You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Is your feature request related to a problem? Please describe.
Currently, water / lava can flow out of a hitbox of a ship. So allow us to turn it off. This feature will prevent ships being stuck, as well as prevent certain ships from griefing other ships by dropping water or lava on them.
Describe the solution you'd like
Utilize fluidLevelChangeEvent (not sure if this is good for 1.13 but I know 1.19 is ok) to check if the fluid on event is out of the hitbox of a ship. Once the ship translates, then the water should probably disappear. Though that's going to be harder to implement.
The text was updated successfully, but these errors were encountered:
Well currently, I can just drop water from my ship using a dispenser system onto other ships so I can completely disable it. The workaround for this currently is to make ships go through water, which isn't a problem for my server but for a server with some water it would mean all airships are submersible.
I thought this problem was water flowing out of a craft's hitbox (like the intent of the above function), not a dispenser dispensing water outside of the hitbox. The second is much harder to detect.
Is your feature request related to a problem? Please describe.
Currently, water / lava can flow out of a hitbox of a ship. So allow us to turn it off. This feature will prevent ships being stuck, as well as prevent certain ships from griefing other ships by dropping water or lava on them.
Describe the solution you'd like
Utilize fluidLevelChangeEvent (not sure if this is good for 1.13 but I know 1.19 is ok) to check if the fluid on event is out of the hitbox of a ship. Once the ship translates, then the water should probably disappear. Though that's going to be harder to implement.
The text was updated successfully, but these errors were encountered: