Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Higher game speed (3x) on advanced cities won't work anymore #313

Open
hievor opened this issue May 14, 2023 · 1 comment
Open

Higher game speed (3x) on advanced cities won't work anymore #313

hievor opened this issue May 14, 2023 · 1 comment
Labels

Comments

@hievor
Copy link

hievor commented May 14, 2023

When the game is advanced pretty far (like >100k pop) and there a lot of things to sync, if time is seperating heavily, like positive 10 days difference from client to host, the game stops from time to time completly on clients for several seconds until the server has catched up.
Client cannot build or do anything at all in this interval, which is the annoying part.
2x speed is still working normally ,atleast it's not recognizable yet, but I guess with more to sync this can become als problematic as time differs there also by around +1/16 of a day per day tick from server to client.
On 3x we get already around 1/8 of a day in which the client is in front of the server, the stops come when the client is ~1 complete day in front of the server)

Log files show:
[20:19:29.7726] [Debug] 9 dropped frames!
....
[20:19:30.9930] [Debug] Received SlowdownCommand
[20:19:30.9930] [Debug] Dropping 208 frames in the next

Cities Steam Version, all dlcs deactivated, no mods.
Seperate client for server, game is hosted through port forwarding method

@hievor hievor added the bug label May 14, 2023
@Root-DE
Copy link

Root-DE commented Sep 20, 2024

Also discussed in #329

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants