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Hello and apologies if this is a duplicate (I did browse existing discussions 🙂 ).
We attempted to import a basic animated UsdGeomMesh
which resulted in an empty Maya polymesh.
Upon closer inspection, we realized it may be due to its topology (faceVertexCounts and faceVertexIndices) which, while effectively constant, exhibits time samples.
Is there any way around this, besides altering the USD data ?
Could this limitation be lifted in the future ?
Attached to this discussion are two descriptions of the same quick animation:
we get the following results which indicates that only the mesh with a constant, single-valued topology is imported into a complete Maya shape:
importedanim-homogenous_topo.usdashapeexists? Trueshapevertices: [u'world10|geo|fx_oilLampA_fireGeo_geo.vtx[0:449]']
# Error: line 1: Connection not made: 'fx_oilLampA_fireGeo_geoShape.instObjGroups[0]' -> 'set1.dagSetMembers[-1]'. Destination node will not allow the connection. # # Error: line 1: Connection not made: 'fx_oilLampA_fireGeo_geoShape.instObjGroups[0]' -> 'set2.dagSetMembers[-1]'. Destination node will not allow the connection. # importedanim-heterogenous_topo.usdashapeexists? Trueshapevertices: []
Specs
OS & version: CentOS Linux release 7.6.1810 (Core)
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Hello and apologies if this is a duplicate (I did browse existing discussions 🙂 ).
We attempted to import a basic animated
UsdGeomMesh
which resulted in an empty Maya polymesh.
Upon closer inspection, we realized it may be due to its topology (
faceVertexCounts
andfaceVertexIndices
) which, while effectively constant, exhibits time samples.Is there any way around this, besides altering the USD data ?
Could this limitation be lifted in the future ?
Attached to this discussion are two descriptions of the same quick animation:
anim-homogeneous_topology.usda
(constant topology)anim-heterogeneous_topology.usda
(time-sampled, yet unchanging topology)By running the following script:
we get the following results which indicates that only the mesh with a constant, single-valued topology is imported into a complete Maya shape:
Specs
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