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Allow Contraption Controls to be inverted by a redstone link #5692

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dayxhep opened this issue Oct 30, 2023 · 0 comments
Closed

Allow Contraption Controls to be inverted by a redstone link #5692

dayxhep opened this issue Oct 30, 2023 · 0 comments
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type: suggestion Issue is an idea or request for a new feature

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@dayxhep
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dayxhep commented Oct 30, 2023

Describe the Suggestion

Allowing Contraption Controls to be toggle with a redstone signal would be a nice feature.

How it would work:

Placing a redston link on one side of the Contraption Controls invert the signal when powered.
Cases:

  • Contraption Controls is on, redstone off : run normally, filtered contraption actors are on
  • Contraption Controls is on, redstone on : disable filtered contraption actors
  • Contraption Controls is off, redstone off : run normally, filtered contraption actors are off
  • Contraption Controls is off, redstone on : activate filtered contraption actors

Screenshots and Videos

In the linked screenshot you could imagine a setup with redstone contact to activate or desactivate the redstone actors while redstone contact are touching the contraption.
The following screenshot is a proof of concept for a menril farm scalable in length and width.

image

Additional Context

Here is why:

Want to make a Menril tree farm but the ground has to be a 3x3 but you have to deploy only 1 sapling in the center of each patch ? now it's possible.
Want to build a castle wall with a repeating patern on top ? Use a clock with redstone links and now you can.
You want to make a floor with a checkboard pattern ? Now you can.

@dayxhep dayxhep added the type: suggestion Issue is an idea or request for a new feature label Oct 30, 2023
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Labels
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