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Make access pattern of tile fetching more realistic #1
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Is it a concern that accesses are almost never actually random, so this may make the behavior less like real-world use? |
Definitely. I think a good simulated access pattern would be:
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We should also consider firing multiple requests off in parallel and awaiting them rather than firing them one by one and awaiting the response, as I believe in real usage the browser will be sending multiple in parallel. |
Our typically client has five requests simultaneously pending. |
Good to know. If we want to go that parallel-awaiting route, we could follow the green thread pattern cited here: locustio/locust#1251 |
Closing this until we have more actionable items. #3 may be all we need. |
This may help avoid unintended cache-related artifacts in our experiments.
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