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FPSGame.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.25807.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{7B2F7EA3-ABB4-4872-A0DC-D548BDAF23A7}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{1D08E803-6C43-43E8-A813-E81DF20AF4FF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{E7559773-7A51-4011-AE2A-387086B922B3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FPSGame", "Intermediate\ProjectFiles\FPSGame.vcxproj", "{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{04D69BE9-1EF6-4695-8460-780215DBDFAE}"
ProjectSection(SolutionItems) = preProject
C:\Program Files\Epic Games\UE_4.22\Engine\Extras\VisualStudioDebugging\UE4.natvis = C:\Program Files\Epic Games\UE_4.22\Engine\Extras\VisualStudioDebugging\UE4.natvis
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|HTML5 = DebugGame Editor|HTML5
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|HTML5 = DebugGame|HTML5
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|HTML5 = Development Editor|HTML5
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|HTML5 = Development|HTML5
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|HTML5 = Shipping|HTML5
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E7559773-7A51-4011-AE2A-387086B922B3}.DebugGame Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E7559773-7A51-4011-AE2A-387086B922B3}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E7559773-7A51-4011-AE2A-387086B922B3}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E7559773-7A51-4011-AE2A-387086B922B3}.DebugGame|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E7559773-7A51-4011-AE2A-387086B922B3}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E7559773-7A51-4011-AE2A-387086B922B3}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E7559773-7A51-4011-AE2A-387086B922B3}.Development Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E7559773-7A51-4011-AE2A-387086B922B3}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E7559773-7A51-4011-AE2A-387086B922B3}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E7559773-7A51-4011-AE2A-387086B922B3}.Development|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E7559773-7A51-4011-AE2A-387086B922B3}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E7559773-7A51-4011-AE2A-387086B922B3}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E7559773-7A51-4011-AE2A-387086B922B3}.Shipping|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E7559773-7A51-4011-AE2A-387086B922B3}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E7559773-7A51-4011-AE2A-387086B922B3}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.DebugGame Editor|HTML5.ActiveCfg = Invalid|Win32
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.DebugGame|HTML5.ActiveCfg = HTML5_DebugGame|Win32
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.DebugGame|HTML5.Build.0 = HTML5_DebugGame|Win32
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.DebugGame|Win32.Build.0 = DebugGame|Win32
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.DebugGame|Win64.ActiveCfg = DebugGame|x64
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.DebugGame|Win64.Build.0 = DebugGame|x64
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.Development Editor|HTML5.ActiveCfg = Invalid|Win32
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.Development Editor|Win32.ActiveCfg = Invalid|Win32
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.Development Editor|Win64.Build.0 = Development_Editor|x64
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.Development|HTML5.ActiveCfg = HTML5_Development|Win32
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.Development|HTML5.Build.0 = HTML5_Development|Win32
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.Development|Win32.ActiveCfg = Development|Win32
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.Development|Win32.Build.0 = Development|Win32
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.Development|Win64.ActiveCfg = Development|x64
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.Development|Win64.Build.0 = Development|x64
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.Shipping|HTML5.ActiveCfg = HTML5_Shipping|Win32
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.Shipping|HTML5.Build.0 = HTML5_Shipping|Win32
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.Shipping|Win32.ActiveCfg = Shipping|Win32
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.Shipping|Win32.Build.0 = Shipping|Win32
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.Shipping|Win64.ActiveCfg = Shipping|x64
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30}.Shipping|Win64.Build.0 = Shipping|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{E7559773-7A51-4011-AE2A-387086B922B3} = {7B2F7EA3-ABB4-4872-A0DC-D548BDAF23A7}
{EBB8E0D6-C1B7-43BC-B5CE-93E8EC97EB30} = {1D08E803-6C43-43E8-A813-E81DF20AF4FF}
EndGlobalSection
EndGlobal