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GetCharactersCharacterIdBlueprints200Ok.md

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GetCharactersCharacterIdBlueprints200Ok

Properties

Name Type Description Notes
item_id int Unique ID for this item. The ID of an item is stable if that item is not repackaged, stacked, detached from a stack, assembled, or otherwise altered. If an item is changed in one of these ways, then the ID will also change (see notes below).
location_flag string Indicates something about this item's storage location. The flag is used to differentiate between hangar divisions, drone bay, fitting location, and similar.
location_id int References a solar system, station or itemID if this blueprint is located within a container. If an itemID the Character - AssetList API must be queried to find the container using the itemID, from which the correct location of the Blueprint can be derived.
material_efficiency int Material Efficiency Level of the blueprint, can be any integer between 0 and 10.
quantity int Typically will be -1 or -2 designating a singleton item, where -1 is an original and -2 is a copy. It can be a positive integer if it is a stack of blueprint originals fresh from the market (no activities performed on them yet).
runs int Number of runs remaining if the blueprint is a copy, -1 if it is an original.
time_efficiency int Time Efficiency Level of the blueprint, can be any even integer between 0 and 20.
type_id int type_id integer

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