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An idea for a new metal claws item #834

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Discontinuum opened this issue Aug 28, 2024 · 1 comment
Open

An idea for a new metal claws item #834

Discontinuum opened this issue Aug 28, 2024 · 1 comment

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@Discontinuum
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Discontinuum commented Aug 28, 2024

I'm not really humble with this, to be honest, but still. You once said we can add some more claws (rn there is only Blooddrunk Beast that is only available in the MP Gladiators). And for quite a while I've had an idea of a claw item. The name of it is "Discontinuum Claws" (or maybe "Claws of Discontinuum", not sure which sounds better) and the description is something like "These claws will tear your enemies to Cantor dust". But I'm not sure about the stats for it. I thought something like disintegrate might fit the name and description but it's already in use. And I don't have any immediate ideas for similar suitable ideas. What do you think about it?

@Dugy
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Dugy commented Aug 29, 2024

So you seek to be immortalised in this campaign? Okay.

I understand the theme you are trying to follow with that claw design, and I think you're right that reusing the disintegrate weapon special would reduce the uniqueness of Doombringer.

I tried to come up with something, but I didn't exactly come up with something that felt like a great idea (but that's also the reason why improving the underused and chaotic units took me so long). Here are some ideas that seem like they could lead to something:

  • Reducing enemy resistances with every hit (in a similar way than lethargy)
  • Reducing enemy maximum health with every hit, with actual health going down proportionally
  • Similar to the first two, but applied to adjacent enemies at the start of turn
  • Something similar to disintegrate, called pulverise, maybe with a greater chance to kill but only on enemies below half hitpoints, or maybe leaving behind a dust storm that would hurt enemies

Did some of those ideas give you some ideas?

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