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Dropables.txt
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Dropables.txt
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actor RifleDrop
{
Radius 0
Height 0
+THRUACTORS
states
{
Spawn:
TRII A 0
TNT1 A 0 A_Jump(128, "Spawn2")
Goto Spawn1
SPawn1:
TNT1 A 0 A_CustomMissile ("DropedRifle", 20, 0, 0, 2, random (30, 50))
stop
SPawn2:
TNT1 A 0 A_CustomMissile ("DropedRifle2", 20, 0, 180, 2, random (30, 50))
stop
}
}
ACTOR DropedRifle
{
speed 6
radius 16
height 4
Gravity 0.9
damage 0
+THRUACTORS
+MISSILE
+NOTELEPORT
+NOBLOCKMAP
+BLOODLESSIMPACT
+FORCEXYBILLBOARD
+NODAMAGETHRUST
+MOVEWITHSECTOR
+CORPSE
-DONTSPLASH
States
{
Spawn:
TRII A 4
TNT1 A 0 A_ChangeFlag("THRUACTORS", 0)
TRII BCDEFGH 4
Loop
Death:
TNT1 A 0
TNT1 A 0 A_SPawnItem("RifleSpawner")
Stop
}
}
ACTOR DropedRifle2: DropedRifle
{
States
{
Spawn:
TRII H 4
TNT1 A 0 A_ChangeFlag("THRUACTORS", 0)
TRII GFEDCBA 4
Death:
TNT1 A 0
TNT1 A 0 A_SPawnItem("RifleSpawner")
Stop
}
}
actor MP40Drop
{
Radius 0
Height 0
+THRUACTORS
states
{
Spawn:
TRII A 0
TNT1 A 0 A_CustomMissile ("DropedMP40", 20, 0, 0, 2, random (30, 50))
stop
}
}
ACTOR DropedMP40
{
speed 6
radius 16
height 4
Gravity 0.9
damage 0
+THRUACTORS
+MISSILE
+NOTELEPORT
+NOBLOCKMAP
+BLOODLESSIMPACT
+FORCEXYBILLBOARD
+NODAMAGETHRUST
+MOVEWITHSECTOR
+CORPSE
-DONTSPLASH
States
{
Spawn:
MP40 I 4
TNT1 A 0 A_ChangeFlag("THRUACTORS", 0)
MP40 IIIIIIIIIIII 4
Loop
Death:
TNT1 A 0
TNT1 A 0 A_SPawnItem("MP40Spawner")
Stop
}
}