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sprite_factory.py
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sprite_factory.py
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# MIT License
# Copyright (c) 2023, Stefan Hueneke
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
from sprite import Sprite
import random
class SpriteFactory:
def __init__(self, sprites: list = None):
if sprites is None:
self._sprites: list = []
else:
self._sprites: list = sprites
self._previous_sprite: Sprite = None
def add_sprite(self, sprite: Sprite) -> None:
self._sprites.append(sprite)
def get_random_sprite(self) -> Sprite:
sprite: Sprite = random.choice(self._sprites)
if self._previous_sprite is not None and sprite.get_id() is self._previous_sprite.get_id():
self.get_random_sprite()
self._previous_sprite = sprite
return sprite