes subsequent Journal events.This should hopefully work around a race condition where the game might not have yet updated
NavRoute.json
at all, or has truncated it to empty, when we first attempt this.We will also now NOT attempt to load
NavRoute.json
during the startup 'Journal catch-up' mode, which only sets internal state.Closes #1348.
-
Inara: Use the
<journal log>->Statistics->Bank_Account->Current_Wealth
value when sending asetCommanderCredits
message to Inara to setcommanderAssets
.In addition, a
setCommanderCredits
message at game login will now only ever be sent at game login. Yes, you will NEED to relog to send an updated balance. This is the only way in which to sanely keep the 'Total Assets' value on Inara from bouncing around.Refer to Inara:API:docs:setCommanderCredits.
Closes #1401.
-
Inara: Send a
setCommanderRankPilot
message when the player logs in to the game on-foot. Previously you would HAVE to be in a ship at login time for this to be sent.Thus, you can now relog on-foot in order to update Inara with any Rank up or progress since the session started.
Closes #1378.
-
Inara: Fix for always sending a Rank Progress of 0%.
Closes #1378.
-
Inara: You should once more see updates for any materials used in Engineering. The bug was in our more general Journal event processing code pertaining to
EngineerCraft
events, such that the state passed to the Inara plugin hadn't been updated.Such updates should happen 'immediately', but take into account that there can be a delay of up to 35 seconds for any data sent to Inara, due to how we avoid breaking the "2 messages a minute" limit on the Inara API.
Closes #1395.
-
EDDN: Implement new approachsettlement/1 schema.
-
EDDN: Implement new fssallbodiesfound/1 schema.
-
EDDN: We now compress all outgoing messages. This might help get some particularly large
navroute
messages go through.If any message is now rejected as 'too large' we will drop it, and thus not retry it later. The application logs will reflect this.
NB: The EDDN Gateway was updated to allow messages up to 1 MiB in size anyway. The old limit was 100 KiB.
Closes #1390.
-
EDDN: In an attempt to diagnose some errors observed on the EDDN Gateway with respect to messages sent from this application some additional checks and logging have been added.
NB: After some thorough investigation it was concluded that these EDDN errors were likely the result of long-delayed messages due to use of the "Delay sending until docked" option.
There should be no functional changes for users. But if you see any of the following in this application's log files PLEASE OPEN AN ISSUE ON GITHUB with all the requested information, so that we can correct the relevant code:
No system name in entry, and system_name was not set either! entry: ...
BodyName was present but not a string! ...
post-processing entry contains entry ...
this.body_id was not set properly: ...
system is falsey, can't add StarSystem
this.coordinates is falsey, can't add StarPos
this.systemaddress is falsey, can't add SystemAddress
this.status_body_name was not set properly: ...
You might also see any of the following in the application status text (bottom of the window):
passed-in system_name is empty, can't add System
CodexEntry had empty string, PLEASE ALERT THE EDMC DEVELOPERS
system is falsey, can't add StarSystem
this.coordinates is falsey, can't add StarPos
this.systemaddress is falsey, can't add SystemAddress
-
Use a different workaround for OneSky (translations website) using "zh-Hans" for Chinese (Simplified), whereas Windows will call this "zh-CN". This is in-code and documented with a comment, as opposed to some 'magic' in the Windows Installer configuration that had no such documentation. It's less fragile than relying on that, or developers using a script/documented process to rename the file.
-
As noted above we forgot to upload to OneSky after adding the Odyssey new ranks/categories. This has now been done, and some new phrases await translation.
We now test against, and package with Python 3.10.2.
-
We've made no explicit changes to the Python stdlib, or other modules, we currently offer, but we did have to start explicitly including
asyncio
andmultiprocessing
due to using a newer version ofpy2exe
for the windows build. -
We will now include in the Windows installer all of the files that
py2exe
places in the build directory. This is vulnerable to a later version of our code, python and/or py2exe no longer causing inclusion of a module.We have endeavoured to ensure this release contains at least all of the same modules that 5.2.4 did.
We are looking into including all of Python stdlib, but if there's a particular part of this we don't package then please ask us to by opening an issue on GitHub.
-
We now have an
.editorconfig
file which will instruct your editor/IDE to change some settings pertaining to things like indentation and line wrap, assuming your editor/IDE supports the file. -
As noted above, prior to this version we weren't properly monitoring
EngineerCraft
events. This caused thestate
passed to plugins to not contain the correct 'materials' (Raw, Manufactured, Encoded) counts. -
config.py
has been refactored into a sub-directory, with the per-OS code split into separate files. There shouldn't be any changes necessary to how you utilise this, e.g. to determine the application version.All forms of any
import
statement that worked before should have unchanged functionality. -
We now include FDevIDS as a sub-repository, and use its files directly for keeping some game data up to date. This should hopefully mean we include, e.g. new ships and modules for loadout exports in a more timely manner.
Developers of third-party plugins should never have been using these files anyway, so this shouldn't break anything for them.
-
It's unlikely to affect you, but our
requirements-dev.txt
now explicitly cites a specific version ofsetuptools
. This was necessary to ensure we have a version that works withpy2exe
for the windows build process.If anything this will ensure you have a more up to date version of
setuptools
installed.
This is a very minor update that simply imports the latest versions of data files so that some niche functionality works properly.
-
Update
commodity.csv
andrare_commodity.csv
from the latest EDCD/FDevIDs versions. This addresses an issue with export of market data in Trade Dangerous format containingOnionHeadC
rather than the correct name,Onionhead Gamma Strain
, that Trade Dangerous is expecting.This will only have affected Trade Dangerous users who use EDMarketConnector as a source of market data.
This release fixes one bug and fixes some example code.
-
Odyssey changed the order of some Journal events. This caused our logic for tracking the following to break, and thus not report them ever to Inara:
- Ship Combat, Trade and Exploration ranks.
- On-foot Combat and Exobiologist ranks.
- Engineer unlocks and progress.
- Reputations with Major Factions (Superpowers).
This is now fixed and the current state of all of these will be correctly reported to Inara if you have API access for it configured.
-
Now built using Python 3.9.9.
-
Updated PLUGINS.md to state that we don't actually include all of Python's standard library.
-
The click_counter example plugin code has been corrected to both actually work fully, and pass our linting.
This release adds one new feature and addresses some bugs. We've also updated to using Python 3.9.8.
-
Windows now has "minimize to system tray" support.
- The system tray icon will always be present.
- There is a new option on the Settings > Appearance tab -
Minimize to system tray
. - When this new option is active, minimizing the application will also hide the taskbar icon.
- When the new option is not active, the application will minimize to the taskbar as normal.
-
If a CAPI query failed in such a way that no
requests.Response
object was made available we attempted to blindly dump the non-existent object.
We now check that it actually exists, and log the specifics of the exception. -
A user experienced the game writing a NavRoute.json file without a
Route
array, which caused the application to attempt sending a badly formednavroute
message to EDDN. That message was then remembered and constantly retried.-
We now sanity check the NavRoute.json contents to be sure there is a
Route
array, even if it is empty. If it's not present no attempt to send the EDDN message will be made.If this scenario occurs the user will see a status line message
No 'Route' array in NavRoute.json contents
. -
For any EDDN message that receives a 400 status back we will drop it from the replay log.
-
This release primarily addresses the issue of the program asking for Frontier authorization much too often.
- Actually utilise the Frontier Refresh Token when the CAPI response is "Unauthorized". The re-factoring of this code to make CAPI queries threaded inadvertently prevented this.
-
The 'Update' button is disabled if CQC/Arena is detected.
-
Frontier CAPI queries now run in their own thread. There should be no change in functionality for users. This affects both EDMarketConnector (GUI) and EDMC (command-line).
-
File
>Status
will now use cached CAPI data, rather than causing a fresh query. Currently if data has not yet been cached nothing will happen when trying to use this. -
Trying to use
File
>Status
when the current commander is unknown, or there is has been no CAPI data retrieval yet, will now result in the 'bad' sound being played and an appropriate status line message. -
File
>Save Raw Data
also now uses the cached CAPI data, rather than causing a fresh query. This will write an empty JSON{}
if no data is yet available. -
New docs/Licenses/ directory containing all relevant third-party licenses for the software this application uses.
-
Settings
>Output
>File Location
'Browse' button will now always be available, even if no output options are active. -
The 'no git installed' logging when running from source is now at INFO level, not ERROR. This will look less scary.
-
EDMarketConnetor command-line arguments have been re-ordered into logical groups for
--help
output. -
Support added for several new EDDN schemas relating to specific Journal events. The live EDDN server has been updated to support these.
Schema support added for:
codexentry/1
fssdiscoveryscan/1
navbeaconscan/1
navroute/1
scanbarycentre/1
-
If a message to EDDN gets an 'unknown schema' response it will NOT be saved in the replaylog for later retries, instead being discarded.
-
Pressing the 'Update' button when in space (not docked, not on a body surface) will no longer cause a spurious "Docked but unknown station: EDO Settlement?" message.
-
A bug preventing
--force-localserver-auth
from working has been fixed. -
horizons
andodyssey
flags should now always be set properly on all EDDN messages. Thehorizons
flag was missing from some.
-
Now built using Python 3.9.7.
-
New
journal_entry_cqc()
function for plugins to receive journal events specifically and only when the player is in CQC/Arena. This allows for tracking things that happen in CQC/Arena without pollutingjournal_entry()
. See PLUGINS.md for details. -
Command-line argument
--trace-all
to force all possible--trace-on
to be active. -
Contributing.md has been updated for how to properly use
trace_on()
. -
EDMC.(py,exe) now also makes use of
--trace-on
. -
EDMarketConnector now has
--capi-pretend-down
to act as if the CAPI server is down. -
Killswitches now have support for removing key/values entirely, or forcing the value. See docs/Killswitches.md for details.
-
state['Odyssey']
added, set fromLoadGame
journal event. -
You can now test against a different EDDN server using
--eddn-url
command-line argument. This needs to be the full 'upload' URL, i.e. for the live instance this ishttps://eddn.edcd.io:4430/upload/
. -
New command-line argument
--eddn-tracking-ui
to track the EDDN plugin's idea of the current BodyName and BodyID, from both the Journal and Status.json.
-
Attempt to flush any pending EDSM API data when a Journal
Shutdown
orFileheader
event is seen. After this, the data is dropped. This ensures that, if the user next logs in to a different commander, the data isn't then sent to the wrong EDSM account. -
Ensure a previous Journal file is fully read/drained before starting processing of a new one. In particular, this ensures properly seeing the end of a continued Journal file when opening the continuation file.
-
New config options, in a new
Privacy
tab, to hide the current Private Group, or captain of a ship you're multi-crewing on. These usually appear on theCommander
line of the main UI, appended after your commander name, with a/
between. -
EDO dockable settlement names with
+
characters appended will no longer cause 'server lagging' reports. -
Don't force DEBUG level logging to the plain log file if
--trace
isn't used to force TRACE level logging. This means logging to the plain log file will once more respect the user-set Log Level, as in the Configuration tab of Settings.As its name implies, the debug log file will always contain at least DEBUG level logging, or TRACE if forced.
-
New EDMarketConnector option
--trace-on ...
to control if certain TRACE level logging is used or not. This helps keep the noise down whilst being able to have users activate choice bits of logging to help track down bugs.See Contributing.md for details.
-
Loading of
ShipLocker.json
content is now tried up to 5 times, 10ms apart, if there is a file loading, or JSON decoding, failure. This should hopefully result in the data being loaded correctly if a race condition with the game client actually writing to and closing the file is encountered. -
config.get_bool('some_str', default=SomeDefault)
will now actually honour that specified default.
-
A Journal event change in EDO Update 6 will have caused some translated suit names to not be properly mapped to their sane versions. This change has now been addressed and suit names should always come out as intended in the EDMarketConnector.exe UI.
-
There is a new command-line argument to cause all Frontier Authorisation to be forgotten:
EDMarketConnector.exe --forget-frontier-auth
. -
Situations where Frontier CAPI data doesn't agree on the location we have tracked from Journal events will now log more useful information.
- The code should now be robust against the case of any Journal event name changing.
-
We now store
GameLanguage
,GameVersion
andGameBuild
in thestate
passed tojournal_entry()
from theLoadGame
event. -
Various suit data, i.e. class and mods, is now stored from relevant Journal events, rather than only being available from CAPI data. In general, we now consider the Journal to be the canonical source of suit data, with CAPI only as a backup.
-
Backpack contents should now track correctly if using the 'Resupply' option available on the ship boarding menu.
-
We now cache the main application version when first determined, so that subsequent references to
config.appversion()
won't cause extra log spam (which was possible when, e.g. having a git command but using non-git source).
The big change in this is adjustments to be in line with Journal changes in Elite Dangerous Odyssey 4.0.0.400, released 2021-06-10, with respect to the Odyssey materials Inventory.
This update is mandatory if you want EDMarketConnector to update Inara.cz with your Odyssey inventory.
-
ShipLockerMaterials
is dead, long liveShipLocker
. Along with other changes to how backpack inventory is handled we should now actually be able to fully track all Odyssey on-foot materials and consumables without errors. -
Inara plugin adjusted to send the new
ShipLocker
inventory to Inara.cz. This is still only your ship inventory of Odyssey materials, not anything currently in your backpack whilst on foot. See this issue for some quotes from Artie (Inara.cz developer) about not including backpack contents in the Inara inventory. -
Errors related to sending data to EDDN are now more specific to aid in diagnoising issues.
-
Quietened some log output if we encounter connection errors trying to utilise the Frontier CAPI service.
We believe that nothing should be worse in this version compared to 5.1.1, although a small tweak or two might have leaked through.
We'll be fully addressing translations in a near-future release after we've conclude the necessary code level work for the new system. Nothing should change for those of you helping on OneSky, other than at most the 'comments' on each translation. They should be more useful!
Pending that work we've specifically chosen not to update any translations in this release, so they'll be the same as released in 5.1.0.
-
Handle where the
Backpack.json
file for aBackpack
event is a zero length file. Closes #1138. -
Fixed case of 'Selection' in 'Override Beta/Normal Selection' text on Settings > Configuration. This allows translations to work.
-
We've updated Contributing.md including:
- Re-ordered the sections to be in a more logcial and helpful order.
- Added a section about choosing an appropriate log level for messages.
- fstrings now mandatory, other than some use of
.format()
with respect to translated strings.
-
docs/Translations.md updated about a forthcoming change to how we can programmatically check that all translation strings have a proper comment in 'L10n/en.template' to aid translators.
-
state
passed tojournal_entry()
now hasShipLockerJSON
which contains thejson.load()
-ed data from the new 'ShipLocker.json' file. We do attempt to always load from this file, even when theShipLocker
Journal event itself contains all of the data (which it does on startup, embark and disembark), so it should always be populated when plugins see any event related to Odyssey inventory.
-
Updates to how this application utilises the Inara.cz API.
- The current state of your ShipLockerMaterials (MicroResources for Odyssey
Suit and handheld Weapons upgrading and engineering) will now be sent.
Note that we can't reliably track this on the fly, so it will only
update when we see a full
ShipLockerMaterials
Journal event, such as at login or when you disembark from any vehicle. - Odyssey Suits and their Loadouts will now be sent.
- When you land on a body surface, be that in your own ship, in a Taxi, or in a Dropship. Depending on the exact scenario a Station might be sent along with this.
- The current state of your ShipLockerMaterials (MicroResources for Odyssey
Suit and handheld Weapons upgrading and engineering) will now be sent.
Note that we can't reliably track this on the fly, so it will only
update when we see a full
-
You can now both edit the 'normal' and 'beta' coriolis.io URLs, and choose which of them are used. 'Auto' means allowing the application to use the normal one when you're running the live game, or the beta version if running a beta version of the game.
-
Suit names will now be displayed correctly when we have pulled the data from the Frontier CAPI, rather than Journal entries.
-
Many translations updated once more, especially for new strings. Thanks as always to those contributing!
- Don't assume we have an EDSM Commander Name and/or API key just because we know a game Commander name. This came to light during the investigation of "EDSM Plugin sent wrong credit balance when switching accounts". We're still investigating that bug report.
There are some new members of the state
dictionary passed to
journal_entry()
; Taxi, Dropship, Body and BodyType. See
PLUGINS.md for the details.
This is a minor bugfix release, ensuring that Odyssey Suit names (and loadout) will actually display if you're in your ship on login and never leave it.
NB: This still requires a Frontier CAPI data pull, either automatically
because you're docked if you have that option set, or by pressing the
'Update' button. We can't display data when we don't have it from either
CAPI or Journal sources. You'll also see '<Unknown>
' between the time we
see the Journal LoadGame event during login and when there's either a
Journal suit-related event, or a CAPI data pull completes.
-
You can now click on a 'cell' in the "File" > "Status" popup to copy that text to the clipboard. This was a relatively easy, and non-intrusive, code change. We'll look at richer, fuller, copy functionality in the future.
-
Suit names, for all grades, should now be displaying as just the relevant word, never a symbol, and with the redundant 'suit' word(s) from all languages removed. Note that Frontier have not translated the following, so neither do we: "Artemis", "Dominator", "Maverick". The 'Flight Suit' should, approximately, use the Frontier-supplied translation for 'Flight' in this context. In essence the displayed name is now as short as possible whilst disambiguating the suit names from each other.
-
The check for "source, but with extra changes?" in appversion will now not cause an error if the "git" command isn't available. Also, the extra text added to the build number is now ".DIRTY".
-
Actually properly handle the "you just made progress" version of the
EngineerProgress
Journal event, so that it doesn't throw errors.
-
The backpack and ship locker tracking of micro-resources might now actually be correct with respect to 'reality' in-game. This is in part thanks to Frontier changes to some events in 4.0.0.200.
-
Suit names will now only be sourced from Journal events if the application didn't (yet) have the equivalent CAPI data.
-
The displayed Suit name is stored in an extra "edmcName" key within
state['Suits']
andstate['SuitCurrent']
. What was found in the Journal or CAPI data is still present in the "name" and "locName" values. -
The "language", "gameversion" and "build" values from the "Fileheader" event are all now stored in
state[]
fields. See PLUGINS.md for updated documentation. -
We have a new Contributing.md policy of adding comments in a defined format when we add or change code such that there's a 'hack', 'magic' or 'workaround' in play. You might find some of this enlightening going forwards.
This release is primarily aimed at getting the UI "Suit: ...
" line working
properly.
-
The "
Suit: ...
" UI line should now function as best it can given the available data from the game. It should not appear if you have launched the Horizons version of the game, even if your account has Odyssey enabled. You might see "<Unknown>
" as the text when this application does not yet have the required data. -
Changed the less than obvious "
unable to get endpoint: /profile
" error message to "Frontier CAPI query failure: /profile
", and similarly for the other CAPI endpoints we attempt to access. This new form is potentially translated, but translators need time to do that.In addition the old message "
Received error {r.status_code} from server
" has been changed to "Frontier CAPI server error: {r.status_code}
" and is potentially translated. -
The filenames used for 'Market data in CSV format file' will now be sane, and as they were before 5.0.0.
-
Linux: 'Shipyard provider' will no longer default to showing 'False' if no specific provider has been selected.
-
Extra
Flagse
values added in the live release of Odyssey have been added toedmc_data.py
. -
Odyssey 'BackPack' values should now track better, but might still not be perfect due to Journal bugs/shortcomings.
-
state
passed tojournal_entry()
now has aBackpackJSON
(note the case) member which is a copy of the data from theBackpack.json
(yes, that's currently the correct case) file that is written when there's aBackPack
(guess what, yes, that is currently the correct case) event written to the Journal. -
state['Credits']
tracking is almost certainly not perfect. We're accounting for the credits component ofSuitUpgrade
now, but there might be other such we've yet accounted for. -
state['Suits']
and associated other keys should now be tracking from Journal events, where possible, as well as CAPI data. -
There is a section in PLUGINS.md about how to package an extra Python module with your plugin. Note the new caveat in PLUGINS.md:Avoiding-pitfalls about the name of your plugin's directory.
The main reason for this release is to add an 'odyssey' boolean flag to all EDDN messages for the benefit of listeners, e.g. eddb.io, inara.cz, edsm.net, spansh.co.uk, etc. Please do update so as to make their lives easier once Odyssey has launched!
-
Translations have been updated again. Thanks to all the contributors. See wiki:Translations and Translations welcome for links and discussion if you want to help.
-
Changed the error message "
Error: Frontier server is down
" to "Error: Frontier CAPI didn't respond
" to make it clear this pertains to the CAPI and not the game servers.
In the 5.0.0 changelog we said:
We will **NOT** be using this merely to try and get some laggards to upgrade.
However, from now on there is an exception to this. After this release any subsequent -beta or -rc versions will be killswitched after their full release is published.
For example, if we put out a 5.0.2-beta1
and 5.0.2-rc1
before the full
5.0.2
, then when 5.0.2
was published we would activate all available
killswitches for versions 5.0.2-beta1
and 5.0.2-rc1
. In this example
5.0.1
would not be killswitched as part of this policy (but still
could be if, e.g. a data corruption bug was found in it).
In general please do not linger on any -beta or -rc release if there has been a subsequent release. Upgrade to the equivalent full release once it is published.
-
Please make the effort to subscribe to GitHub notifications of new EDMarketConnector releases:
- Login to GitHub.
- Navigate to EDMarketConnector.
- Click the 'Watch' (or 'Unwatch' if you previously set up any watches on us). It's currently (2021-05-13) the left-most button of 3 near the top-right of the page.
- Click 'Custom'.
- Ensure 'Releases' is selected.
- Click 'Apply'.
This way you'll be aware, as early as possible, of any -beta and -rc changelogs and changes that might affect your work.
-
state
passed tojournal_entry()
has a new memberOdyssey
(note the capitalO
) which is a boolean indicating if theLoadGame
event both has anOdyssey
key, and if so, what the value was. Defaults toFalse
. -
PLUGINS.md updated to document the
state['Horizons']
flag that has been present in it since version 3.0 of the game. -
The
stations.p
andsystems.p
files that were deprecated in 5.0.0 have now also been removed in git. As this release is made they will no longer be in thedevelop
,main
orstable
branches. If you truly need to find a copy look at theRelease/4.2.7
tag, but do read the 5.0.0 changelog for why we stopped using them and what you can change to also not need them.
-
We now test against, and package with, Python 3.9.5.
As a consequence of this we no longer support Windows 7.
This is due to Python 3.9.x itself not supporting Windows 7. The application (both EDMarketConnector.exe and EDMC.exe) will crash on startup due to a missing DLL.This should have no other impact on users or plugin developers, other than the latter now being free to use features that were introduced since the Python 3.7 series.
Developers can check the contents of the
.python-version
file in the source (it's not distributed with the Windows installer) for the currently used version in a given branch.
This release is a mandatory upgrade for the release of Elite Dangerous Odyssey. Any bug reports against earlier releases, pertaining to Odyssey or not, will be directed to reproduce them with 5.0.0 or later. There are also minor bugs in 4.2.7 and earlier that have been fixed in this version. There will NOT be another 4.2.x release.
The major version has been incremented not for Odyssey support, but because we have made some minor breaking changes to the APIs we provide for plugin developers.
Due to these plugin API changes (see below) users might need to update their
plugins. A check of all the
Plugins we know about
only found one with an issue related to the move to edmc_data.py
, the
developer was informed and the issue addressed.
Other plugins should, at most, log deprecation warnings about the
config
changes (again, see below).
In the first instance please report any issues with plugins to their developers, not us. They can contact us about EDMC core code issues if they find such in their investigations.
All plugin developers would benefit from having a GitHub account and then setting up a watch on EDMarketConnector of at least 'Releases' under 'Custom'.
NB: If you had any beta or -rc1 of 5.0.0 installed and see anything weird
with this full release it would be advisable to manually uninstall, confirm
the installation directory (default c:\Program Files (x86)\EDMarketConnector
)
is empty, and then re-install 5.0.0 to be sure you have a clean, working,
install. Anyone upgrading from 4.2.7 or earlier shouldn't see any issues
with this.
-
If the application detects it's running against a non-live (alpha or beta) version of the game it will append " (beta)" to the Commander name on the main UI.
-
Updated translations. Once more, thanks to all the translators!
-
We now sanity check a returned Frontier Authentication token to be sure it's for the current Commander. If it's not you'll see
Error: customer_id doesn't match!
on the bottom status line. Double-check you're using the correct credentials when authing! -
New 'Main window transparency' slider on
Settings
>Appearance
. -
New command-line argument for EDMarketConnector.exe
--reset-ui
. This will:- Reset to the default Theme.
- Reset the UI transparency to fully opaque.
The intention is this can be used if you've lost sight of the main window due to tweaking these options.
There is a new file
EDMarketConnector - reset-ui.bat
to make utilising this easy on Windows. -
New CL arg for EDMarketConnector.exe
--force-edmc-protocol
. This is really only of use to core developers (its purpose being to force use of theedmc://
protocol for Frontier Auth callbacks, even when not 'frozen'). -
Linux config will be flushed to disk after any change. This means that EDMC.py can now actually make use of the latest CAPI auth if it's been updated by EDMarketConnector.py since that started.
If you want to run multiple instances of the application under Linux then please check the updated Troubleshooting: Multi-Accounting wiki entry.
-
Linux and macOS: You can now set a font name and size in your config file.
Ensuring this is a TTF font, rather than a bitmap font, should allow the application UI scaling to work.- 'font' - the font name to attempt using
- 'font_size' - the font size to attempt using.
There is no UI for this in Preferences, you will need to edit your config file to set or change it, and then restart the application.
This is not supported on Windows so as not to risk weird bugs. UI Scaling works on Windows without this.
-
We now also cite the git 'short hash' in the version string. For a Windows install of the application this is sourced from the
.gitversion
file (written during the build process).When running from source we attempt to use the command
git rev-parse --short HEAD
to obtain this. If this doesn't work it will be set to 'UNKNOWN'. -
We have added a 'killswitch' feature to turn off specific functionality if it is found to have a bug. An example use of this would be in an "oh shit! we're sending bad data to EDDN!" moment so as to protect EDDN listeners such as EDDB.
If we ever have to use this we'll announce it clearly and endeavour to get a fixed version of the program released ASAP. We will NOT be using this merely to try and get some laggards to upgrade.
Plugin Developers: See Killswitches.md for more information about this.
-
Our logging code will make best efforts to still show class name and other such fields if it has trouble finding any of the required data for the calling frame. This means no longer seeing
??:??:??
when there is an issue with this. -
macOS: We've managed to test the latest code on macOS Catalina. Other than keyboard shortcut support not working it appears to be working.
-
We've pulled the latest Coriolis data which might have caused changes to ship and module names as written out to some files.
Every effort was made during the Odyssey Alphas to ensure that this application will continue to function correctly with it. As always, make a Bug Report if you find anything not working, but be sure to check our Known Issues first.
-
A new UI element 'Suit' now appears below 'Ship' when applicable. It details the type of suit you currently have equipped and its Loadout name.
This UI element is collapsed/hidden if no suit/on-foot state is detected, e.g. not playing Odyssey. -
Note that we can only reliably know about Suits and their Loadouts from a CAPI data pull (which is what we do automatically on docking if configured to do so, or when you press the 'Update' button). We do attempt to gather this data from Journal events as well, but if you switch to a Suit Loadout that hasn't been mentioned in them yet we won't be able to display that until the next CAPI data pull.
If anyone becomes aware of a 'suit loadouts' site/tool, a la Coriolis/EDSY but for Odyssey Suits, do let us know so we can add support for it! We're already kicking around ideas to e.g. place JSON text in the clipboard if the Suit Loadout is clicked.
-
Fix ship loadout export to files to not trip up in the face of file encoding issues. This relates to the 'Ship Loadout' option on the 'Output' tab of Settings/Preferences.
-
Ship Type/Name will now be greyed out, and not clickable, if we don't currently have loadout information for it. This prevents trying to send an empty loadout to your shipyard provider.
-
Bug fixed when handling CAPI-sourced shipyard information. This happens due to a Frontier bug with not returning shipyard data at all for normal stations.
It has been observed that Frontier has fixed this bug for Odyssey.
-
Don't try to get Ship information from
LoadGame
event if directly in CQC. -
Inara: Don't attempt to send an empty
setCommanderReputationMajorFaction
API call. This quietens an error from the Inara API caused when a Cmdr literally has no Major Faction Reputation yet.
-
Code pertaining to processing Journal events was reworked and noisy logging reduced as a consequence.
-
A little TRACE logging output has been commented out for now.
-
The code for
File
>Status
has been cleaned up. -
Localisation code has been cleaned up.
-
Code handling the Frontier Authorisation callback on Windows has been cleaned up.
-
A lot of general code cleanup relating to: Inara, outfitting, Frontier CAPI, hotkey (manual Updates), dashboard (Status.json monitoring), commodities files, and ED format ship loadout files.
-
The files
stations.p
andsystems.p
have been removed from the Windows Installer. These were never intended for third-party use. Their use in core code was for generating EDDB-id URLs, but we long since changed the EDDB plugin's handlers for that to use alternate URL formats based on game IDs or names.If you were using either to lookup EDDB IDs for systems and/or stations then please see how
system_url()
andstation_url()
now work inplugins/eddb.py
.This change also removed the core (not plugin)
eddb.py
file which generated these files. You can find it still in the git history if needs be. It had gotten to the stage where generatingsystems.p
took many hours and required 64-bit Python to have any hope of working due to memory usage. -
All static data that is cleared for use by plugins is now in the file
edmc_data.py
and should be imported from there, not any other module.The one thing we didn't move was the 'bracket map' dictionaries in
td.py
as they're for use only by the code in that file.All future such data will be added to this file, and we'll endeavour not to make breaking changes to any of it without increasing our Major version.
-
config.appversion()
is now a function that returns asemantic_version.Version
. In contexts where you're expecting a string this should mostly just work. If needs be wrap it instr()
.For backwards compatibility with pre-5.0.0 you can use:
from config import appversion
if callable(appversion):
edmc_version = appversion()
else:
edmc_version = appversion
-
Example plugin plugintest updated. This includes an example of how to check core EDMC version if needs be. This example is also in PLUGINS.md.
-
config.py
has undergone a major rewrite. You should no longer be usingconfig.get(...)
orconfig.getint(...)
, which will both give a deprecation warning.
Use instead the correctconfig.get_<type>()
function:config.get_list(<key>)
config.get_str(<key>)
config.get_bool(<key>)
config.get_int(<key>)
Setting still uses
config.set(...)
.So:
- Replace all instances of
config.get()
andconfig.getint()
as above. - For ease of maintaining compatibility with pre-5.0.0 versions include this code in at least one module/file (no harm in it being in all that manipulate plugin config):
from config import config
# For compatibility with pre-5.0.0
if not hasattr(config, 'get_int'):
config.get_int = config.getint
if not hasattr(config, 'get_str'):
config.get_str = config.get
if not hasattr(config, 'get_bool'):
config.get_bool = lambda key: bool(config.getint(key))
if not hasattr(config, 'get_list'):
config.get_list = config.get
-
Utilising our provided logging from a class-level, i.e. not a solid instance of a class, property/function will now work.
-
We now change the current working directory of EDMarketConnector.exe to its location as soon as possible in its execution. We're also paranoid about ensuring we reference the full path to the
.gitversion
file.However, no plugin should itself call
os.chdir(...)
or equivalent. You'll change the current working directory for all core code and other plugins as well (it's global to the whole process, not per-thread). Use full absolute paths instead (pathlib
is what to use for this). -
The
state
dict passed to plugins injournal_entry()
calls (which is actuallymonitor.state
in the core code) has received many additions relating to Odyssey, as well as other fixes and enhancements.-
Support has been added for the
NavRoute
(notRoute
as v28 of the official Journal documentation erroneously labels it) Journal event and its associated fileNavRoute.json
. See PLUGINS.md:Events documentation -
Similarly, there is now support for the
ModuleInfo
event and its associatedModulesInfo.json
file. -
state['Credits']
- until now no effort was made to keep this record of the credits balance up to date after the initialLoadGame
event. This has now been addressed, and the balance should stay in sync as best it can from the available Journal events. It will always correct back to the actual balance on each CAPI data pull or game relog/restart. -
state['Cargo']
now takes account of anyCargoTransfer
events. This was added to the game in the Fleet Carriers update, but also covers transfers to/from an SRV. -
state['OnFoot']
is a new boolean, set true whenever we detect the Cmdr is on-foot, i.e. not in any type of vehicle (Cmdr's own ship, SRV, multi-crew in another Cmdr's ship, Apex taxi, or a Dropship). -
state['Suits']
andstate['SuitLoadouts']
added asdict
s containing information about the Cmdr's owned Suits and the Loadouts the Cmdr has defined to utilise them (and on-foot weapons). Note that in the raw CAPI data these are arrays if all members contiguously exist, else a dictionary, but we have chosen to always coerce these to a pythondict
for simplicity. They will be emptydict
s, notNone
if there is no data.
We use the CAPI data names for keys, not the Journal ones - e.g.slots
for weapons equipped, notModules
. Theid
field found on e.g. weapon details in suit loadouts may beNone
if we got the data from the Journal rather than the CAPI data. NB: This data is only guaranteed up to date and correct after a fresh CAPI data pull, as the current Journal events don't allow for updating it on the fly (this should change in a future Odyssey patch). -
state['SuitCurrent']
andstate['SuitLoadoutCurrent']
contain the obvious "currently in use" data as per the Suits/SuitLoadouts. -
Tracking of the new Odyssey 'Microresources' has been added:
Component
-dict
for 'Ship Locker' inventory.Item
-dict
for 'Ship Locker' inventory.Consumable
-dict
for 'Ship Locker' inventory.Data
-dict
for 'Ship Locker' inventory.BackPack
- on-foot inventory, adict
containing again dicts forComponent
,Item
,Consumable
andData
. However note that the lack of a Journal event when throwing a grenade, along with noBackPackMaterials
event if logging in on-foot means that we can't track the BackPack inventory perfectly.
See the updated
PLUGINS.md
file for details. -
-
As
Status.json
, and thus the EDMC 'dashboard' output now has a 'flags2' key we have added the associated constants toedmc_data.py
with aFlags2
prefix on the names. -
Note that during the Odyssey Alpha it was observed that the CAPI
data['commander']['docked']
boolean was always true if the Cmdr was in their ship. This is a regression from pre-Odyssey behaviour. The core EDMC code copes with this. Please add a reproduction to the issue about this: PTS CAPI saying Commander is Docked after jumping to new system.
Developer error meant that 4.2.6 didn't actually contain the intended fix. This will, honest. No, it wasn't intended as an April Stupids Day prank.
This release applies a workaround for a game bug to do with late Scan events.
-
EDDN requires that all Scan events are augmented with
StarPos
(system co-ordinates). This is taken from the co-ordinates of the current system.A sequence of EDDN messages indicated that the game can log a delayed Scan event for the previous system after having already jumped (
FSDJump
event) to another system.This application would then erroneously apply the new system's
StarPos
to theScan
from the old system.This application will now not send such delayed
Scan
events to EDDN at all.
-
Support the 'JournalAlpha' files from the Odyssey Alpha. We've confirmed any data from these is correctly tagged as 'beta' for the is_beta flag passed to plugins.
Any data from Odyssey Alpha is sent to EDDN using the test schemas.
No data from Odyssey Alpha is sent to the EDSM or Inara APIs.
-
Fix ship loadout export to files to not trip up in the face of file encoding issues. This relates to the 'Ship Loadout' option on the 'Output' tab of Settings/Preferences.
We've added a compatibility layer so that you can start using the different config.get methods that are in 5.0.0-beta1.
This release fixes one cosmetic bug and prepares for the Odyssey Alpha.
- Avoid a spurious 'list index out of range' status text. This was caused by the EDDN plugin running out of data to send.
- Add some paranoia in case Odyssey Alpha looks like a live version. This should prevent sending any alpha data to EDDN, EDSM and Inara.
- Reduce some log spam in normal operation below TRACE level.
- Updated Korean translation.
This release mostly addresses an issue when Frontier Authorisation gets stuck on 'Logging in...' despite completing the authorisation on the Frontier website.
-
Allow
edmc...
argument to EDMarketConnector.exe. This should only be necessary when something has prevented your web browser from invoking theedmc
protocol via DDE.If you were encountering the 'Logging in...' issue and still do with this release then please try running the application via the new
EDMarketConnector - localserver-auth.bat
file in the installation directory.This simply runs EDMarketConnector.exe with the
--force-localserver-for-auth
command-line argument. This forces the code to setup and use a webserver on a random port on localhost for the Frontier Authorisation callback, the same way it already works on non-Windows platforms. -
Add Korean translation to both the application and the installer.
This release contains a minor bug-fix, actually properly checking a station's ships list before operating on it.
- Check that
ships['shipuard_list']
is adict
before trying to use.values()
on it. This fixes the issue with seeinglist object has no attribute values
in the application status line.
This is a bug-fix release.
-
Updated translations. Thanks once again to all those contributing as per Translations.
-
PLUGINS.md: Clarify when
CargoJSON
is populated. -
macOS:
pip install -r requirements.txt
will now includepyobjc
so that running this application works at all. Check the updated Running from source for some advice if attempting to run on macOS. -
JournalLock: Handle when the Journal directory isn't set at all, rather than erroring. Fixes #910 - Not launching (Linux).
-
Extra logging added to track down cause of #909 - Authentication not possible (PC) . The debug log file might now indicate what's wrong, or we might need you to run
"c:\Program Files (x86)\EDMarketConnector/EDMarketConnector.exe" --trace
in order to increase the log level and gather some extra information. Caution is advised if sharing a
--trace
log file as it will now contain some of the actual auth data returned from Frontier. -
Ensure that 'Save Raw Data' will work. Fixes #908 - Raw export of CAPI data broken.
-
Prevent EDDN plugin from erroring when we determine if the commander has Horizons. Fixes #907 - Modules is a list not a dict on damaged stations
This release increases the Minor version due to the major change in how multiple-instance checking is done.
-
Adds Steam and Epic to the list of "audiences" in the Frontier Auth callout so that you can authorise using those accounts, rather than their associated Frontier Account details.
-
New status message "CAPI: No commander data returned" if a
/profile
request has no commander in the returned data. This can happen if you literally haven't yet created a Commander on the account. Previously you'd get a confusing'commander'
message shown. -
Changes the "is there another process already running?" check to be based on a lockfile in the configured Journals directory. The name of this file is
edmc-journal-lock.txt
and upon successful locking it will contain text like:Path: <configured path to your Journals> PID: <process ID of the application>
The lock will be released and applied to the new directory if you change it via Settings > Configuration. If the new location is already locked you'll get a 'Retry/Ignore?' pop-up.
For most users things will operate no differently, although note that the multiple instance check does now apply to platforms other than Windows.
For anyone wanting to run multiple instances of the program this is now possible via:
runas /user:<USER> "\"c:\Program Files (x86)\EDMarketConnector\EDMarketConnector.exe\" --force-localserver-for-auth"
If anything has messed with the backslash characters there then know that you need to have " (double-quote) around the entire command (path to program .exe and any extra arguments), and as a result need to place a backslash before any double-quote characters in the command (such as around the space-including path to the program).
I've verified it renders correctly on GitHub.
The old check was based solely on there being a window present with the title we expect. This prevented using
runas /user:SOMEUSER ...
to run a second copy of the application, as the resulting window would still be within the same desktop environment and thus be found in the check.The new method does assume that the Journals directory is writable by the user we're running as. This might not be true in the case of sharing the file system to another host in a read-only manner. If we fail to open the lock file read-write then the application aborts the checks and will simply continue running as normal.
Note that any single instance of EDMarketConnector.exe will still only monitor and act upon the latest Journal file in the configured location. If you run Elite Dangerous for another Commander then the application will want to start monitoring that separate Commander. See wiki:Troubleshooting#i-run-two-instances-of-ed-simultaneously-but-i-cant-run-two-instances-of-edmc which will be updated when this change is in a full release.
-
Adds the command-line argument
--force-localserver-for-auth
. This forces using a local webserver for the Frontier Auth callback. This should be used when running multiple instances of the application for all instances else there's no guarantee of theedmc://
protocol callback reaching the correct process and Frontier Auth will fail. -
Adds the command-line argument
--suppress-dupe-process-popup
to exit without showing the warning popup in the case that EDMarketConnector found another process already running.This can be useful if wanting to blindly run both EDMC and the game from a batch file or similar.
We might have finally found the cause of the application hangs during shutdown. Note that this became easier to track down due to the downtime for migration of www.edsm.net around 2021-01-11. Before these fixes EDSM's API not being available would cause an EDMC hang on shutdown.
-
We've applied extra paranoia to some of the application shutdown code to ensure we're not still trying to handle journal events during this sequence.
We also re-ordered the shutdown sequence, which might help avoid the shutdown hang.
If you encounter a shutdown hang then please add a comment and log files to Application can leave a zombie process on shutdown #678 to help us track down the cause and fix it.
-
We now avoid making Tk event_generate() calls whilst the appliction is shutting down.
-
Plugins should actively avoid making any sort of Tk event_generate() call during application shutdown.
This means using
if not config.shutting_down:
to gate any code in worker threads that might attempt this. Also, be sure you're not attempting such in yourplugin_stop()
function.See plugins/edsm.py and plugins/inara.py for example of the usage.
-
Any use of
plug.show_error()
won't actually change the UI status line during shutdown, but the text you tried to show will be logged instead. -
Cargo tracking will now correctly count all instances of the same type of cargo for different missions. Previously it only counted the cargo for the last mission requiring that cargo type, as found in Cargo.json.
-
The loaded contents of Cargo.json can now be found in
monitor.state['CargoJSON']
.monitor.state
is what is passed to plugins asstate
in thejournal_entry()
call. -
Our logging code should now cope with logging from a property.
-
Logging from any name-mangled method should now work properly.
-
Miscellaneous updates to PLUGINS.md - mostly to clarify some things.
This is a minor maintenance release, mostly addressing behaviour around process shutdown and startup, along with a couple of small enhancements that most users won't notice.
-
If there is already an EDMarketConnector.exe process running when trying to run another instance then that new process will no longer exit silently. Instead you'll get a pop-up telling you it's detected another process, and you need to close that pop-up in order for this additional process to then exit.
This hopefully makes it obvious when you've got a hung EDMarketConnect.exe process that you need to kill in order to re-run the program.
-
In order to gather more information about how and why EDMarketConnector.exe sometimes doesn't shutdown properly we've added some extra debug logging to the sequence of clean-up calls performed during shutdown.
Also, to make it more obvious if the process has hung during shutdown the UI window is no longer hidden at the start of this shutdown sequence. It will instead linger, with "Shutting down..." showing in the status line (translation for this small phrase will be added in a later release).
If you encounter this shutdown hang then please add a comment to Application can leave a zombie process on shutdown #678 to help us track down the cause and fix it.
-
Cater for 'mangled name' class functions in our logging code. e.g. where you name a class member with a
__
prefix in order to 'hide' it from out-of-class code. -
To help track down the cause of Crashing On Startup #798 we've added some exception catching in our logging code. If this is triggered you will see
??:??
in logging output, instead of class and/or function names.If you encounter this then please comment on that bug report to aid us in tracking down the root cause!
-
Fixed logging from EDMC.exe so that the -debug log goes into
EDMC-debug.log
notEDMarketConnector-debug.log
. -
Fix
EDMC.exe -j
handling of file encodings. NB: This command-line argument isn't listed onEDMC.exe -h
as it's intended for developer use only. -
Fix the name of 'Void Opal(s)' so that output of market data to files is correct.
-
Fix URL in PLUGINS.md to refer to
main
, notmaster
branch. -
We're able to pull
py2exe
from PyPi now, so docs/Releasing.md has been update to reflect this.
The only change from 4.1.3 is to insert some Windows version checks before even attempting to set a UTF-8 encoding. We'll now only attempt this if the user is not on Windows, or is on at least Windows 10 1903.
For unknown reasons no exception was being thrown under some circumstances (in this case running under an earlier Windows 10, but with EDMarketConnector.exe set to run in Windows 7 compatibility mode for some unknown reason).
-
Revert to not setting
gdiScaling
in the application manifest. This should fix #734 and #739.A side effect will be that the radio buttons in Preferences > Appearance for the Theme selection will once more be improperly sized under any UI scaling. This is a Tcl/Tk bug which they have fixed in their code, but not yet made a new release containing that fix. We'll have it fixed when Tcl/Tk release a fixed version and Python releases a fixed version, that we use, that includes the fixed libraries.
-
Wraps some ctypes code in a try/except in order to fix #737. This should benefit anyone running EDMC under any Wine version that doesn't set the registry key we check for.
Note, however, that we recommend running EDMarketConnector natively from source if using Linux.
- Minor fix to EDMC.py to revert broken logic trying to detect when there is neither commodities nor outfitting data for a station.
This release should get the program running again for everyone who had issues with 4.1.0.
-
Catch any exception when we try to set UTF-8 encoding. We'll log where this fails but the program should continue running.
-
The use of the tkinter.filedialog code is now contingent on a UTF-8 encoding being set. If it isn't then we'll revert to the previous non-tkinter file dialog code. The older OSes that can't handle a UTF-8 encoding will get that slightly worse file dialog (that was previously always the case before 4.1.0). Everyone else gets to enjoy the more up to date file dialog with all the shortcuts etc.
This release contains the result of a lot of code cleanup on several files and the addition of a proper logging paradigm, which should aid us in tracking down bugs.
None of the code cleanups should change actual program behaviour, but as we don't yet have the code in a state to have proper tests it's possible we've broken something.
-
The error
'list' object has no attribute 'values'
should now be fixed. -
This version will attempt to send empty market commodity lists over EDDN. The benefit of this is it will show when a Fleet Carrier no longer has any buy or sell orders active.
At this time the EDDN Gateway will reject these messages. We're catching and suppressing that (but log a message at TRACE level). If/when the EDDN schema is updated and the Gateway starts using that this will mean, e.g. EDDB, can start better tracking Fleet Carrier markets.
-
We are now explicitly a Unicode application:
-
A manifest setting in both EDMarketConnector.exe and EDMC.exe now specifies they're Unicode applications so that they default to using the UTF-8 codepage.
-
We are now explicitly setting a UTF8 encoding at startup. NB: This is still necessary so that users running from source code are also using the UTF-8 encoding, there's no manifest in that scenario.
This shouldn't have any side effects and has allowed us to switch to the native tkinter file dialogs rather than some custom code.
If you do encounter errors that might be related to this then it would be useful to see the logging output that details the Locale settings at various points during startup. Examples might include incorrect text being rendered for your language when you have it set, or issues with filenames and their content, but any of these are unlikely.
-
-
EDMarketConnector.exe now has
gdiScaling
set to true in its manifest. This results in better Windows OS scaling of the UI (radio buttons scale correctly now). This might negate the need for our own UI Scaling (see below), but we're leaving the functionality in for anyone who finds it useful. -
New UI Scaling option! Find the setting on the 'Appearance' tab of Settings.
- This will only actually take effect after restarting the application.
- The 'Default' theme's menu names won't be resized due to using the default font. The other two themes work properly though as they use a custom font for those texts.
- As per the note next to the settings bar, "100" means "default", so set it to that if you decide you don't need the UI scaling.
- If you select 0 it will become 100 on the next startup.
Plugin Authors: If you are doing per-pixel things in your UI then you'll want to check
config.get('ui_scale')
and adjust accordingly.100
means default scaling with other values being a percentage relative to that (so 150 means you need to scale everything x1.5). -
Code dealing with Frontier's CAPI was cleaned up, so please report any issues related to that (mostly when just docked or when you press the Update button).
-
We now have proper logging available, using the python module of that name. Plugin Authors, please change your code to using proper logging, as per the new 'Logging' section of PLUGINS.md, rather than simple
print(...)
statements.-
We have a TRACE level of log output. By default this is turned off. Run either EDMarketConnector or EDMC with
--trace
flag to enable. This is intended for use where we need finer-grained tracing to track down a bug, but the output would be too spammy in normal use.To make it easy for users to run with TRACE logging there's a new file
EDMarketConnector - TRACE.bat
. Running this should result in the program running with tracing. Recommended use is to navigate a Windows File Explorer window to where EDMarketConnector.exe is installed then double-click this.bat
file. -
EDMC.py has a new
--loglevel
command-line argument. SeeEDMC.py -h
for the possible values. It defaults to 'INFO', which, unless there's an error, should yield the same output as before. -
EDMC.exe will now log useful startup state information if run with the
--loglevel DEBUG
arguments. -
EDMarketConnector has a new 'Loglevel' setting on the 'Configuration' tab to change the loglevel. Default is 'INFO' and advised for normal use. If reporting a bug it will be very helpful to change this to 'DEBUG' and then reproduce the bug. Changes to this will take effect immediately, no need for a restart.
-
Both programs not only log to their old locations (console for EDMC, and
%TEMP%\EDMarketConnector.log
for the main application), but now also to a size-limited and rotated logfile inside the folder%TEMP%\EDMarketConnector\
.- The base filename inside there is
EDMarketConnector-debug.log
for the main program andEDMC-debug.log
for the command-line program. - A new file is only started if/when it reaches the 1 MiB size limit.
- We'll keep at most 10 backups of each file, so the maximum disk space used by this will be 22 MiB.
- Only actually logged output goes to these files, which currently is
far from all the traditional output that goes to the old file/console.
Anything using
print(...)
will not appear in these new files. - These files always default to DEBUG level, whereas the old log file continues to follow the user-set logging level.
- The base filename inside there is
-
Default
logging
level for plugins is DEBUG. This won't change what's actually logged, it just ensures that everything gets through to the two channels that then decide what is output.
-
-
There's a little extra DEBUG logging at startup so we can be sure of some things like Python version used (pertinent if running from source).
-
Minor tweak to EDDN plugin logging so we know what message we tried to send if it fails.
-
More logging added to companion.py to aid diagnosing Frontier Auth issues.
-
Extra TRACE level logging added for when we process
Location
,Docked
, t puFSDJump
andCarrierJump
events for EDSM. This was added to help track down the cause of #713.
Translators: There are new strings to translate related to Log Levels and the new UI Scaling. Thanks to those who already updated!
There was a series of betas and release candidates between 4.0.6 and 4.1.0, see their individual changelogs on GitHub EDMarketConnector Releases. All the pertinent changes in them were folded into the text above.
- Correct the three System Provider plugins to not show the next system in a plotted route instead of the current system.
- Built using Python 3.7.9.
- Fix EDSM plugin so the System provider actually updates the URLs for jumps to new systems.
In general this cleans up the code for all three System and Station Providers; EDDB, EDSM, Inara.
-
Built using Python 3.7.8. Prior 4.0.x releases used 3.7.7.
-
Don't crash if no non-default Journal Directory has been set.
-
Only send to Inara API at most once every 30 seconds. This should avoid the "Inara 400 Too much requests, slow down, cowboy. ;) ..." message and being locked out from the API for an hour as a result. Any events that require data to be sent during the 30s cooldown will be queued and sent when that timer expires.
This was caused by previous changes in an attempt to send cargo events to Inara more often. This fix retains that enhancement.
Note that if you log out and stop EDMC within 30 seconds you might have some events not sent. If we tried to force a send then it might hit the limit when you want to log back in and continue playing. As it is you can re-run EDMC and log back into the game to ensure Inara is synchronised properly.
NB: Anyone who installed a 4.0.3-rcX release candidate version should first
uninstall it before installing this.
Your settings are safe, they're in either the Registry on Windows, or in a
file outside the install location on other OSes.
Your third-party plugins should also be safe, because you placed them in
e.g. %LOCALAPPDATA%\EDMarketConnector\plugins
, not in the installation
plugins folder, didn't you ?
This release contains fixes for a handful of bugs in 4.0.2.0, as well as a switch to full Semantic Version strings.
-
Switch to Semantic Version strings.
- As part of this the version check with
EDMC.exe -v
might now show some exception/error output if it fails to download and parse the appcast file. The string it shows, new version available or not, should be the same format as previously.
- As part of this the version check with
-
Fix for bug #616 - EDMC Not Showing "Station" after Update This was caused by changes to the EDDB plugin inadvertently no longer maintaining some state that it turned out the Inara plugin was depending on.
- Inara plugin is now using direct URLs for System and Station links. It no longer relies on you having entered an Inara API Key.
- All three 'provider' plugins (EDDB, EDSM, Inara) should now be using the same logic for when they update and what they display.
- If you Request Docking, whether the request succeeds or not, the station name will now show and be clickable.
- If you Undock, Supercruise away or FSDJump away then any station name
will be replaced with a
×
(multiply) character. As with unpopulated systems clicking this will take you either to the system page, or to a list of stations in the system (depending on provider used).
-
A fix for ships without a player-set name using a single
-
A fix for some file paths on Linux not understanding
~
as "my home directory". this should help anyone setting up on linux. -
A new option to use an alternate method of opening a URL for shipyard links. It's called 'Use alternate URL method' and is located in the 'File' > 'Settings' dialogue on the 'Configuration' tab, next to the dropdown used to choose shipyard provider. If your setup results in coriolis.io or edsy.org saying they can't load your build then try toggling this on.
This method writes a small .html file,
%LOCALAPPDATA%\EDMarketConnector\shipyard.html
(or other-OS equivalent location), and directs your browser to open that. The file contains a meta refresh redirect to the URL for your build on your chosen shipyard provider. The file is not deleted after use, so you can also use this as "let's re-open that last build" facility even without EDMC running.Please let us know if this doesn't work for you! Anti-Virus or Software Firewalls might object to the "open .html file, and then it redirects" workaround.
-
Translations updated:
- New phrases were added and the only 100% translated languages are now: Czech, Finnish, German, Italian, Japanese, Portugese (Brazil), Russian, Serbian (Latin), Serbian (Latin, Bosnia and Herzegovina).
Thank you translators! Please do contribute on the OneSkyApp project if you are able to.
Only a minor fix to EDMC.exe
- Restore the reporting of new releases for
EDMC.exe -v
.
This fixes a bug with the EDDB 'System Provider' URLs.
- It was possible to pick up, and use, a bad SystemAddress from the Frontier CAPI. The CAPI will no longer be used as a source for this.
- If we do not yet have a SystemAddress from the Journal we will use the SystemName instead. This carries the small risk of the player being in one of the duplicate-name systems, in which case EDDB might not display the correct system.
Developers please note the new Contributing.md , particularly Git branch structure and tag conventions .
-
This release is based on Python 3.7, not 2.7, so a user might find some of their plugins stop working. If you have any plugins that do not have the proper support you'll see a popup about this when you start the program, at most once every 24 hours. As directed on that popup you can check the status of your plugins on 'File' > 'Settings' > 'Plugins' in the new 'Plugins Without Python 3.x Support:' section.
If the popup gets annoying then follow the directions to disable a plugin.
For any plugins without Python 3.x support you should first ensure you're using the latest version of that plugin. If that hasn't been updated then you might want to contact the plugin developer to see if they'll update the plugin. We've checked many plugins and put them in the appropriate section of this list.
Plugin authors should also read the latest Developer Plugin Documentation , particularly the section Available imports . Let us know if we've missed anything.
-
New 'Help' > 'About E:D Market Connector' menu item to show the currently running version. Includes a link to the release notes.
-
Translations updated:
-
New languages: Serbian (Latin, Bosnia and Herzegovina), Slovenian (Slovenia) and Swedish.
-
New phrases were added and the only 100% translated languages are now: Czech, French, German, Japanese, Polish, Portugese (Brazil), Portugese (Portugal), Russian, Serbian (Latin), Serbian (Latin, Bosnia and Herzegovina), Spanish, Swedish (Sweden) Ukrainian,
Thank you translators! Please do contribute on the OneSkyApp project if you are able to.
-
-
EDDB plugin now uses a system's SystemAddress to construct the URL to view the system on eddb.io. This removes the need for the systems.p file. That file will be removed in a future version, plugin authors should not be relying on its presence.
-
EDDB plugin now uses a station's MarketID to construct a URL to view the station on eddb.io. This removes the need for stations.p. That file will be removed in a future version, plugin authors should not be relying on its presence.
NB: It's now using the system's "Population" data from Journal messages to determine if the system has stations or not. This allows for the
×
as station name to be clickable to open the eddb.io page for system when you're not docked. It's known that some systems with stations have a Population of "0" and thus won't allow this functionality. This is Frontier's issue, not EDMC's. If you logged out in a populated system, run EDMC afresh, and use the 'Update' button you won't see the×
until you login fully to the game. -
Tweak to Inara plugin so it will send updates via the Inara API more frequently. Will now send an update, no more often than about once a minute, if your cargo changes at all. This still won't update if you dock and quickly buy or sell some cargo, but it's better than it was before. You can nudge it by waiting a minute then re-opening the Commodities screen, or indeed performing any other action the logs a new Journal event.
-
The old 'anonymous' and custom 'uploaderID' options were taken out of the UI back in December 2018, but the settings lingered in the Windows Registry. Thus some users would still have been sending an anonymised or custom 'uploaderID' in EDDN messages with no easy way to de-activate this.
The EDDN Relay has been forcefully anonymising uploaderID since March 2018 anyway, so this is redundant. Thus the code that performs this anonymisation has now been removed.
-
There used to be an option to output commodities data in 'BPC' format, but it was removed from the UI back in Dec 2016. A few small pieces of code lingered and they have now been removed. Any plugin that was passing
COMMODITY_BPC
tocommodity.export()
will now break. -
Fixed a bug where certain combinations of 'Output' and 'EDDN' options would lead to all options on both tabs reverting to their defaults.
-
Fixed a bug where if you copied a Journal file to the live location, resulting in a "Journal.YYMMDDHHMMss.XX - Copy.log" file, the application would pick it up as 'new' and potentially re-send duplicate data to all of EDDN, EDSM and Inara.
Now the only files the application will take note of must:
- Start with
Journal.
orJournalBeta.
. - Have the 12-digit date/timestamp, followed by a
.
- Have the 2 digit serial number, followed by a
.
- Nothing else before the trailing
log
.
- Start with
-
Fixed the location of Registry keys for the update checker, WinSparkle:
- To be under the new
EDCD
Registry key inComputer\HKEY_CURRENT_USER\Software\
. - To be under
EDMarketConnector
instead ofEDMarketConnector.py
inside there.
- To be under the new
-
Fixed to throw an exception, rather than a Segmentation Fault, if run on Linux without DISPLAY properly set.
-
Fixed EDMC.exe (command line tool) to correctly report the version with
-v
.
This should be the final release of EDMC based on Python 2.7. The next release after this, assuming this one doesn't introduce new bugs, will be based on Python 3.7. Any plugins that users have installed will need to have been updated to work under Python 3.7 by the time that next version of EDMC is released. During EDMC startup, at most once per day, you might see a popup with the text:
One or more of your enabled plugins do not yet have support for Python 3.x. Please see the list on the 'Plugins' tab of 'File' > 'Settings'. You should check if there is an updated version available, else alert the developer that they will need to update the code when EDMC moves to Python 3.x
A small bug means that popup will never appear, but you can still check "File" > "Settings" > "Plugins" tab and see what plugins are listed in the section with the text "Plugins Without Python 3.x Support".
If any of your plugins are listed in that section then they will need updating, by you or the original developer, to work with Python 3.7. See Migrating To Python 3.7 for more information.
Changes in this version:
- The CAPI CLIENT_ID has been changed to one under Athanasius' account, so when users are asked to (re-)authenticate with Frontier they'll see "Elite Dangerous Market Connector (EDCD/Athanasius)" as the application asking for permission. There's been no change to the use of the data Frontier then gives access to.
- Updated translations (as of 2019-09-26 in general and 2019-11-04 for Polish).
- Linux: Should now appear on task bar whilst in dark mode theme.
- INARA: Send correct opponentName for Interdicted and Interdiction events.<.li>
- Send SAASignalsFound events to EDDN.
- Add Agronomic Treatment introduced for a community goal.
- Fix Detailed Surface Scanner rating.
- Fix for the "Inara 400 The reputation value exceeds the valid range" error.
- Minimum interval between checks for a new version of EDMC has been reduced from 47 hours to 8 hours.
- There is a new option, within the 'Configuration' tab, 'Disable Automatic Application Updates Check when in-game' which when active should prevent update checks from showing a popup whilst you're in-game. You can still use "Help" > "Check for updates" to trigger a manual check.
- Support added for the journal 'CarrierJump' event, triggered when you're docked on a Fleet Carrier as it performs a jump. This is now sent to: EDDN, Inara, EDSM. NB: EDSM doesn't yet support this event at the time of writing, so will still not track such Carrier Jumps in your Flight Log or current location. Generally when EDSM is updated to handle such new events it will back-process stored unrecognised events.
There was no real 3.45, it was 'burned' testing that updates from 3.44 would work with the new update_feed URL.
CHANGE OF MAINTAINER
Due to a lack of time to give the project the attention it needs Marginal has handed over ownership of the EDMarketConnector GitHub repository to the EDCD (Elite Dangerous Community Developers) organisation.
Initially Athanasius will now be responsible for maintaining the code, including addressing any Pull Requests and Issues, and making releases. Unfortunately he has no access to hardware running MacOS so can't easily generate builds for that platform or test them. So for the time being releases will be for Windows 10 only. MacOS users are advised to look into running from source (see the github README).
Going forwards the intention is to move to the python 3.7 code as soon as possible. To facilitate this there will be one more python 2.7 release in addition to this one, with the main aim of that being to add code to alert the user about any plugins they use that have apparently not been updated to run under python 3.7.
See the project GitHub repository's README.md for further information.
- Version increased to 3.4.4.0 / 3.44.
- URL the application checks for updates changed to point to github,
- New commodity and modules from “September Update”.
- Increase transparent theme font size.
- Misc fixes.
- More control over plugin widget colors.
The first time that you run the app while playing the game you are redirected to Frontier's authentication website and prompted for your username and password.
- Use EDSY.org address for EDShipyard.
- Fixes for running under Wine on Linux.
- Support not always on top with dark theme on Linux.
- Add advanced multi-cannon from ”Bridging the Gap”.
- Transparent theme window size reduced.
- Use Euro Caps font with transparent theme.
- Add new modules in 3.4.
- Improved authentication when app started with game already running.
- More authentication fixes.
- Send influence and reputation gain to Inara on mission completion.
- More authentication fixes.
- More robust/graceful handling of Frontier Auth and/or cAPI server outages.
- Fix for forthcoming Frontier authentication changes.
- Fix for installation on non-English systems.
- Display feedback on successful authentication.
- Outfitting and Shipyard data also sent to EDDN on visiting outfitting or shipyard in-game, and tagged with a “Horizons” flag.
- Sends your local faction reputation to Inara.
The first time that you run the app while playing the game you are redirected to Frontier's authentication website and prompted for your username and password.
- More authentication fixes.
- Fix for token expiry during a session (“Frontier server is down” error).
- Force re-authentication if credentials entered for wrong Cmdr.
- More logging of OAuth failures.
- Support for OAuth2-based access to station commodity market, outfitting and shipyard data.
- Fix for command-line program.
- Improved handling of authentication errors.
- Commodity market data also sent to EDDN on visiting the in-game commodity market.
- Misc fixes.
- Support for OAuth2-based access to station commodity market, outfitting and shipyard data.
- Commodity market data also sent to EDDN on visiting the in-game commodity market.
- Misc fixes.
- Preliminary support for E:D 3.3.
- Support accessing Journal on macOS remotely over SMB.
- Misc fixes.
- Send Coriolis links to https://coriolis.io/ instead of https://coriolid.edcd.io/. To migrate saved builds see https://youtu.be/4SvnLcefhtI.
- Misc fixes.
- Support for new ships and modules in E:D 3.1.
- Fix for sending ship loadouts with engineered modules with certain secondary effects to Inara.
- Add separators between plugins in main window.
- Chinese (Simplified) translation courtesy of Cmdr Zhixian Wu.
- Portuguese (Portugal) translation courtesy of Carlos Oliveira.
- Extend localisation support to plugins.
- Hungarian translation courtesy of Cmdr Wormhole.
- Misc fixes.
- Fix for “Frontier server is down” error on systems with primary language other than English.
- Fix for TD prices file format.
- Export ship loadout to Coriolis in Journal “Loadout” format.
- Fix for “This app requires accurate timestamps” error - get timestamps for cAPI-derived data from cAPI server.
- Fix for TCE integration.
- Support for “package plugins”.
- Fixes for stats and plugin display.
- Choose between eddb, EDSM and Inara for station and shipyard links.
- Don't display “Solo” mode in main window.
- Fix for saving ship loadout to file when ship name contains punctuation.
- Various fixes for EDSM, Inara and TCE integrations.
- Fix for failure to terminate cleanly.
- Switch ship loadout file to journal format.
- Support for E:D 3.0.
- Updates your entire fleet on EDSM and/or Inara whenever you visit the shipyard in game.
- Updates your current ship's loadout on EDSM and/or Inara whenever it changes.
- Plugin access to your dashboard status.