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GW2API.h
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#pragma once
#include "Bedrock/BaseLib/BaseLib.h"
#include "Bedrock/Whiteboard/WhiteBoard.h"
#include <thread>
#include <vector>
#include <string>
#include <set>
namespace GW2
{
class Festival
{
public:
std::string name;
std::vector<int> dailyAchievements;
};
struct FestivalData
{
char* name{};
int category{};
bool active{};
};
extern FestivalData festivals[ 6 ];
extern std::vector<Festival> festivalDailies;
class APIKey
{
public:
CString apiKey;
CDictionary< CString, TBOOL > caps;
CString keyName;
CString accountName;
CStringArray charNames;
int worldId = 0;
APIKey() = default;
APIKey( const CString& key );
virtual ~APIKey();
void FetchData();
TBOOL HasCaps( const CString& cap );
CString QueryAPI( char* path );
bool initialized = false;
bool valid = true;
bool beingInitialized = false;
std::thread fetcherThread;
void SetKey( const CString& key );
};
class APIKeyManager
{
bool initialized = false;
public:
enum class Status
{
OK,
Loading,
KeyNotSet,
CouldNotIdentifyAccount,
WaitingForMumbleCharacterName,
AllKeysInvalid
};
CArrayThreadSafe<APIKey*> keys;
APIKey* GetIdentifiedAPIKey();
Status GetStatus();
Status DisplayStatusText( CWBDrawAPI* API, CWBFont* font );
void Initialize();
void RebuildConfigValues();
};
extern APIKeyManager apiKeyManager;
}
CString FetchAPIData( char* path, const CString& apiKey );
CString FetchHTTP( LPCWSTR url, LPCWSTR path );
CString FetchHTTPS( LPCWSTR url, LPCWSTR path );
CString FetchWeb( const CString& url );
bool DownloadFile( const CString& url, CStreamWriterMemory& mem );
void CheckFestivalActive();