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Allocation of the embedded boundary arrays uses ng_FieldSolver from the guard cell manager in WarpX, whereas the fields use the ng_alloc_EB value in teh guard cell manager. These values can be different, and when using the edge_lengths array in a grown field tilebox a segmentation fault occurs.
Allocation of the embedded boundary arrays uses ng_FieldSolver from the guard cell manager in WarpX, whereas the fields use the ng_alloc_EB value in teh guard cell manager. These values can be different, and when using the edge_lengths array in a grown field tilebox a segmentation fault occurs.
E.g. this code snippet yields a seg fault.
This was compiled and run in RZ. I am not sure if it does the same in 3D.
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