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This repository has been archived by the owner on Oct 30, 2023. It is now read-only.
- Coming along nicely, common fixed function... functions, implemented
- Textures
- Framebuffer Objects
- Shader Objects
- In Progress
- Vertex Array/Buffer Objects
- Test programs for different features
- find command line program to rasterize svg for test texture
+ add test.py to setup.py # not sure if complete/done correctly
- licensing!
? How to handle mapping between OpenGL/C's types and python's types? For instance a python float maps to an OpenGL/C double, however that (no pun intended) doubles the storage/bandwidth used. I would like to choose a default and create a sane method for overriding these mappings.