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menubar.go
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menubar.go
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package main
import (
"fmt"
"runtime"
"strconv"
"time"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/dialog"
"fyne.io/fyne/v2/storage"
"fyne.io/fyne/v2/theme"
"fyne.io/fyne/v2/widget"
"fyne.io/fyne/v2/cmd/fyne_settings/settings"
ilp "github.com/BieHDC/fic/imagelistplayer"
)
type Menubar struct {
imgplayer *ilp.ImagePlayer
selectedfolder string
}
type contextMenuButton struct {
widget.Button
menu *fyne.Menu
}
func (b *contextMenuButton) Tapped(pe *fyne.PointEvent) {
//we add 1unit down so clicking again closes the menu instead of invoking the first action
widget.ShowPopUpMenuAtPosition(b.menu, fyne.CurrentApp().Driver().CanvasForObject(b), pe.AbsolutePosition.AddXY(0, 1))
}
func newContextMenuButton(label string, menu *fyne.Menu) *contextMenuButton {
b := &contextMenuButton{menu: menu}
b.Text = label
b.ExtendBaseWidget(b)
return b
}
func (v *Viewer) makeMenu(a fyne.App, w fyne.Window) fyne.CanvasObject {
setNewFolder := func(lu fyne.ListableURI) {
v.InvalidateImageCache()
v.rootdir = lu
v.refreshFileTree(v.rootdir)
v.filetree.OpenBranch(v.rootdir.String())
v.filetree.ScrollToTop()
v.filetree.Select(v.rootdir.String())
}
openfolder := widget.NewButtonWithIcon("Open Folder", theme.FolderOpenIcon(), func() {
fo := dialog.NewFolderOpen(func(lu fyne.ListableURI, err error) {
if err != nil {
v.setStatus(err.Error())
return
}
if lu == nil {
v.setStatus("opening cancelled")
return
}
setNewFolder(lu)
}, w)
fo.SetLocation(v.rootdir)
fo.Show()
fo.Resize(fo.MinSize().Add(fo.MinSize()))
})
w.SetOnDropped(func(_ fyne.Position, urix []fyne.URI) {
if len(urix) < 1 {
return
}
uri := urix[0]
if uri == nil {
return
}
isDir, _ := storage.CanList(uri)
if !isDir {
parent := parentfromfile(uri)
if parent == nil {
//fmt.Println("cannot open parent for file:", uri.String())
return
}
defer v.imgplayer.SeekToData(uri.String())
uri = parent
}
lu, _ := storage.ListerForURI(uri)
setNewFolder(lu)
})
subfolders := widget.NewCheck("", func(_ bool) {})
threads := newNumEntry() //fixme on save clamp > 0
workers := func() uint {
asuint, err := strconv.Atoi(threads.Text)
if err != nil {
return DefaultSettings.maxworkers
}
return uint(max(1, asuint))
}
maxfilesize := newNumEntry() //fixme on save clamp > 0
filesize := func() uint {
asuint, err := strconv.Atoi(maxfilesize.Text)
if err != nil {
return DefaultSettings.maxfilesize
}
return uint(max(1, asuint))
}
ficsettings := widget.NewForm(
NewFormItemWithHintText("Include Subfolders", subfolders, "Used when selecting a folder"),
NewFormItemWithHintText("Max Worker Threads", threads, "How many threads are loading images"),
NewFormItemWithHintText("Max File Size in MB", maxfilesize, "Do not accidentally load too big images"),
)
resetSettingWidgetsValues := func() {
subfolders.Checked = v.includesubfolders
threads.Text = fmt.Sprintf("%d", v.maxworkers)
maxfilesize.Text = fmt.Sprintf("%d", v.maxfilesize)
}
resetSettingWidgetsValues()
menu := newContextMenuButton("Options", fyne.NewMenu("",
fyne.NewMenuItem("Open Folder", func() { openfolder.Tapped(&fyne.PointEvent{}) }),
fyne.NewMenuItem("Clear Cache", func() {
v.InvalidateImageCache()
runtime.GC()
v.setStatus("Cache has been cleared")
}),
fyne.NewMenuItemSeparator(),
fyne.NewMenuItem("Fic Settings", func() {
dialog.ShowCustomConfirm("Fic Settings", "Save", "Defaults", ficsettings,
func(save bool) {
if save {
v.ApplySettings(workers(), filesize(), subfolders.Checked)
v.SetNewFolder(v.selectedfolder, true, false) //dont seek when the flag is switched
if subfolders.Checked {
v.setStatus("Subfolders will be included")
} else {
v.setStatus("Subfolders will be ignored")
}
} else {
// load the defaults on dismiss
v.LoadDefaults()
resetSettingWidgetsValues()
}
}, w)
}),
fyne.NewMenuItem("Appearance", func() {
w := fyne.CurrentApp().NewWindow("Fyne Settings")
settings := settings.NewSettings().LoadAppearanceScreen(w)
w.SetContent(settings)
minsz := settings.MinSize()
w.Resize(minsz.AddWidthHeight(minsz.Width/3, minsz.Height/2))
w.Show()
}),
))
return menu
}
func (v *Viewer) makeMenubar(a fyne.App, w fyne.Window) fyne.CanvasObject {
prev := widget.NewButtonWithIcon("Previous", theme.NavigateBackIcon(), func() { v.imgplayer.Previous() })
next := widget.NewButtonWithIcon("Next", theme.NavigateNextIcon(), func() { v.imgplayer.Next() })
v.imgplayer.SetOnPlayFunc(func() {
go v.CacheTask(v.filestringsToURI(v.imgplayer.List()),
func(s string, _ bool) {
v.setStatus(s)
}, int64(v.maxworkers), int64(v.maxfilesize))
})
var playpause *widget.Button
playpause = widget.NewButtonWithIcon("Play", theme.MediaPlayIcon(), func() {
if v.imgplayer.PlayPause() {
//is playing
playpause.SetText("Resume")
playpause.SetIcon(theme.MediaPauseIcon())
} else {
//is stopped
playpause.SetText("Play")
playpause.SetIcon(theme.MediaPlayIcon())
}
})
stop := widget.NewButtonWithIcon("Stop", theme.MediaStopIcon(), func() {
go func() {
// do not freeze the ui while we wait for the player to stop
if v.imgplayer.Stop() {
playpause.SetText("Play")
playpause.SetIcon(theme.MediaPlayIcon())
}
}()
})
var precache *widget.Button
precache = widget.NewButtonWithIcon("Cache Folder", theme.MediaRecordIcon(), func() {
if v.IsCaching() {
precache.SetIcon(theme.MediaRecordIcon())
precache.SetText("Start Caching")
//kill caching
go v.CancelCurrentCachetask()
} else {
precache.SetIcon(theme.MediaStopIcon())
precache.SetText("Stop Caching")
go v.CacheTask(v.filestringsToURI(v.imgplayer.List()),
func(s string, done bool) {
v.setStatus(s)
if done {
precache.SetIcon(theme.MediaRecordIcon())
precache.SetText("Start Caching")
}
}, int64(v.maxworkers), int64(v.maxfilesize))
}
})
seeker := widget.NewSlider(0, 0)
seeker.Step = 1
seeker.OnChanged = func(f float64) {
v.imgplayer.SeekTo(int(f))
}
speed := widget.NewSlider(20, 2000)
speed.Step = 5
speed.SetValue(200) //fixme remember from default settings
speedasstring := widget.NewLabel("")
speedasstring.SetText(fmt.Sprintf("%04.0f", speed.Value))
estimatedplaytime := widget.NewLabel("")
estimatedplaytimeupdate := func() {
estimate := (float64(v.imgplayer.Len()) * speed.Value) / 1000
estimatedplaytime.SetText(fmt.Sprintf("%0.2f seconds", estimate))
}
speed.OnChanged = func(f float64) {
estimatedplaytimeupdate()
speedasstring.SetText(fmt.Sprintf("%04.0f", f))
}
v.imgplayer.SetOnFrameFunc(func(index int, data []string, block bool) {
seeker.SetValue(float64(index))
seeker.Refresh()
//we unselect, so we can reclick the folder to display the preview
//luckily a visual highlight remains, otherwise we would need
//a trick to keep it visually highlighed
v.filetree.UnselectAll()
uri, ok := v.filetreedata.Values[data[index]]
if !ok {
v.setStatus(data[index] + " failed: does not exist")
return
}
li := v.filetree.IsBranch(uri.String())
if li {
defer v.displayLoadingScreen("Generating previews")()
v.displayPreview(v.filetreedata.Ids[data[index]])
} else {
err := v.displayImage(uri)
if err != nil {
v.setStatus(data[index] + " failed: " + err.Error())
//move on quicker if the image was not an image
block = false
}
}
v.setFileNumber(index, v.imgplayer.Len())
if block {
time.Sleep(time.Duration(speed.Value) * time.Millisecond)
}
})
v.imgplayer.SetOnDataChangedFunc(func() {
low, high := v.imgplayer.GetSeekerBounds()
seeker.Min = float64(low)
seeker.Max = float64(high)
estimatedplaytimeupdate()
v.filetree.OnSelected(v.selected)
})
ticker := time.NewTicker(5 * time.Second)
go func() {
for {
<-ticker.C
ramusedpercent := v.refreshMemoryUsage()
if ramusedpercent > 80 {
precache.Importance = widget.DangerImportance
} else {
precache.Importance = widget.MediumImportance
}
precache.Refresh()
}
}()
return container.NewVBox(
container.NewBorder(
nil, nil,
container.NewHBox(
v.makeMenu(a, w),
precache,
prev,
next,
playpause,
stop,
speedasstring,
),
estimatedplaytime,
speed,
),
seeker,
)
}
func (v *Viewer) filestringsToURI(files []string) []fyne.URI {
uris := make([]fyne.URI, 0, len(files))
for _, index := range files {
uri, ok := v.filetreedata.Values[index]
if !ok {
continue
}
uris = append(uris, uri)
}
return uris
}
func (v *Viewer) walksubfolder(child string) []string {
result := make([]string, 0, len(v.filetreedata.Ids[child]))
for _, file := range v.filetreedata.Ids[child] {
if len(v.filetreedata.Ids[file]) > 0 {
//folder inside folder
result = append(result, v.walksubfolder(file)...)
continue
}
result = append(result, file)
}
return result
}
func (v *Viewer) SetNewFolder(selectedfolder string, force bool, seek bool) {
if (selectedfolder == v.selectedfolder) && !force {
return
}
v.selectedfolder = selectedfolder
// it is most of the time around the selected folder len
filelist := make([]string, 0, len(v.filetreedata.Ids[v.selectedfolder]))
internaloffset := v.imgplayer.Cursor()
newoffset := 0
for offset, file := range v.filetreedata.Ids[v.selectedfolder] {
clen := len(v.filetreedata.Ids[file])
if v.includesubfolders && clen > 0 {
//is a folder, walk it
subfiles := v.walksubfolder(file)
filelist = append(filelist, subfiles...)
if internaloffset > offset {
newoffset += len(subfiles)
}
continue
}
if clen > 0 {
continue
}
filelist = append(filelist, file)
}
v.imgplayer.SetNewData(filelist)
if seek {
v.imgplayer.SeekTo(newoffset)
}
}