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Having issues with Artemis Engine in Textractor x64 #1335

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iRyuushi opened this issue Sep 26, 2024 · 3 comments
Open

Having issues with Artemis Engine in Textractor x64 #1335

iRyuushi opened this issue Sep 26, 2024 · 3 comments

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@iRyuushi
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Hello, i'm having issues with games that need to use Textractor x64 with Artemis Engine. Last month i had a problem (solved) to play a game from Azarashi Soft (Boku to Kanojo no Kojin Lesson 2) that uses Artemis Engine. I was going to use x86 like normal, but it said that it only would work if i used x64 instead, but now i had the same problem with Amanatsu+, that was released last month. How can i solve this problem? Thank you very much in advance.
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@Chenx221
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@iRyuushi
Most games that use the Artemis Engine now are 64-bit. You must use Textractor x64 instead of the x86 version.
Also, regarding h-code, please refer to this issue: #1332 (comment)

@iRyuushi
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@Chenx221 thank you very much, with the h-code i could get the text extracted. But i saw now that the DeepL translator isn't working, so can't even use it. Thanks anyway.

@storycoolbro
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you can still use other translators like google or bing. google's actually not as bad as it used to be just once in a while it throws a curveball of a translation at you

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