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fic.go
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fic.go
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package main
import (
"flag"
"fmt"
"image/color"
"path/filepath"
"time"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/app"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/storage"
"fyne.io/fyne/v2/widget"
ilp "github.com/BieHDC/fic/imagelistplayer"
md "github.com/BieHDC/fic/mediadata"
)
func main() {
a := app.NewWithID("biehdc.fic.v1") // i do not redeem the standard convention
w := a.NewWindow("Fast Image Cycler")
splash, cancel := makeSplash(a, w)
w.SetContent(splash)
go func() {
w.SetContent(makeMain(a, w))
cancel()
//not sure if this is needed for the garbage collector to wipe the splash out of memory
splash = nil
cancel = nil
}()
w.Show()
a.Run()
}
type Viewer struct {
//general
rootdir fyne.ListableURI
//ui specific
Menubar
Statusbar
Content
//handlers
md.MediaData
//settings
Settings
}
func NewViewer() *Viewer {
v := &Viewer{}
return v
}
func makeSplash(a fyne.App, w fyne.Window) (fyne.CanvasObject, func()) {
// fixme we should do something fancy here
// maybe once the app has a nice icon, we
// should use that
box := canvas.NewRectangle(color.RGBA{255, 0, 0, 255})
box.Resize(fyne.NewSize(30, 30))
box.Move(fyne.NewPos(0, 0))
var anim *fyne.Animation
label := widget.NewLabel("Please wait while the application is starting...")
splash := container.NewCenter(label, container.NewWithoutLayout(box))
anim = canvas.NewPositionAnimation(
label.Position().AddXY(-80, 20), label.Position().AddXY(+80, 20),
600*time.Millisecond, func(p fyne.Position) {
box.Move(p)
box.Refresh()
})
anim.Curve = fyne.AnimationEaseInOut
anim.AutoReverse = true
anim.RepeatCount = fyne.AnimationRepeatForever
anim.Start()
return splash, func() {
//remove animation from run loop
anim.Stop()
//remove all references
splash = nil
anim = nil
box = nil
label = nil
}
}
func makeMain(a fyne.App, w fyne.Window) fyne.CanvasObject {
v := NewViewer()
// Load settings
v.LoadSettings()
w.SetFullScreen(v.fullscreen)
w.Resize(fyne.NewSize(v.winx, v.winy))
w.SetOnClosed(func() {
// save resolution
scale := a.Settings().Scale()
x, y := w.Canvas().Size().Components()
v.SaveSettings(x*scale, y*scale, w.FullScreen())
})
// Point of Interest
// init everything that should be initted before buildup
statusbar := v.makeStatusbar(a, w)
v.initMainContainer()
v.imgplayer = ilp.NewImagePlayer()
// continue as usual
flag.Parse()
var rootdir string
if len(flag.Args()) > 0 {
rootdir = flag.Args()[0]
} else {
rootdir = "."
}
rootdir, err := filepath.Abs(rootdir)
if err != nil {
return container.NewCenter(widget.NewLabel(err.Error()))
}
v.rootdir, _ = stringToListerURI(rootdir)
if v.rootdir == nil {
return container.NewCenter(widget.NewLabel(fmt.Sprintf("bad root dir: %s", rootdir)))
}
// keyboard controls
w.Canvas().SetOnTypedKey(func(ke *fyne.KeyEvent) {
switch ke.Name {
case fyne.KeyEscape:
a.Quit()
case fyne.KeyLeft:
v.imgplayer.Previous()
case fyne.KeyRight:
v.imgplayer.Next()
}
})
content := container.NewHSplit(v.makeLeft(a, w), v.makeViewer(a, w))
content.SetOffset(0.3)
final := container.NewBorder(
v.makeMenubar(a, w),
statusbar,
nil,
nil,
content,
)
// Point of Interest
// things to do after everything has been initialised
// and settings have been restored
v.SetNewFolder(v.rootdir.String(), true, true)
return final
}
func stringToListerURI(dir string) (fyne.ListableURI, error) {
fileuri := storage.NewFileURI(dir)
diruri, err := storage.ListerForURI(fileuri)
if err != nil {
return nil, err
}
return diruri, nil
}