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math.js
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math.js
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class Vec2
{
x;
y;
length; // precompute for optimisation
constructor( x, y )
{
this.x = x;
this.y = y;
this.length = Math.sqrt( this.x**2 + this.y**2 );
}
addVec( other )
{
return new Vec2(
this.x + other.x,
this.y + other.y
);
}
addScalar( x, y )
{
return new Vec2(
this.x + x,
this.y + y
);
}
subVec( other )
{
return new Vec2(
this.x - other.x,
this.y - other.y
);
}
subScalar( x, y )
{
return new Vec2(
this.x - x,
this.y - y
);
}
multVec( other )
{
return new Vec2(
this.x * other.x,
this.y * other.y
);
}
multScalar( s )
{
return new Vec2(
this.x * s,
this.y * s
);
}
divideScalar( s )
{
return new Vec2(
this.x / s,
this.y / s
);
}
dot( other )
{
return (this.x * other.x) + (this.y * other.y);
}
angleFrom( other )
{
return Math.acos( this.dot( other ) / (this.length * other.length ) );
}
magnitude()
{
return this.length;
}
normalise()
{
if ( this.length == 0 ) return new Vec2( 0, 0 );
else return new Vec2(
this.x / this.length,
this.y / this.length
);
}
inverseX()
{
return new Vec2(
-this.x,
this.y
)
}
inverseY()
{
return new Vec2(
this.x,
-this.y
)
}
convertPos()
{
return new Vec2(
halfW + this.x,
halfH - this.y
);
}
toString()
{
return `(${this.x}, ${this.y})`;
}
}