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I can't seem to replicate it, though I can see it crashes when trying to check the file directory string in sys_strcasecmp during the redone debug level select. Now that I think about it I should excluse crash screen textures so they don't use EXTERNAL_DATA.
Anyways, what are your make flags and which directory are you running the game on?
Are you loading any custom files or just vanilla? The addition of NOEXTRACT=1 could be due to an asset not found (but then a missing texture would render instead of crashing, strange...)
Pressing LT/RT when at the title screen seems to cause a crash when External Data is enabled.
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