What is your general workflow when creating your graphics? #3039
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Try Canva.....They have a nice free version, but I pay for the pro version ($12 month) You can make small sprites or full screens. Use the PNGdec.h library to decode the PNG into an array. I use a fadein/fadeout function (fade the backlight LED) so the user doesn't see the screens being written to the TFT. It's just how I do it. |
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Thanks. So all your menus are pure graphics? Do you do any kind of "button press" highlights? Would it be possible to attach a video showing some of the things you've done? |
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Here you go. Not HQ due to files size limitations. I don't worry about the button "highlights". Just give them all the options on the screen and they'll press the right button... Untitled.video.-.Made.with.Clipchamp.8.mp4 |
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Excellent! Thanks for the feedback. Your screens look great. |
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I'm using this library to help create informational screens and interactive option selections for a personal fun golf app (no animations at this time), and I'm wondering how others are handling their workflow:
Currently I'm just doing a seat of my pants development making sure functionality in the app is working, and thinking that I will improve on the graphics later, but I don't know if that is the most efficient use of my time.
Any other advice is welcome.
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