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Annihilation #802
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In the attached replay, ignoring the fact that E gets in a lucky kill with Doomb, you can see that it's never a real battle. I've probably mentioned it before, but I suspect when you designed loti (maps) you didn't account for players taking a lot of MP advancements (which I use on E/L heavily). This scenario is a good example. I suspect the idea was that once you sighted her, she'd have at least one turn to recruit, but as long as I sight her with a non-leader, E and L can both attack her on the same turn. And that CM with 16MP (and hit and run!) can hit her all the way from the second keep. A couple ideas:
b) When she is sighted, remove the wall to her south. |
I was assuming the player would not have units with 16 MP and such. I was assuming she would have time to fully recruit and block you with those units. So yes, especially on higher difficulties, some walls will be needed. Otherwise, looking at how you're describing it, it seems like the evil Lethalia should get teleported in case she gets swarmed. Do you want to make changes to it as part of the Make Hard Harder project? |
I can work on this. I haven't thought about tweaking hard in part 2. It's less balanced (some scenarios much harder than the rest, not that that's a bad thing IMO) so it's hard to judge, but overall I think it's more reasonable. I'm playing with the changes to E's furious, and it definitely makes a difference -- I'm in Jungle Hell and he still doesn't have fury5 or more precise with sword. |
Aha, so the overall difficulty is better, there are just a few scenarios that are not as hard as one would expect. Feel free to adjust those that feel anticlimactically easy. |
This scenario needs some help, particularly as the end of chapter / campaign focus.
LotI2-Annihilation-Auto-Save25.gz
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