Changes:
- Mods which drop custom entity items should not have their drops collected by Veinminer.
- Excompressum support updated
Fixes:
- Veinmining with some items should no longer cause crashes.
- Fewer dropped items are allowed to go AWOL.
Changes:
- Users in creative can now use their hand when both overrides are enabled. Fixes:
- Tool blacklisting working better.
Changes:
- Every player can only mine 1 vein at a time. (Should help crashing issues)
- Added options in modsupport.cfg for blacklisting tools.
Fixes:
- Fix modes again.
Fixes:
- Fix mode pressed/released always defaulting to pressed.
Fixes:
- Fix possible issues with tinkers construct tools.
Changes:
- API: InitialToolCheck includes Point parameter.
- API: HarvestFailedCheck includes Point parameter.
- API: PostUseTool includes Point parameter. Fixes:
- InitialToolCheck is actually fired
Changes:
- Rewrite some things. Hopefully things still work.
- If you have the mod client-side (and server side) you can no longer change mode using /veinminer mode . Now you need to use /veinminerc
- There will be a few more information about the state of Veinminer posted to chat log.
- Tool auto-detect config option is now in "modSupport.cfg"
- Add blacklist for tinkers tools Fixes:
- Tool auto-detect actually works.
Changes:
- Allow items from excompressum work with VeinMiner.
Fixes:
- Allow IC2 rubber wood to work with VeinMiner.
Fixes:
- Further attempts to fix ConcurrentModificationException crashes.
Fixes:
- Fix possible crashes with ConcurrentModificationException.
Fixes:
- Torches and grass on top of blocks destroyed by veinminer now drop properly.
- Veinminer should be faster, working closer to the advertised speed.
Fixes:
- The command to reload configs from file is 'reloadconfig' not 'loadconfig'
- The per tick command returns the correct value.
Bob Ross edition. Changes/Fixes:
- You can now have happy little accidents with happy little white trees. Instead of a 2 inch brush, use a crook.
Changes:
- Add a '/veinminer reloadconfig' command. This reloads the configs from the config file (yes, it does what it says on the tin).
- New config option 'expmodifier' to customise the amount of experience is used (and is required) for each block VeinMiner mines.
- New config option 'hungermodifier' to customise how much extra hunger each block takes to mine.
Changes:
- Change the way that veinminer works. You should not see a difference in the way it works. Fixes:
- Fix crash when veinmining using a AOE tool (tinkers hammer).
- Fix crash with a tooltip.
Changes:
- Any tool that extends Ex Nihilo's ItemHammerBase class will work with VeinMiner.
Fixes:
- Don't crash when blocks drop entities (yes, I'm looking at you, Ag Skies hellfish)
Fixes:
- Stop console spam.
Changes:
- No longer a coremod. Fixes:
- Fix some minor errors causing crashes.
Fixes:
- More null checking
Changes:
- Re-implement networking code. Should cause less problems.
Fixes:
- Make blocklimit and range commands work correctly (or at least, work better).
Changes:
- Add french translations. Fixes:
- Fix bug in version checker.
- Fix title
Fails to implement version checker correctly. Known issues: Can't connect to servers.
Changes:
- Now have Veinminer API as api annotation. Fixes:
- Fail at fixing connecting to a server with Veinminer without having it on the client. Known issues: Can't connect to servers.
Fixes:
- Fix checking of the blocklimit when mining.
Changes:
- Veinminer can now be configured from the server console.
Changes:
- Now crashes minecraft on invalid config. Fixes:
- Update '/veinminer mode' help.
Fixes:
- Several null pointer exceptions
Changes:
- Stop VeinMiner Mod Support adding tools after first launch (via detecting if its config file is present)
- Increase number of characters allowed in the block/tool configuration GUI.
Changes:
- API: Add ability to set equal blocks.
- Redo configuration GUI to allow customisation of all defined tool types.
Changes:
- Re-enable IMC support (forgot to tell you I disabled it).
- API
- Now uses string tool names
- Now allows you to add tool types
- [Mod support] Add Ex Nihilo crooks and hammers by default if installed.
Changes:
- Make tool list and block list for tools defined in a JSON-based config file. This allows custom tools to be defined.
- Extend command system to allow you to add tools and blocks to custom tools defined in the config file.
- Move config files to a new 'veinminer' folder Fixes:
- Make setting range too high result in the range set to max, instead of setting it to something less.
- Don't change block limit to radius when setting radius via gui.
Fixes:
- Stop Veinminer from sticking on.
- Fix client Preferred mode comment say "no_sneak" instead of "nosneak".
Changes:
- When ids are shown using F3 + H, show the internal name of the item/block.
Fixes:
- Fix /help
- Fix crash when viewing config gui.
Fixes:
- Fix 1.7.10 errors
- Make packets less leaky
Changes:
- Updated to Minecraft 1.7.10 Prerelease-4
- Reduced message spam.
Changes:
- Added back shift/no_shift mode. Fixes:
- Spelling
- Ex Nihilo hammers should now work.
Fixes:
- Tools now work when in multiple categories
- No longer crash when mining in some circumstances.
Changes:
- Update and include VeinMiner Mod Support, configured to auto-add tools from a few popular mods.
- Config filename now start with uppercase. Fixes:
- Redstone ore will now work properly.
Changes:
- Upgrade to Minecraft 1.7.2
- Added GUI to configure Veinminer
- Simplified keybind options to take advantage of new keybinding code.
- Changed method of detecting drops so all drops (e.g. from clay) are picked up and collated.
Fixes:
- Fix config file up.
Fixes:
- Stop spamming of "You are too hungry..." when not using Veinminer.
Changes:
- Rename stuff in API. Breaks almost anything using API, including VeinMiner Mod support. (hint: there is an update to fix that)
- Add more tools: Shears and Hoe.
Changes:
- More API changes, adding extra stuff. Should not break anything.
Changes:
- API changed to be more flexible. This breaks almost everything using the API, including VeinMiner Mod Support.
Yes people, this is what comes after version x.9, version x.10.
Fixes:
- Fix crash when starting up with some mods (FormatException).
Fixes:
- Fix crash with autodection for some mod's blocks
Fixes:
- Fix startup crash on dedicated servers.
Fixes:
- Fix non-equivalent blocks being detected as equivalent.
Changes:
- Improve detection of equal blocks.
- Added autoaddition of blocks matching oredict (+ config settings).
Fixes:
- A few config-related bugs.
Fixes:
- Fix null pointer that is possibly encountered in creative mode.
- Fix continuing to mine if tool runs out.
Fix:
- Actually fix mining of 'insta-break' blocks.
Change:
- Increase hunger usage
- Fix bug with mining 'insta-break' blocks. In 0.8.0 it only worked in creative mode.
- Re-write API. NOTE: YOU NEED A NEW VERSION OF VEINMINER MOD SUPPORT.
- Improve format in config file. NOTE: YOU NEED TO DELETE YOUR CONFIG FILE SO A NEW ONE GENERATES.
- Allow VeinMiner to mine 'insta-break' blocks, such as long grass.
- Fix bug with being able to use VeinMiner with blocks you cannot harvest.
- Change the font back to the default font.
- Fix logic problem with API.
Change:
- Improve support for tools.
Fixes:
- Fix API to work properly. (hopefully)
Fix:
- Fix (another) crash on mining with no tool.
Changes:
- Change config defaults to make them closer to gameplay values
- Increase hunger used when mining.
- Change command
/veinminer enable
to/veinminer mode
- Add commands to change config file settings.
- Add command to save settings back to config file.
- Re-do API to use Forge event system.
- Allow versions with same major and minor version (first 2 numbers) to connect.
Fixes:
- Fix negative values in config file actually working.
- Fix messages to clients without VeinMiner.
- Don't auto-grab drops with NBT data. Stops Veinminer messing with them.
- Fix crash when not using a tool.
- Actually fix crash introduced by 0.6.2
Fixes:
- Fix crash introduced by 0.6.2
Fixes:
- Fix bug introduced 0.6.1 that stopped veinminer working
Fixes:
- Fix no_sneak command
Changes
- Move user visible strings to lang files (will provide easier localization)
- Move mcmod.info into code
- Make coremod that has been in there all along visible via a child mod
- Fix file to refer to 1.5 instead of 1.5.2
- Fix any problems with older builds of Minecraft (1.5.0 and 1.5.1)
- Silence the debug statements from VeinMiner littering log files
- Implement mod signing. Provides an easy way to see if the file has been tampered with. It only shouts at you in the log files as a warning
Changes
- Actually set default keybind to grave key.
- Improve tab completion of /veinminer command
- Add rotated wood to congruence list. This means destruction of rotated wood is fixed
Changes
- References to "shift" have been changed to "sneak" as it is based on sneaking not holding the shift key (if the sneak keybind is not shift).
- /veinminer command gives better output
- Upgraded mod to 1.6
- New stuff
- Basic api for overriding if your tool is adequate
- Client can now choose a preferred mode that is used when joining the game
- Fixes crash
- Inital Release