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@Mercury-Leo can you please try v1.14.1 and see if it works any better for you? That version includes #536, which should significantly improve the stability on AppDomain reloads.
I am on version 1.14.1.
This does happen quite frequently now, when I turn on a tileset (Enabling a Cesium 3D tileset MonoBehehaviour).
There are a lot of tilesets in the scene, and when I enable a very large tileset this happens.
Our application crashes quite often when loading new Tilesets.
Looking at the logs, it is caused by Cesium.
This used to happen very rarely, but ever since we have updated to Unity 6, this happens a lot.
To Reproduce
I'll be honest, this is hard to reproduce cause I think this happens in very specific scenarios and it won't be easy to redo without our product.
Also important to note:
We are doing this with multiple users that are synced and access
cesium-request-cache
, sometimes at the same time.Setup
Additional context
Whenever the app crashes, it shows the same stack from CreateImplementation.
There are also a bunch of SQL errors which may or may not be related.
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