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[FEATURE] Autoclicker/Killaura Ignore cooldown if killable #4966

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SuicidalEeper opened this issue Dec 19, 2024 · 2 comments
Open

[FEATURE] Autoclicker/Killaura Ignore cooldown if killable #4966

SuicidalEeper opened this issue Dec 19, 2024 · 2 comments
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🔥 enhancement New feature or request 🌑 nextgen

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@SuicidalEeper
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LiquidBounce Branch

Nextgen

Describe your feature request.

Didn't know what to title this but basically a feature that makes your cooldown progress proportional to how much damage you'd need to kill the enemy in 1 hit. This will be useful to get a last early hit if an enemy is on low life because it won't have to charge up the full cooldown before attacking

Additional context

Unrealistic example but if 10 players were all in your reach distance and they all had 1 health killaura and autoclicker would still charge up the cooldown to do maximum damage when it isn't actually needed and this feature would solve that

@github-actions github-actions bot added 🌑 nextgen 🔥 enhancement New feature or request labels Dec 19, 2024
@MukjepScarlet
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#1714

@SuicidalEeper
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Guess I missed that do I just close and hope it's added or

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Labels
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