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The user system is currently treated sort of as an on-call, maybe there type system.
I would rather all instances of Player access be passed around as a user so Neutron information is passed around just as the rest of the information would be. A user should always exist and be passed into commands and events
The text was updated successfully, but these errors were encountered:
Also, I've thought about exposing a plugin message channel to gather information from Neutron so that server side plugins can get basic information on users
The user system is currently treated sort of as an on-call, maybe there type system.
I would rather all instances of
Player
access be passed around as a user so Neutron information is passed around just as the rest of the information would be. A user should always exist and be passed into commands and eventsThe text was updated successfully, but these errors were encountered: