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Level indicator #3
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having a level indicator and having the levels start over are similar but, different issues. The number of balls saved or score is pretty much the same thing just called a different name. I think once the numbers on the screen are labeled that would make things nicer. |
Hmm, I think I see what you're saying. I was pretty unclear in my explination; I just thought it would make sense for a game like this to be continuous as long as you had lives left. Anyway, do what you want with it! :D At least I got the difficulty to reset if you died, but perhaps maybe it should only reset if you have no lives left. (In my haste last night I just removed the lives just to get an idea of what I wanted it to do. Really though I was just using it as an exercise to get used to the github issue tracking/closing tickets, and pushing.) |
yeah if you have lives left then keep the difficulty where it is. So have it reset once you run out of lives is what I was thinking. Yeah part of last nights goal was to get use to github like you said. I just reopened the issue till either the rules stated how the difficulty increased or there was a level(difficulty) indicator. |
There is no level indicator on the screen so you can't tell what level your on while playing the game.
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