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xdg.hpp
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xdg.hpp
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/*
* Copyright © 2020 Danilo Spinella <[email protected]>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#include <algorithm>
#include <filesystem>
#include <optional>
#include <set>
#include <string>
#include <vector>
#include <unistd.h>
namespace xdg {
class BaseDirectoryException : public std::exception {
public:
explicit BaseDirectoryException(std::string msg) : msg_(std::move(msg)) {}
[[nodiscard]] auto what() const noexcept -> const char * override {
return msg_.c_str();
}
[[nodiscard]] auto msg() const noexcept -> std::string { return msg_; }
private:
const std::string msg_;
};
class BaseDirectories {
public:
BaseDirectories() {
const char *home_env = getenv("HOME");
if (home_env == nullptr) {
throw BaseDirectoryException("$HOME must be set");
}
home_ = std::filesystem::path{home_env};
data_home_ = GetAbsolutePathFromEnvOrDefault(
"XDG_DATA_HOME", home_ / ".local" / "share");
config_home_ = GetAbsolutePathFromEnvOrDefault("XDG_CONFIG_HOME",
home_ / ".config");
data_ = GetPathsFromEnvOrDefault("XDG_DATA_DIRS",
std::vector<std::filesystem::path>{
"/usr/local/share", "/usr/share"});
config_ = GetPathsFromEnvOrDefault(
"XDG_CONFIG_DIRS", std::vector<std::filesystem::path>{"/etc/xdg"});
cache_home_ =
GetAbsolutePathFromEnvOrDefault("XDG_CACHE_HOME", home_ / ".cache");
SetRuntimeDir();
}
static auto GetInstance() -> BaseDirectories & {
static BaseDirectories dirs;
return dirs;
}
[[nodiscard]] auto DataHome() -> const std::filesystem::path & {
return data_home_;
}
[[nodiscard]] auto ConfigHome() -> const std::filesystem::path & {
return config_home_;
}
[[nodiscard]] auto Data() -> const std::vector<std::filesystem::path> & {
return data_;
}
[[nodiscard]] auto Config() -> const std::vector<std::filesystem::path> & {
return config_;
}
[[nodiscard]] auto CacheHome() -> const std::filesystem::path & {
return cache_home_;
}
[[nodiscard]] auto Runtime()
-> const std::optional<std::filesystem::path> & {
return runtime_;
}
private:
void SetRuntimeDir() {
const char *runtime_env = getenv("XDG_RUNTIME_DIR");
if (runtime_env != nullptr) {
std::filesystem::path runtime_dir{runtime_env};
if (runtime_dir.is_absolute()) {
if (!std::filesystem::exists(runtime_dir)) {
throw BaseDirectoryException(
"$XDG_RUNTIME_DIR must exist on the system");
}
auto runtime_dir_perms =
std::filesystem::status(runtime_dir).permissions();
using perms = std::filesystem::perms;
// Check XDG_RUNTIME_DIR permissions are 0700
if (((runtime_dir_perms & perms::owner_all) == perms::none) ||
((runtime_dir_perms & perms::group_all) != perms::none) ||
((runtime_dir_perms & perms::others_all) != perms::none)) {
throw BaseDirectoryException(
"$XDG_RUNTIME_DIR must have 0700 as permissions");
}
runtime_.emplace(runtime_dir);
}
}
}
static auto
GetAbsolutePathFromEnvOrDefault(const char *env_name,
std::filesystem::path &&default_path)
-> std::filesystem::path {
const char *env_var = getenv(env_name);
if (env_var == nullptr) {
return std::move(default_path);
}
auto path = std::filesystem::path{env_var};
if (!path.is_absolute()) {
return std::move(default_path);
}
return path;
}
static auto
GetPathsFromEnvOrDefault(const char *env_name,
std::vector<std::filesystem::path> &&default_paths)
-> std::vector<std::filesystem::path> {
auto *env = getenv(env_name);
if (env == nullptr) {
return std::move(default_paths);
}
std::string paths{env};
std::vector<std::filesystem::path> dirs{};
size_t start = 0;
size_t pos = 0;
while ((pos = paths.find_first_of(':', start)) != std::string::npos) {
std::filesystem::path current_path{
paths.substr(start, pos - start)};
if (current_path.is_absolute() &&
!VectorContainsPath(dirs, current_path)) {
dirs.emplace_back(current_path);
}
start = pos + 1;
}
std::filesystem::path current_path{paths.substr(start, pos - start)};
if (current_path.is_absolute() &&
!VectorContainsPath(dirs, current_path)) {
dirs.emplace_back(current_path);
}
if (dirs.empty()) {
return std::move(default_paths);
}
return dirs;
}
static auto
VectorContainsPath(const std::vector<std::filesystem::path> &paths,
const std::filesystem::path &path) -> bool {
return std::find(std::begin(paths), std::end(paths), path) !=
paths.end();
}
std::filesystem::path home_;
std::filesystem::path data_home_;
std::filesystem::path config_home_;
std::vector<std::filesystem::path> data_;
std::vector<std::filesystem::path> config_;
std::filesystem::path cache_home_;
std::optional<std::filesystem::path> runtime_;
}; // namespace xdg
[[nodiscard]] inline auto DataHomeDir() -> const std::filesystem::path & {
return BaseDirectories::GetInstance().DataHome();
}
[[nodiscard]] inline auto ConfigHomeDir() -> const std::filesystem::path & {
return BaseDirectories::GetInstance().ConfigHome();
}
[[nodiscard]] inline auto DataDirs()
-> const std::vector<std::filesystem::path> & {
return BaseDirectories::GetInstance().Data();
}
[[nodiscard]] inline auto ConfigDirs()
-> const std::vector<std::filesystem::path> & {
return BaseDirectories::GetInstance().Config();
}
[[nodiscard]] inline auto CacheHomeDir() -> const std::filesystem::path & {
return BaseDirectories::GetInstance().CacheHome();
}
[[nodiscard]] inline auto RuntimeDir()
-> const std::optional<std::filesystem::path> & {
return BaseDirectories::GetInstance().Runtime();
}
} // namespace xdg