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According to the Tutorial section of this repo (and past versions), a developer is able to cause Variable events to raise by changing the value in the Inspector, such as in this screenshot taken of the tutorial on this page.
However, this is no longer the case. The "raise event when value has changed" code has been removed from the BaseVariableEditor class.
Steps to reproduce:
Create any kind of Variable, (like IntVariable)
Hook its event up to something (like a GameEventListener).
Change the Value in Inspector.
notice that nothing happens.
The text was updated successfully, but these errors were encountered:
Monsoonexe
added a commit
to Monsoonexe/ScriptableObject-Architecture
that referenced
this issue
Feb 7, 2021
fixesDanielEverland#140
if(IsClampable) -> if(_isClamped.boolValue)
fixesDanielEverland#141
now invokes Raise event when value changed in Inspector
Adds a "Raise" button to invoke event.
According to the Tutorial section of this repo (and past versions), a developer is able to cause Variable events to raise by changing the value in the Inspector, such as in this screenshot taken of the tutorial on this page.
However, this is no longer the case. The "raise event when value has changed" code has been removed from the BaseVariableEditor class.
Steps to reproduce:
Create any kind of Variable, (like IntVariable)
Hook its event up to something (like a GameEventListener).
Change the Value in Inspector.
notice that nothing happens.
The text was updated successfully, but these errors were encountered: