This page provides instructions for building astcenc
from the sources in
this repository.
Builds must use CMake 3.15 or higher as the build system generator. The examples on this page show how to use it to generate build systems for NMake (Windows) and Make (Linux and macOS), but CMake supports other build system backends.
Builds for Windows are tested with CMake 3.17, and Visual Studio 2019 or newer.
To use CMake you must first configure the build. Create a build directory in
the root of the astcenc
checkout, and then run cmake
inside that directory
to generate the build system.
# Create a build directory
mkdir build
cd build
# Configure your build of choice, for example:
# x86-64 using a Visual Studio solution
cmake -G "Visual Studio 16 2019" -T ClangCL -DCMAKE_INSTALL_PREFIX=..\ ^
-DASTCENC_ISA_AVX2=ON -DASTCENC_ISA_SSE41=ON -DASTCENC_ISA_SSE2=ON ..
# x86-64 using NMake
cmake -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=..\ ^
-DASTCENC_ISA_AVX2=ON -DASTCENC_ISA_SSE41=ON -DASTCENC_ISA_SSE2=ON ..
A single CMake configure can build multiple binaries for a single target CPU architecture, for example building x64 for both SSE2 and AVX2. Each binary name will include the build variant as a postfix. It is possible to build any set of the supported SIMD variants by enabling only the ones you require.
Using the Visual Studio Clang-CL LLVM toolchain (-T ClangCL
) is optional but
produces significantly faster binaries than the default toolchain. The C++ LLVM
toolchain component must be installed via the Visual Studio installer.
Once you have configured the build you can use NMake to compile the project from your build dir, and install to your target install directory.
# Run a build and install build outputs in `${CMAKE_INSTALL_PREFIX}/bin/`
cd build
nmake install
Builds for macOS and Linux are tested with CMake 3.17, and clang++ 9.0 or newer.
Compiling using g++ is supported, but clang++ builds are faster by ~15%.
To use CMake you must first configure the build. Create a build directory
in the root of the astcenc checkout, and then run cmake
inside that directory
to generate the build system.
# Select your compiler (clang++ recommended, but g++ works)
export CXX=clang++
# Create a build directory
mkdir build
cd build
# Configure your build of choice, for example:
# Arm arch64
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../ \
-DASTCENC_ISA_NEON=ON ..
# x86-64
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../ \
-DASTCENC_ISA_AVX2=ON -DASTCENC_ISA_SSE41=ON -DASTCENC_ISA_SSE2=ON ..
# macOS universal binary build
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../ ..
A single CMake configure can build multiple binaries for a single target CPU architecture, for example building x64 for both SSE2 and AVX2. Each binary name will include the build variant as a postfix. It is possible to build any set of the supported SIMD variants by enabling only the ones you require.
For macOS, we additionally support the ability to build a universal binary.
This build includes SSE4.1 (x86_64
), AVX2 (x86_64h
), and NEON (arm64
)
build slices in a single output binary. The OS will select the correct variant
to run for the machine being used. This is the default build target for a macOS
build, but single-target binaries can still be built by setting
-DASTCENC_UNIVERSAL_BINARY=OFF
and then manually selecting the specific ISA
variants that are required.
Once you have configured the build you can use Make to compile the project from your build dir, and install to your target install directory.
# Run a build and install build outputs in `${CMAKE_INSTALL_PREFIX}/bin/`
# for executable binaries and `${CMAKE_INSTALL_PREFIX}/lib/` for libraries
cd build
make install -j16
Builds for macOS and Linux are tested with CMake 3.17, and XCode 14.0 or newer.
To use CMake you must first configure the build. Create a build directory
in the root of the astcenc checkout, and then run cmake
inside that directory
to generate the build system.
# Create a build directory
mkdir build
cd build
# Configure a universal build
cmake -G Xcode -DCMAKE_INSTALL_PREFIX=../ ..
Once you have configured the build you can use CMake to compile the project from your build dir, and install to your target install directory.
cmake --build . --config Release
# Optionally install the binaries to the installation directory
cmake --install . --config Release
For codec developers and power users there are a number of useful features in the build system.
We support and test the following CMAKE_BUILD_TYPE
options.
Value | Description |
---|---|
Release | Optimized release build |
RelWithDebInfo | Optimized release build with debug info |
Debug | Unoptimized debug build with debug info |
Note that optimized release builds are compiled with link-time optimization, which can make profiling more challenging ...
We support building the core library as a shared object by setting the CMake
option -DASTCENC_SHAREDLIB=ON
at configure time. For macOS build targets the
shared library supports the same universal build configuration as the command
line utility.
Note that the command line tool is always statically linked; the shared objects are an extra build output that are not currently used by the command line tool.
All normal builds will support all ASTC block sizes, including the worst case
6x6x6 3D block size (216 texels per block). Compressor memory footprint and
performance can be improved by limiting the block sizes supported in the build
by adding -DASTCENC_BLOCK_MAX_TEXELS=<texel_count>
to to CMake command line
when configuring. Legal block sizes that are unavailable in a restricted build
will return the error ASTCENC_ERR_NOT_IMPLEMENTED
during context creation.
All normal builds are designed to be invariant, so any build from the same git
revision will produce bit-identical results for all compilers and CPU
architectures. To achieve this we sacrifice some performance, so if this is
not required you can specify -DASTCENC_INVARIANCE=OFF
to enable additional
optimizations. This has most benefit for AVX2 builds where we are able to
enable use of the FMA instruction set extensions.
All normal builds will use SIMD accelerated code paths using intrinsics, as all supported target architectures (x86 and arm64) guarantee SIMD availability. For development purposes it is possible to build an intrinsic-free build which uses no explicit SIMD acceleration (the compiler may still auto-vectorize).
To enable this binary variant add -DASTCENC_ISA_NONE=ON
to the CMake command
line when configuring. It is NOT recommended to use this for production; it is
significantly slower than the vectorized SIMD builds.
On many x86 microarchitectures the native AVX gather instructions are slower
than simply performing manual scalar loads and combining the results. Gathers
are enabled by default, but can be disabled by setting the CMake option
-DASTCENC_X86_GATHERS=OFF
on the command line when configuring.
Note that we have seen mixed results when compiling the scalar fallback path, so we would recommend testing which option works best for the compiler and microarchitecture pairing that you are targeting.
We support building unit tests. These use the googletest
framework, which is
pulled in though a git submodule. On first use, you must fetch the submodule
dependency:
git submodule init
git submodule update
To build unit tests add -DASTCENC_UNITTEST=ON
to the CMake command line when
configuring.
To run unit tests use the CMake ctest
utility from your build directory after
you have built the tests.
cd build
ctest --verbose
We support building with sanitizers on Linux and macOS when using Clang.
To build binaries with ASAN checking enabled add -DASTCENC_ASAN=ON
to the
CMake command line when configuring.
To build binaries with UBSAN checking enabled add -DASTCENC_UBSAN=ON
to the
CMake command line when configuring.
Builds of the command line utility for Android are not officially supported, but can be a useful development build for testing on e.g. different Arm CPU microarchitectures.
The build script below shows one possible route to building the command line tool for Android. Once
built the application can be pushed to e.g. /data/local/tmp
and executed from an Android shell
terminal over adb
.
ANDROID_ABI=arm64-v8a
ANDROID_NDK=/work/tools/android/ndk/22.1.7171670
BUILD_TYPE=RelWithDebInfo
BUILD_DIR=build
mkdir -p ${BUILD_DIR}
cd ${BUILD_DIR}
cmake \
-DCMAKE_INSTALL_PREFIX=./ \
-DCMAKE_BUILD_TYPE=${BUILD_TYPE} \
-DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK}/build/cmake/android.toolchain.cmake \
-DANDROID_ABI=${ANDROID_ABI} \
-DANDROID_ARM_NEON=ON \
-DANDROID_PLATFORM=android-21 \
-DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang \
-DANDROID_TOOLCHAIN=clang \
-DANDROID_STL=c++_static \
-DARCH=aarch64 \
-DASTCENC_ISA_NEON=ON \
..
make -j16
We support building a release bundle of all enabled binary configurations in
the current CMake configuration using the package
build target
Configure CMake with:
-DASTCENC_PACAKGE=<arch>
to set the package architecture/variant name used to name the package archive (not set by default).
# Run a build and package build outputs in `./astcenc-<ver>-<os>-<arch>.<fmt>`
cd build
make package -j16
Windows packages will use the .zip
format, other packages will use the
.tar.gz
format.
The core codec of astcenc
is built as a library, and so can be easily
integrated into other projects using CMake. An example of the CMake integration
and the codec API usage can be found in the ./Utils/Example
directory in the
repository. See the Example Readme for more
details.
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