diff --git a/doc/CHANGELOG.md b/doc/CHANGELOG.md index 1e1f218e8f..c19405f4a7 100644 --- a/doc/CHANGELOG.md +++ b/doc/CHANGELOG.md @@ -1,5 +1,55 @@ # Changelog +## [0.8.0] - 2021-02-18 + +**Build:** +* Fixed UFEv2 test failures with USD 20.02 [#1171](https://github.com/Autodesk/maya-usd/pull/1171) +* Set MAYA_APP_DIR for each test, pointing to unique folders. [#1163](https://github.com/Autodesk/maya-usd/pull/1163) +* Disabled OCIOv2 in mtoh tests [#1160](https://github.com/Autodesk/maya-usd/pull/1160) +* Made tests in test/lib/ufe directly runnable and use fixturesUtils [#1144](https://github.com/Autodesk/maya-usd/pull/1144) +* Moved minimum core usd version to v20.02 [#1138](https://github.com/Autodesk/maya-usd/pull/1138) +* Made use of PXR_OVERRIDE_PLUGINPATH_NAME everywhere [#1108](https://github.com/Autodesk/maya-usd/pull/1108) +* Updates for building with latest post-21.02 dev branch commit of core USD [#1099](https://github.com/Autodesk/maya-usd/pull/1099) + +**Translation Framework:** +* Support empty blendshape targets [#1149](https://github.com/Autodesk/maya-usd/pull/1149) +* Fixed load all prims in hierarchy view [#1140](https://github.com/Autodesk/maya-usd/pull/1140) +* Improved support for USD leftHanded mesh [#1139](https://github.com/Autodesk/maya-usd/pull/1139) +* Fixed export menu after expanding animation option [#1133](https://github.com/Autodesk/maya-usd/pull/1133) +* Added support for UV mirroring on UsdUVTexture [#1132](https://github.com/Autodesk/maya-usd/pull/1132) +* Imroved export of skeleton rest-xforms [#1130](https://github.com/Autodesk/maya-usd/pull/1130) +* Use earliest time when exporting without animation [#1127](https://github.com/Autodesk/maya-usd/pull/1127) +* Added error message if unrecognized shadingMode on export [#1110](https://github.com/Autodesk/maya-usd/pull/1110) +* Fixed anonymous layer import [#1086](https://github.com/Autodesk/maya-usd/pull/1086) + +**Workflow:** +* Fixed crash when editing prim on a muted layer [#1172](https://github.com/Autodesk/maya-usd/pull/1172) +* Added workflows to save in-memory edits [#1152](https://github.com/Autodesk/maya-usd/pull/1152) [#1187](https://github.com/Autodesk/maya-usd/pull/1187) +* Removed attributes from AE stage view [#1145](https://github.com/Autodesk/maya-usd/pull/1145) +* Added support for duplicating a proxyShape. [#1142](https://github.com/Autodesk/maya-usd/pull/1142) +* Adopted data model undo framework for attribute undo [#1134](https://github.com/Autodesk/maya-usd/pull/1134) +* Prevent saving layers with anonymous sublayers [#1128](https://github.com/Autodesk/maya-usd/pull/1128) +* Added warning when saving layers on disk [#1121](https://github.com/Autodesk/maya-usd/pull/1121) +* Fixed crash caused by out of date stage map [#1116](https://github.com/Autodesk/maya-usd/pull/1116) +* Fixed crash when fallback stack was having unsupported ops added [#1105](https://github.com/Autodesk/maya-usd/pull/1105) +* Fixed parenting with single matrix xform op stacks [#1102](https://github.com/Autodesk/maya-usd/pull/1102) +* Author kind=group on the UsdPrim created by the group command when its parent is in the model hierarchy [#1094](https://github.com/Autodesk/maya-usd/pull/1094) +* Update edit target when layer removal made it no longer part of the stage [#1156](https://github.com/Autodesk/maya-usd/pull/1156) +* Fixed bounding box cache invalidation when editing USD stage [#1153](https://github.com/Autodesk/maya-usd/pull/1153) +* Handle selection changes during layer muting and variant switch [#1141](https://github.com/Autodesk/maya-usd/pull/1141) +* Fixed crash when removing an invalid layer [#1122](https://github.com/Autodesk/maya-usd/pull/1122) +* Added UFE path handling and utilities to support paths that identify point instances of a PointInstancer [#1027](https://github.com/Autodesk/maya-usd/pull/1027) + +**Render:** +* Fixed crash after re-loading the mtoh plugin [#1159](https://github.com/Autodesk/maya-usd/pull/1159) +* Added compute extents for modified primitives [#1112](https://github.com/Autodesk/maya-usd/pull/1112) +* Fixed drawing of stale data when switching representations [#1100](https://github.com/Autodesk/maya-usd/pull/1100) +* Added hilight dirty state propagation [#1091](https://github.com/Autodesk/maya-usd/pull/1091) +* Implemented viewport selection highlighting of point instances and point instances pick modes [#1119](https://github.com/Autodesk/maya-usd/pull/1119) [#1161](https://github.com/Autodesk/maya-usd/pull/1161) + +**Documentation:** +* Added import/export cmd documentation [#1146](https://github.com/Autodesk/maya-usd/pull/1146) + ## [0.7.0] - 2021-01-20 This release changes to highlight: