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Some properties happen to have a built-in support in wesnoth.effects from 1.14, so maybe we can switch to using built-in ones (although the code in stas.lua probably have to stay for supporting legacy saves).
Among them are vision (apply_to=vision), max_attacks (in docs max_attacks with increase= key while LotI uses add), alignment (LotI items use
Some properties happen to have a built-in support in wesnoth.effects from 1.14, so maybe we can switch to using built-in ones (although the code in stas.lua probably have to stay for supporting legacy saves).
Among them are vision (
apply_to=vision
), max_attacks (in docsmax_attacks
withincrease=
key while LotI usesadd
), alignment (LotI items usewhile Wesnoth docs define the built-in alignment effect as
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