[Design Goals]: Anything that allows for more consistent ways for ghosts to get back into the round. #10423
Labels
Feature Request
Priority: High
Strategic Milestone
A long-term strategic development. PRs completed for issues with this tag will be high-priority.
Triaged
Issues that are exempt from the stale action
Describe the feature request
Ghost events are too inconsistent to be considered proper respawns, and when there are like 8 people dead it will still only respawn 1 for the entire round.
We need more ways for players to spawn as brand new characters when they die and get back into the game so that we don't have to have rules and mechanics that push players away from doing anything that might result in death. Death also just feels bad, since if you wan't to play the game you are now forced to do something else.
I am open to any proposals for this, including super simple changes.
My initial proposal is a consistently timed event system that will fire off every [X] minutes defined in the config (defaults to 20). Ghosts can see the timer on their HUD and when it reaches 0, all ghosts who have asked to respawn will be respawned in some kind of event.
I was thinking events like a shuttle crash that puts survivors on the station, or mercineries spawning, or even soft-antag roles spawning like the mafia if there isn't a lot happening although these will all be up for debate.
It should avoid:
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