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question: list input via inport & unity parameter exposing #5
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Hi @chausch The current JUCE based Unity plugin is pretty rudimentary. We have a custom native plugin implementation in the works and hope to expose more utility in that, inport messages sound like a good one for that. I don't expect we'll do much or anything more with the JUCE based Unity plugin, sorry. We don't have a timeline for this native plugin but it is something we have interest in internally so hopefully that means it isn't too far off to see as at least an example for you to use at your own risk. |
thank you for the reply @x37v ! |
please consider also the way libpd handles buffer-interaction with unity – i think that would be awesome to have in an rnbo exported unity plugin! |
We're not quite ready for beta testing but I'll keep you in mind once we get something that is sharable. BTW, how does libpd handle buffer interaction in unity? is there a document to reference or do you just want to explain it? |
hi @x37v , please excuse the missing reply – somehow this slipped my attention. libpd exposes it's buffers (arrays) to unity. unity can write values into them, which is a really cool way to exchange data as it can be accessed on sample level by pd. maybe something like this could be done for rnbo? https://github.com/LibPdIntegration/LibPdIntegration/wiki/arrays the big downside with libpd is that their audio implementation bypasses the unity mixer. rnbo on the other hand could create real native unity plugins. would be awesome to match (and surpass) the libpd functionality. |
i noticed i was passing on wrong informatioon. libpd does not expose buffers, there's merely a function to send arrays to pd, which in turn can be written into buffers. my bad, sorry! 😓 |
it seems inports in rnbo are not visbible when compiled for unity, thus can not be exposed to the scripting system.
is this already possible? if so, please give me some advice! thank you!
[on the other hand params are visible (and can be exposed).]
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