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TROUBLESHOOTING.md

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Troubleshooting

If you're having trouble running BakkesMod, try skimming through the issues outlined below.

If that doesn't help, try referencing BakkesLinux Issues or the original BakkesMod on Linux issue

WINEFSYNC/WINEESYNC

If you're trying to launch BakkesMod and you get the following (or simmilar) error:

Server is running with WINEFSYNC but this process is not, please enable WINEFSYNC or restart wineserver

Ensure that both Rocket League and BakkesMod are running with the same 'sync' mode. This can be achieved by prefixing the BakkesMod launch command with WINEFSYNC=1 or WINEESYNC=1.

Tip

You can see an example of a launch command for BakkesMod in bakkes.sh

Note

Taken from ProtonDB:

Proton has had esync since its first release, which aims to reduce the performance overhead of Wine, especially in CPU bound scenarios.

fsync is a more recent alternative with even better performance improvements. However, you do need a kernel that supports it.

Within Steam, esync is enabled by default, and fsync is enabled by default if your system supports it. In Lutris, for esync you need to enable in in the runner options, and for fsync you can add WINEFSYNC=1 as an environmental variable.

Flatpak

If you've installed Steam as Flatpak or installed protontricks as Flatpak you might have problems installing or running BakkesMod due to the Flatpak sandboxing.

For example if you're using the Flatpak version of protontricks the installation will work but BakkesMod won't be able to inject into Rocket League because of the Flatpak sandbox. (#12)

You can work around this by either using a non-Flatpak version of protontricks or by using one of the other ways of launching BakkesMod (using the wine/proton binary directly or using bakkes.sh).

The same might happen if you're running Steam through Flatpak and are trying to run bakkes.sh throuh the commandline outside of the Flatpak sandbox.