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USD Animation file too big #3058

Answered by g-k-s-g-k-s
DGaggio asked this question in Q&A
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There doesn't seem anything too out-of-the-ordinary here. My guess is that you've just got a very dense mesh.

Comparing the file size of an FBX and the USD file is like comparing apples and oranges.

FBX is doesn't by default use point caching, so all it is exporting is the mesh (static), the animated skeleton and the skin weights. FBX also does seem to be very efficient at storing mesh data, which is why the fbx file is only 30 mb.

The USD file is storing this (presumably) very dense mesh and its point positions for every single frame of the animation. Hence the much larger size.

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@DGaggio
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