Name | Type | Description | Notes |
---|---|---|---|
item_id | int | Unique ID for this item. The ID of an item is stable if that item is not repackaged, stacked, detached from a stack, assembled, or otherwise altered. If an item is changed in one of these ways, then the ID will also change (see notes below). | |
location_flag | string | Indicates something about this item's storage location. The flag is used to differentiate between hangar divisions, drone bay, fitting location, and similar. | |
location_id | int | References a solar system, station or itemID if this blueprint is located within a container. If an itemID the Character - AssetList API must be queried to find the container using the itemID, from which the correct location of the Blueprint can be derived. | |
material_efficiency | int | Material Efficiency Level of the blueprint, can be any integer between 0 and 10. | |
quantity | int | Typically will be -1 or -2 designating a singleton item, where -1 is an original and -2 is a copy. It can be a positive integer if it is a stack of blueprint originals fresh from the market (no activities performed on them yet). | |
runs | int | Number of runs remaining if the blueprint is a copy, -1 if it is an original. | |
time_efficiency | int | Time Efficiency Level of the blueprint, can be any even integer between 0 and 20. | |
type_id | int | type_id integer |