Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Define a proper flowing fluid texture #839

Open
Technici4n opened this issue Aug 20, 2024 · 0 comments
Open

Define a proper flowing fluid texture #839

Technici4n opened this issue Aug 20, 2024 · 0 comments

Comments

@Technici4n
Copy link
Contributor

https://github.com/AztechMC/Modern-Industrialization/blob/1.21.x/src/main/java/aztech/modern_industrialization/fluid/MIFluidType.java#L57 without also defining a tint anywhere for your fluid type then causes mods that try to make use of the texture (for example for mek's filling animation from valves) have the uncolored water texture which looks out of place/wrong as it isn't the same color/look at the top/bottom face

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant