Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Certain games crash Medlaunch if I try to select them after an update #215

Open
ghost opened this issue Apr 21, 2018 · 1 comment
Open

Comments

@ghost
Copy link

ghost commented Apr 21, 2018

******************** Exception detail - 21.04.2018 11:01:19 - ********************

HResult: -2146233066
HelpLink:
Message: TimeSpan overflowed because the duration is too long.
Source: mscorlib
StackTrace: at System.TimeSpan.Interval(Double value, Int32 scale)
at System.TimeSpan.FromMinutes(Double value)
at MedLaunch.Classes.GamesLibraryVisualHandler.FormatMinutesToString(Double minutes)
at MedLaunch.Classes.GamesLibraryVisualHandler.<>c__DisplayClass3_0.b__0()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)


******************** Exception detail - 21.04.2018 11:01:19 - ********************

HResult: -2146233066
HelpLink:
Message: TimeSpan overflowed because the duration is too long.
Source: mscorlib
StackTrace: at System.TimeSpan.Interval(Double value, Int32 scale)
at System.TimeSpan.FromMinutes(Double value)
at MedLaunch.Classes.GamesLibraryVisualHandler.FormatMinutesToString(Double minutes)
at MedLaunch.Classes.GamesLibraryVisualHandler.<>c__DisplayClass3_0.b__0()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at System.Windows.Application.Run()
at MedLaunch.App.Main()


MedLaunch freezes once I click on them and then crashes shortly after. They all worked fine before I've updated to the latest version.

I used to have the same problem before with a previous update. The only solution was to delete and re-scrape all of my games.

@Asnivor
Copy link
Owner

Asnivor commented May 3, 2018

This should now be sorted in the latest dev build

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant