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Didn't know what to title this but basically a feature that makes your cooldown progress proportional to how much damage you'd need to kill the enemy in 1 hit. This will be useful to get a last early hit if an enemy is on low life because it won't have to charge up the full cooldown before attacking
Additional context
Unrealistic example but if 10 players were all in your reach distance and they all had 1 health killaura and autoclicker would still charge up the cooldown to do maximum damage when it isn't actually needed and this feature would solve that
The text was updated successfully, but these errors were encountered:
LiquidBounce Branch
Nextgen
Describe your feature request.
Didn't know what to title this but basically a feature that makes your cooldown progress proportional to how much damage you'd need to kill the enemy in 1 hit. This will be useful to get a last early hit if an enemy is on low life because it won't have to charge up the full cooldown before attacking
Additional context
Unrealistic example but if 10 players were all in your reach distance and they all had 1 health killaura and autoclicker would still charge up the cooldown to do maximum damage when it isn't actually needed and this feature would solve that
The text was updated successfully, but these errors were encountered: