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timernatives.cpp
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/**
* vim: set ts=4 :
* =============================================================================
* Left 4 Downtown 2 SourceMod Extension
* Copyright (C) 2010 Michael "ProdigySim" Busby.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "vglobals.h"
enum L4D2CountdownTimers
{
L4D2CT_MobSpawnTimer,
L4D2CT_SmokerSpawnTimer,
L4D2CT_BoomerSpawnTimer,
L4D2CT_HunterSpawnTimer,
L4D2CT_SpitterSpawnTimer,
L4D2CT_JockeySpawnTimer,
L4D2CT_ChargerSpawnTimer,
L4D2CT_VersusStartTimer,
L4D2CT_UpdateMarkersTimer
};
enum L4D2IntervalTimers
{
L4D2IT_SmokerDeathTimer,
L4D2IT_BoomerDeathTimer,
L4D2IT_HunterDeathTimer,
L4D2IT_SpitterDeathTimer,
L4D2IT_JockeyDeathTimer,
L4D2IT_ChargerDeathTimer
};
CountdownTimer * IdToCTimer(int id)
{
if (g_pDirector == NULL)
{
return NULL;
}
CDirector * director = *g_pDirector;
if (director == NULL)
{
return NULL;
}
switch (id)
{
case L4D2CT_MobSpawnTimer:
return &(director->MobSpawnTimer);
case L4D2CT_SmokerSpawnTimer:
return &(director->SmokerSpawnTimer);
case L4D2CT_BoomerSpawnTimer:
return &(director->BoomerSpawnTimer);
case L4D2CT_HunterSpawnTimer:
return &(director->HunterSpawnTimer);
case L4D2CT_SpitterSpawnTimer:
return &(director->SpitterSpawnTimer);
case L4D2CT_JockeySpawnTimer:
return &(director->JockeySpawnTimer);
case L4D2CT_ChargerSpawnTimer:
return &(director->ChargerSpawnTimer);
case L4D2CT_VersusStartTimer:
if(director->VersusModePtr == NULL)
return NULL;
return &((director->VersusModePtr)->VersusStartTimer);
case L4D2CT_UpdateMarkersTimer:
if(director->VersusModePtr == NULL)
return NULL;
return &((director->VersusModePtr)->UpdateMarkersTimer);
default:
return NULL;
}
}
IntervalTimer * IdToITimer(int id)
{
if (g_pDirector == NULL)
{
return NULL;
}
CDirector *director = *g_pDirector;
if (director == NULL)
{
return NULL;
}
switch(id)
{
case L4D2IT_SmokerDeathTimer:
return &(director->m_ClassDeathTimers[ZombieClassType_Smoker]);
case L4D2IT_BoomerDeathTimer:
return &(director->m_ClassDeathTimers[ZombieClassType_Boomer]);
case L4D2IT_HunterDeathTimer:
return &(director->m_ClassDeathTimers[ZombieClassType_Hunter]);
case L4D2IT_SpitterDeathTimer:
return &(director->m_ClassDeathTimers[ZombieClassType_Spitter]);
case L4D2IT_JockeyDeathTimer:
return &(director->m_ClassDeathTimers[ZombieClassType_Jockey]);
case L4D2IT_ChargerDeathTimer:
return &(director->m_ClassDeathTimers[ZombieClassType_Charger]);
default:
return NULL;
}
}
/*************************************
CountdownTimer Natives
***********************************/
// native L4D2_CTimerReset(L4D2CountdownTimer:timer);
cell_t L4D2_CTimerReset(IPluginContext *pContext, const cell_t *params)
{
CountdownTimer * myTimer = IdToCTimer(params[1]);
if(myTimer == NULL)
{
return pContext->ThrowNativeError("Invalid timer index or timer unavailable");
}
myTimer->Reset();
return 0;
}
// native L4D2_CTimerStart(L4D2CountdownTimer:timer, Float:duration);
cell_t L4D2_CTimerStart(IPluginContext *pContext, const cell_t *params)
{
CountdownTimer * myTimer = IdToCTimer(params[1]);
if(myTimer == NULL)
{
return pContext->ThrowNativeError("Invalid timer index or timer unavailable");
}
myTimer->Start(sp_ctof(params[2]));
return 0;
}
// native L4D2_CTimerInvalidate(L4D2CountdownTimer:timer);
cell_t L4D2_CTimerInvalidate(IPluginContext *pContext, const cell_t *params)
{
CountdownTimer * myTimer = IdToCTimer(params[1]);
if(myTimer == NULL)
{
return pContext->ThrowNativeError("Invalid timer index or timer unavailable");
}
myTimer->Invalidate();
return 0;
}
// native bool:L4D2_CTimerHasStarted(L4D2CountdownTimer:timer);
cell_t L4D2_CTimerHasStarted(IPluginContext *pContext, const cell_t *params)
{
CountdownTimer * myTimer = IdToCTimer(params[1]);
if(myTimer == NULL)
{
return pContext->ThrowNativeError("Invalid timer index or timer unavailable");
}
return myTimer->HasStarted();
}
// native bool:L4D2_CTimerIsElapsed(L4D2CountdownTimer:timer);
cell_t L4D2_CTimerIsElapsed(IPluginContext *pContext, const cell_t *params)
{
CountdownTimer * myTimer = IdToCTimer(params[1]);
if(myTimer == NULL)
{
return pContext->ThrowNativeError("Invalid timer index or timer unavailable");
}
return myTimer->IsElapsed();
}
// native Float:L4D2_CTimerGetElapsedTime(L4D2CountdownTimer:timer);
cell_t L4D2_CTimerGetElapsedTime(IPluginContext *pContext, const cell_t *params)
{
CountdownTimer * myTimer = IdToCTimer(params[1]);
if(myTimer == NULL)
{
return pContext->ThrowNativeError("Invalid timer index or timer unavailable");
}
return sp_ftoc(myTimer->GetElapsedTime());
}
// native Float:L4D2_CTimerGetRemainingTime(L4D2CountdownTimer:timer);
cell_t L4D2_CTimerGetRemainingTime(IPluginContext *pContext, const cell_t *params)
{
CountdownTimer * myTimer = IdToCTimer(params[1]);
if(myTimer == NULL)
{
return pContext->ThrowNativeError("Invalid timer index or timer unavailable");
}
return sp_ftoc(myTimer->GetRemainingTime());
}
// native Float:L4D2_CTimerGetCountdownDuration(L4D2CountdownTimer:timer);
cell_t L4D2_CTimerGetCountdownDuration(IPluginContext *pContext, const cell_t *params)
{
CountdownTimer * myTimer = IdToCTimer(params[1]);
if(myTimer == NULL)
{
return pContext->ThrowNativeError("Invalid timer index or timer unavailable");
}
return sp_ftoc(myTimer->GetCountdownDuration());
}
/*************************************
IntervalTimer Natives
***********************************/
// native L4D2_ITimerStart(L4D2IntervalTimer:timer);
cell_t L4D2_ITimerStart(IPluginContext *pContext, const cell_t *params)
{
IntervalTimer * myTimer = IdToITimer(params[1]);
if(myTimer == NULL)
{
return pContext->ThrowNativeError("Invalid timer index or timer unavailable");
}
myTimer->Start();
return 0;
}
// native L4D2_ITimerInvalidate(L4D2IntervalTimer:timer);
cell_t L4D2_ITimerInvalidate(IPluginContext *pContext, const cell_t *params)
{
IntervalTimer * myTimer = IdToITimer(params[1]);
if(myTimer == NULL)
{
return pContext->ThrowNativeError("Invalid timer index or timer unavailable");
}
myTimer->Invalidate();
return 0;
}
// native bool:L4D2_ITimerHasStarted(L4D2IntervalTimer:timer);
cell_t L4D2_ITimerHasStarted(IPluginContext *pContext, const cell_t *params)
{
IntervalTimer * myTimer = IdToITimer(params[1]);
if(myTimer == NULL)
{
return pContext->ThrowNativeError("Invalid timer index or timer unavailable");
}
return myTimer->HasStarted();
}
// native Float:L4D2_ITimerGetElapsedTime(L4D2IntervalTimer:timer);
cell_t L4D2_ITimerGetElapsedTime(IPluginContext *pContext, const cell_t *params)
{
IntervalTimer * myTimer = IdToITimer(params[1]);
if(myTimer == NULL)
{
return pContext->ThrowNativeError("Invalid timer index or timer unavailable");
}
return sp_ftoc(myTimer->GetElapsedTime());
}
sp_nativeinfo_t g_L4DoTimerNatives[] =
{
{"L4D2_CTimerReset", L4D2_CTimerReset},
{"L4D2_CTimerStart", L4D2_CTimerStart},
{"L4D2_CTimerInvalidate", L4D2_CTimerInvalidate},
{"L4D2_CTimerHasStarted", L4D2_CTimerHasStarted},
{"L4D2_CTimerIsElapsed", L4D2_CTimerIsElapsed},
{"L4D2_CTimerGetElapsedTime", L4D2_CTimerGetElapsedTime},
{"L4D2_CTimerGetRemainingTime", L4D2_CTimerGetRemainingTime},
{"L4D2_CTimerGetCountdownDuration", L4D2_CTimerGetCountdownDuration},
{"L4D2_ITimerStart", L4D2_ITimerStart},
{"L4D2_ITimerInvalidate", L4D2_ITimerInvalidate},
{"L4D2_ITimerHasStarted", L4D2_ITimerHasStarted},
{"L4D2_ITimerGetElapsedTime", L4D2_ITimerGetElapsedTime},
{NULL, NULL}
};