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Level indicator #3

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jmorton5 opened this issue Oct 5, 2011 · 4 comments
Open

Level indicator #3

jmorton5 opened this issue Oct 5, 2011 · 4 comments

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@jmorton5
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jmorton5 commented Oct 5, 2011

There is no level indicator on the screen so you can't tell what level your on while playing the game.

@Caustic
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Caustic commented Oct 5, 2011

This issue is pretty similar to issue #2. I think it would be better if the number of balls 'saved' was the score and the level was just the smooth increase in difficulty.

I'm gonna assign issue #2 to myself and close this one and implement it that way unless anyone objects.

@Caustic Caustic closed this as completed Oct 5, 2011
@jmorton5
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jmorton5 commented Oct 5, 2011

having a level indicator and having the levels start over are similar but, different issues.

The number of balls saved or score is pretty much the same thing just called a different name.
Just like level or difficulty is pretty much the same thing just called a different name.

I think once the numbers on the screen are labeled that would make things nicer.
I like "score" better than "balls saved" and "difficulty indicator" is fine by me as well.
Also since the difficulty increases each time you save a ball if that is just stated within the rules that would also be sufficient.

@jmorton5 jmorton5 reopened this Oct 5, 2011
@Caustic
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Caustic commented Oct 5, 2011

Hmm, I think I see what you're saying. I was pretty unclear in my explination; I just thought it would make sense for a game like this to be continuous as long as you had lives left. Anyway, do what you want with it! :D

At least I got the difficulty to reset if you died, but perhaps maybe it should only reset if you have no lives left. (In my haste last night I just removed the lives just to get an idea of what I wanted it to do. Really though I was just using it as an exercise to get used to the github issue tracking/closing tickets, and pushing.)

@jmorton5
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jmorton5 commented Oct 5, 2011

yeah if you have lives left then keep the difficulty where it is. So have it reset once you run out of lives is what I was thinking.

Yeah part of last nights goal was to get use to github like you said.

I just reopened the issue till either the rules stated how the difficulty increased or there was a level(difficulty) indicator.
so once either of those is taken care then we can close the issue.
or if you were thinking of including this issue with #2 all together that would be fine by me to close this issue as well.
Just state it in here and then add to the other post.

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