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extension.h
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/**
* vim: set ts=4 :
* =============================================================================
* Left 4 Downtown SourceMod Extension
* Copyright (C) 2009-2011 Downtown1, ProdigySim; 2012-2015 Visor
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
#define _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
#ifdef _DEBUG
#define L4D_DEBUG_LOG(...) g_pSM->LogMessage(myself, __VA_ARGS__)
#else
#define L4D_DEBUG_LOG(...)
#endif
/**
* @file extension.h
* @brief Sample extension code header.
*/
#include "smsdk_ext.h"
#include <IBinTools.h>
#include <ISDKTools.h>
#include <iserver.h>
#include <convar.h>
#include <icvar.h>
#include <icommandline.h>
#include <iclient.h>
/**
* @brief Sample implementation of the SDK Extension.
* Note: Uncomment one of the pre-defined virtual functions in order to use it.
*/
class Left4Downtown :
public SDKExtension,
public IClientListener,
public ICommandTargetProcessor
{
public:
/**
* @brief This is called after the initial loading sequence has been processed.
*
* @param error Error message buffer.
* @param maxlength Size of error message buffer.
* @param late Whether or not the module was loaded after map load.
* @return True to succeed loading, false to fail.
*/
virtual bool SDK_OnLoad(char *error, size_t maxlength, bool late);
/**
* @brief This is called right before the extension is unloaded.
*/
virtual void SDK_OnUnload();
/**
* @brief This is called once all known extensions have been loaded.
* Note: It is is a good idea to add natives here, if any are provided.
*/
virtual void SDK_OnAllLoaded();
/**
* @brief Called when the pause state is changed.
*/
//virtual void SDK_OnPauseChange(bool paused);
/**
* @brief this is called when Core wants to know if your extension is working.
*
* @param error Error message buffer.
* @param maxlength Size of error message buffer.
* @return True if working, false otherwise.
*/
//virtual bool QueryRunning(char *error, size_t maxlength);
public:
#if defined SMEXT_CONF_METAMOD
/**
* @brief Called when Metamod is attached, before the extension version is called.
*
* @param error Error buffer.
* @param maxlength Maximum size of error buffer.
* @param late Whether or not Metamod considers this a late load.
* @return True to succeed, false to fail.
*/
virtual bool SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlength, bool late);
/**
* @brief Called when Metamod is detaching, after the extension version is called.
* NOTE: By default this is blocked unless sent from SourceMod.
*
* @param error Error buffer.
* @param maxlength Maximum size of error buffer.
* @return True to succeed, false to fail.
*/
//virtual bool SDK_OnMetamodUnload(char *error, size_t maxlength);
/**
* @brief Called when Metamod's pause state is changing.
* NOTE: By default this is blocked unless sent from SourceMod.
*
* @param paused Pause state being set.
* @param error Error buffer.
* @param maxlength Maximum size of error buffer.
* @return True to succeed, false to fail.
*/
//virtual bool SDK_OnMetamodPauseChange(bool paused, char *error, size_t maxlength);
#endif
#ifdef USE_PLAYERSLOTS_PATCHES
/**
* @brief Called when the server is activated.
*/
virtual void OnServerActivated(int max_clients);
#endif
public: //ICommandTargetProcessor
bool ProcessCommandTarget(cmd_target_info_t *info);
};
extern IForward *g_pFwdOnSpawnSpecial;
extern IForward *g_pFwdOnSpawnTank;
extern IForward *g_pFwdOnSpawnWitch;
extern IForward *g_pFwdOnSpawnWitchBride;
extern IForward *g_pFwdOnClearTeamScores;
extern IForward *g_pFwdOnSetCampaignScores;
extern IForward *g_pFwdOnFirstSurvivorLeftSafeArea;
extern IForward *g_pFwdOnGetScriptValueInt;
extern IForward *g_pFwdOnGetScriptValueFloat;
extern IForward *g_pFwdOnGetScriptValueString;
extern IForward *g_pFwdOnTryOfferingTankBot;
extern IForward *g_pFwdOnMobRushStart;
extern IForward *g_pFwdOnSpawnITMob;
extern IForward *g_pFwdOnSpawnMob;
extern IForward *g_pFwdOnShovedBySurvivor;
extern IForward *g_pFwdOnGetCrouchTopSpeed;
extern IForward *g_pFwdOnGetRunTopSpeed;
extern IForward *g_pFwdOnGetWalkTopSpeed;
extern IForward *g_pFwdOnHasConfigurableDifficulty;
extern IForward *g_pFwdOnGetSurvivorSet;
extern IForward *g_pFwdOnFastGetSurvivorSet;
extern IForward *g_pFwdOnGetMissionVersusBossSpawning;
extern IForward *g_pFwdOnCThrowActivate;
extern IForward *g_pFwdOnStartMeleeSwing;
extern IForward *g_pFwdOnReplaceTank;
extern IForward *g_pFwdOnUseHealingItems;
extern IForward *g_pFwdOnFindScavengeItem;
extern IForward *g_pFwdOnSendInRescueVehicle;
extern IForward *g_pFwdOnChangeFinaleStage;
extern IForward *g_pFwdOnEndVersusModeRound;
extern IForward *g_pFwdOnEndVersusModeRound_Post;
extern IForward *g_pFwdOnSelectTankAttack;
extern IForward *g_pFwdOnRevived;
extern IForward *g_pFwdOnWaterMove;
extern IForward *g_pFwdOnPlayerStagger;
extern IForward *g_pFwdOnTerrorWeaponHit;
extern IForward *g_pFwdAddonsDisabler;
extern IForward *g_pFwdOnShovedByPounceLanding;
extern IForward *g_pFwdOnChooseVictim;
extern bool g_bRoundEnd;
extern ConVar g_UnlockMelees;
extern IBinTools *g_pBinTools;
extern IServer *g_pServer; //pointer to CBaseServer
extern ISDKTools *g_pSDKTools;
extern IGameConfig *g_pGameConf;
extern IGameConfig *g_pGameConfSDKTools;
/* Interfaces from engine or gamedll */
extern IServerGameEnts *gameents;
extern ICvar *icvar;
extern IServer *iserver;
extern CGlobalVars *gpGlobals;
/* Interfaces from SourceMod */
#include "compat_wrappers.h"
#endif // _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_