diff --git a/doc/CHANGELOG.md b/doc/CHANGELOG.md index b812fbbd19..c499d518d3 100644 --- a/doc/CHANGELOG.md +++ b/doc/CHANGELOG.md @@ -1,5 +1,95 @@ # Changelog +## [v0.26.0] - 2023-11-21 + +**Build:** +* Cleanup old unsupported versions from unit tests [#3411](https://github.com/Autodesk/maya-usd/pull/3411) +* Explicitly specify all required export options [#3409](https://github.com/Autodesk/maya-usd/pull/3409) +* Fixing import path for AETemplate [#3408](https://github.com/Autodesk/maya-usd/pull/3408) +* Add test cases for material fanned out file nodes [#3403](https://github.com/Autodesk/maya-usd/pull/3403) +* Explicitly set UpAxis in tests [#3386](https://github.com/Autodesk/maya-usd/pull/3386) +* Remove a print 999 from one unit test [#3381](https://github.com/Autodesk/maya-usd/pull/3381) +* Qt6 archive in Maya devkit was renamed [#3359](https://github.com/Autodesk/maya-usd/pull/3359) +* Add versioning to tests that use UsdSkelPackedJointAnimation [#3318](https://github.com/Autodesk/maya-usd/pull/3318) +* Set purpose on test meshes [#3317](https://github.com/Autodesk/maya-usd/pull/3317) +* MayaUsd: build with Qt directly from Maya devkit/runtime [#3298](https://github.com/Autodesk/maya-usd/pull/3298) +* Adding unit test for AETemplate [#3297](https://github.com/Autodesk/maya-usd/pull/3297) +* Update Scene Indices chain code in maya-usd [#3293](https://github.com/Autodesk/maya-usd/pull/3293) +* Enable MaterialX support in CMake [#3289](https://github.com/Autodesk/maya-usd/pull/3289) + +**Translation Framework:** +* Properly reset the select prim dialog [#3441](https://github.com/Autodesk/maya-usd/pull/3441) +* Make USD Export Options consistent with previous export [#3424](https://github.com/Autodesk/maya-usd/pull/3424) +* Disable Material section when Mesh type is excluded from export [#3421](https://github.com/Autodesk/maya-usd/pull/3421) +* Edit as Maya: + * Fixes Edit As Maya Options Menu Not Showing [#3444](https://github.com/Autodesk/maya-usd/pull/3444) + * Fixes Edit-As-Maya Option Dialog Not Executing Action [#3422](https://github.com/Autodesk/maya-usd/pull/3422) + * Hide frame range in edit-as-Maya options [#3390](https://github.com/Autodesk/maya-usd/pull/3390) + * Fixes Edit As Maya Data Apply Closes OptionDialog [#3382](https://github.com/Autodesk/maya-usd/pull/3382) + * Edit as Maya multiple variants [#3350](https://github.com/Autodesk/maya-usd/pull/3350) + * Fix the issue that "Edit as Maya Data" options dialog overwrites import UI [#3276](https://github.com/Autodesk/maya-usd/pull/3276) + * Added an option box for outliner on edit as Maya Data [#3269](https://github.com/Autodesk/maya-usd/pull/3269) +* Better UI when selecting the proxy shape path [#3383](https://github.com/Autodesk/maya-usd/pull/3383) +* Always use the same folder to load layers [#3380](https://github.com/Autodesk/maya-usd/pull/3380) +* Allow selecting the referenced prim [#3372](https://github.com/Autodesk/maya-usd/pull/3372) +* Fixes unneeded nodes getting exported on materials [#3366](https://github.com/Autodesk/maya-usd/pull/3366) +* Write non-connected uvSet names [#3339](https://github.com/Autodesk/maya-usd/pull/3339) +* Control the Types of Objects to Export [#3338](https://github.com/Autodesk/maya-usd/pull/3338) +* Avoid creating an extra transform when in a prototype [#3315](https://github.com/Autodesk/maya-usd/pull/3315) +* Fix load sub-layer file preview [#3305](https://github.com/Autodesk/maya-usd/pull/3305) +* Fix default prepend/append when no prefs are saved [#3302](https://github.com/Autodesk/maya-usd/pull/3302) + +**Workflow:** +* Fix how stages are updated when saved [#3432](https://github.com/Autodesk/maya-usd/pull/3432) +* Fixes Redo Visibility Visual Update in Outliner [#3428](https://github.com/Autodesk/maya-usd/pull/3428) +* Default Prim: + * Disable the default prim auto-filling [#3427](https://github.com/Autodesk/maya-usd/pull/3427) + * Set a prim as defaultPrim in the stage [#3394](https://github.com/Autodesk/maya-usd/pull/3394) +* Dirty layers don't get saved in Maya files [#3418](https://github.com/Autodesk/maya-usd/pull/3418) [#3402](https://github.com/Autodesk/maya-usd/pull/3402) +* Add support to toggle visibility of multiple prims [#3417](https://github.com/Autodesk/maya-usd/pull/3417) +* Use the same saved folder location as when loading a stage [#3401](https://github.com/Autodesk/maya-usd/pull/3401) +* Prevent root metadata changes when not targeting root [#3398](https://github.com/Autodesk/maya-usd/pull/3398) +* Labeling of Relative settings may need reworded [#3397](https://github.com/Autodesk/maya-usd/pull/3397) +* Fix errors when a USD object has an !invert! xform attribute [#3393](https://github.com/Autodesk/maya-usd/pull/3393) +* Add support to add a relative file dependency on a anonymous layer [#3392](https://github.com/Autodesk/maya-usd/pull/3392) +* Use the outliner menu in the viewport [#3375](https://github.com/Autodesk/maya-usd/pull/3375) +* Enabled Load Payload By Default On Add Payload UI [#3371](https://github.com/Autodesk/maya-usd/pull/3371) +* Add support to add a relative payload/ref on a anonymous layer [#3370](https://github.com/Autodesk/maya-usd/pull/3370) +* Fix reparenting crash [#3364](https://github.com/Autodesk/maya-usd/pull/3364) +* Add Untextured mode selections to user pref [#3361](https://github.com/Autodesk/maya-usd/pull/3361) +* Add support to add a relative sublayer on a anonymous layer [#3353](https://github.com/Autodesk/maya-usd/pull/3353) +* Fixes outliner not refreshing when performing a UsdUndoVisibleCommand [#3345](https://github.com/Autodesk/maya-usd/pull/3345) +* Setup preference section [#3343](https://github.com/Autodesk/maya-usd/pull/3343) +* Properly read the ignore variants flag [#3334](https://github.com/Autodesk/maya-usd/pull/3334) +* Append 1 to new prim name only if not ending with digit [#3331](https://github.com/Autodesk/maya-usd/pull/3331) +* Fix the issue that material assignment disconnected when duplicate count reaches 10 [#3329](https://github.com/Autodesk/maya-usd/pull/3329) +* Support ignoring variants when merging to USD [#3324](https://github.com/Autodesk/maya-usd/pull/3324) +* Fix lost muted anonymous layers [#3320](https://github.com/Autodesk/maya-usd/pull/3320) +* Incremental naming doesn't take zero into consideration [#3309](https://github.com/Autodesk/maya-usd/pull/3309) +* Report correct default soft min/max per type [#3301](https://github.com/Autodesk/maya-usd/pull/3301) +* Make Reference the default for Composition Arc instead of Payload [#3280](https://github.com/Autodesk/maya-usd/pull/3280) [#3327](https://github.com/Autodesk/maya-usd/pull/3327) +* Fixed bad USD/UFE notifications [#3278](https://github.com/Autodesk/maya-usd/pull/3278) + +**Render:** +* Fix GLSL error with unlit surfaces [#3434](https://github.com/Autodesk/maya-usd/pull/3434) +* Renaming internal instancer primvars [#3347](https://github.com/Autodesk/maya-usd/pull/3347) +* Fix for crash on new scene with a USD Stage inside the Maya scene [#3325](https://github.com/Autodesk/maya-usd/pull/3325) +* Add support for MaterialX 1.38.8 [#3323](https://github.com/Autodesk/maya-usd/pull/3323) +* Update topo node list [#3322](https://github.com/Autodesk/maya-usd/pull/3322) +* Fix broken normal maps [#3307](https://github.com/Autodesk/maya-usd/pull/3307) +* Connect Maya Time to USD Imaging SceneIndex [#3296](https://github.com/Autodesk/maya-usd/pull/3296) +* Fix rendering of gltf texture nodes [#3295](https://github.com/Autodesk/maya-usd/pull/3295) +* Use display color when texture mode is disabled [#3272](https://github.com/Autodesk/maya-usd/pull/3272) + +**Documentation:** +* Add documentation for excludeExportTypes [#3420](https://github.com/Autodesk/maya-usd/pull/3420) +* Build.md update for VisualStudio and Ufe versions [#3290](https://github.com/Autodesk/maya-usd/pull/3290) + +**Miscellaneous:** +* Use project folder by default [#3333](https://github.com/Autodesk/maya-usd/pull/3333) +* Make error messages more clear [#3310](https://github.com/Autodesk/maya-usd/pull/3310) +* AE: broken templates on older maya versions [#3306](https://github.com/Autodesk/maya-usd/pull/3306) + ## [v0.25.0] - 2023-10-04 **Build:**