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UnityException: Calls to "AssetDatabase.LoadAssetAtPath" are restricted during domain backup. Assets may not be loaded while domain backup is running, as this will change the underlying state.
UnityEditor.AssetDatabase.LoadAssetAtPath[T] (System.String assetPath) (at <599499f170ad48e4856b76baa93bb22f>:0)
ScriptableObjectArchitecture.SceneInfo.get_Scene () (at Assets/ThirdParty/SO Architecture/Variables/SceneVariable.cs:80)
ScriptableObjectArchitecture.SceneInfo.OnBeforeSerialize () (at Assets/ThirdParty/SO Architecture/Variables/SceneVariable.cs:107)
The text was updated successfully, but these errors were encountered:
just use aSceneReference then error
UnityException: Calls to "AssetDatabase.LoadAssetAtPath" are restricted during domain backup. Assets may not be loaded while domain backup is running, as this will change the underlying state.
UnityEditor.AssetDatabase.LoadAssetAtPath[T] (System.String assetPath) (at <599499f170ad48e4856b76baa93bb22f>:0)
ScriptableObjectArchitecture.SceneInfo.get_Scene () (at Assets/ThirdParty/SO Architecture/Variables/SceneVariable.cs:80)
ScriptableObjectArchitecture.SceneInfo.OnBeforeSerialize () (at Assets/ThirdParty/SO Architecture/Variables/SceneVariable.cs:107)
The text was updated successfully, but these errors were encountered: