These are frequently asked questions. If you have any questions not on this list, then please open an issue and ask.
To handle events in mercury you can can pass a function to your
rendering logic. You pass this function to ev-click
and
dom-delegator
will call that function when a
DOM click event happens.
Alternatively, a better way to handle events in mercury is
to create a handle for a function you want to get called when
an event happens. You then pass this handle to your rendering
logic, which passes it to ev-click
and dom-delegator
will call the function associated with the handle.
The advantage of channels is that it's effectively a reference to a function to call with an event. The nice thing about this reference is that it's immutable.
Previously the view (the rendering logic) could "cheat" by
calling the function from mercury.input()
directly with
an event object without going through dom-delegator
.
Now when you create channels you are guaranteed that the associated
function only gets called when a real user DOM event happens.
This means you can write immutable unidirectional web apps with mercury and mercury ensures you don't accidentally cheat or shoot yourself in the foot.
With mercury
you can assign any event to be a plain function
and do whatever you want.
h('div', {
'ev-click': function (ev) {
/* do shit */
}
})
mercury
also has a special ev-event
which will get called
for every event trigger on an element
h('div', {
'ev-event': function (ev) {
if (ev.type === 'keydown') {
/* do shit */
} else if (ev.type === 'keyup') {
/* do other shit */
}
}
})
You can also write your own custom higher order event handlers instead of writing inline functions.
See DragHandler as an example of a custom higher order event handler.
Yes, just assign an array to the event:
h('input.button', {
type: 'button',
value: 'Click me!',
'ev-click': [hg.send(state.channels.first), hg.send(state.channels.second)]
})
If you want to embed a custom piece of rendering machinery in the virtual DOM you can use widgets.
A widget is a object with an init()
and update()
method and a type
attribute with the "Widget" value.
function GoogleMapWidget(initialPosition) {
this.type = 'Widget'
this.position = initialPosition
}
GoogleMapWidget.prototype.init = function () {
var elem = document.createElement('div')
this.map = GoogleMap(elem)
this.map.setPosition(this.position)
return elem
}
GoogleMapWidget.prototype.update = function (prev, elem) {
this.map = this.map || prev.map
this.map.setPosition(this.position)
}
h('div', [
new GoogleMapWidget({ x: 0, y: 0 })
])
The rules for a widget is that the first time it's seen we call
init()
, we expect init()
to return a DOM element.
The DOM element you return is yours to keep & mutate, virtual
DOM will not touch it or its children. However you should never
touch elem.parentNode
as that does not belong to the widget
The second method is update()
if we see a widget and we have
the same widget in the previous tree we call update(prev, elem)
instead. update()
is a good place to copy over any stateful
things from the prev
widget instance and then to update the
state with the current properties by accessing them with this
For another example of a widget see the canvas demo
If you want to update a custom property on a DOM element, like
calling setAttribute()
or calling focus()
then you can
use a hook
function AttributeHook(value) {
this.value = value
}
AttributeHook.prototype.hook = function (elem, prop) {
elem.setAttribute(prop, this.value)
}
h('div', {
class: new AttributeHook('some-class-name')
})
For another example of a hook see TodoMVC focus hook
VNode
only exposes one life cycle mechanism. which is the hook
mechanism.
If you want to do some custom DOM logic immediately once a VNode
is created you can add a hook, I normally add them to
ev-foo
properties.
function MyHook(args) {
this.args = args
}
MyHook.prototype.hook = function (elem, propName) {
/* do DOM stuff */
}
h('div', {
'ev-myHook': new MyHook(args)
})
If you want to a hook to fire after the DOM element has been appended into the DOM you will have to delay the hook manually
function MyHook(args) {
this.args = args
}
MyHook.prototype.hook = function (elem, propName) {
setImmediate(function () {
// DOM element will be in the real DOM by now
// do DOM stuff
})
}
h('div', {
'ev-myHook': new MyHook(args)
})
We only have one type of hook as maintaining both life cycles
separately is very complex when it can simply be done at
the user level with a setImmediate
We have the hook fire immediately by default because sometimes you need to run DOM logic BEFORE the element is in the DOM.
Firing the hook when the element is in the DOM makes it impossible to fire it when it's not in the DOM.
mercury.struct()
takes an object whose values are either plain
values or observables.
It then returns both an observable that contains an object whose values are all plain values (if it sees any observables it just gets the current value of the observables).
The observable it returns also has the same key value properties
as you passed into mercury.struct({ ... })
Example:
var obj = mercury.struct({
key: 42,
key2: mercury.value(50)
})
assert.equal(obj.key, 42)
assert.equal(typeof obj.key2, "function")
assert.equal(obj.key2(), 50)
assert.deepEqual(obj(), { key: 42, key2: 50 })
When any of the properties passed into mercury.struct({ ... })
change then the value of the returned observable changes.
Specifically the value of the observable is updated by updating
the changed key to the new plain value
obj.key2.set(60)
assert.deepEqual(obj(), { key: 42, key2: 60 })
obj(function listen(newValue) {
assert.deepEqual(obj(), { key: 42, key2: 70 })
})
obj.key2.set(70)
Note that this will work recursively. If you set a value to
another observ-struct
then when you change a nested property
on the nested observ-struct
the struct updates which causes an
update to the parent struct.
And since observ-struct
always contains a plain value, the
parent observ-struct
will also contain a nested plain value
var obj2 = mercury.struct({
foo: mercury.struct({
bar: mercury.value(10)
})
})
assert.deepEqual(obj(), { foo: { bar: 10 } })
obj2.foo.bar.set(20)
assert.deepEqual(obj.foo(), { bar: 20 })
assert.deepEqual(obj(), { foo: { bar: 20 } })
obj.foo(function listen(newValue) {
assert.deepEqual(newValue, { bar: 30 })
})
obj(function listen(newValue)) {
assert.deepEqual(newValue, { foo: { bar: 30 } })
})
obj.foo.bar.set(30)
The same idea also works for mercury.array()
except that
is based on arrays instead of objects.
This section is a WIP
show Component() -> state { state: state } and Component.render()
show that you can call functions
Talk about having two observables and setting up computed relationships
Talk about how to use widgets and the caveats
Sometimes you might run into deeply nested data structures and get frustrated with passing around keys & paths to the correct thing in your data structure.
Let's say you have a calendar of meetings where each day can have multiple meetings.
Let's take a look at what the state might look like for it
var state = mercury.struct({
calendar: mercury.struct({
days: mercury.array([
mercury.struct({
meetings: mercury.array([
mercury.struct({
name: 'meeting name',
isOpen: mercury.value(false),
description: 'meeting description'
}),
...
])
})
])
})
})
Let's say we want to be able to expand & collapse meetings so we might create a UI like:
var events = mercury.input(['eventToggle'])
events.eventToggle(function (data) {
state.calendar.days.get(data.dayIndex)
.meetings.get(data.meetingIndex).isOpen.set(data.value)
})
function render(calendar) {
return h('ul', calendar.days.map(function (day, i) {
return h('li', [
h('ul', day.meetings.map(function (meeting, j) {
h('li', [
h('div', {
'ev-click': mercury.event(events.meetingToggle, {
meetingIndex: j,
dayIndex: i,
value: !meeting.isOpen
})
}, meeting.name),
h('div', {
hidden: !meeting.isOpen
}, meeting.description)
])
}))
])
}))
}
There is a problem with this example. We don't really want to
be writing calendar.days.get(i).meetings.get(j).isOpen
. That
is far too long and you don't really care about all that.
There is a second issue here as well. When we embed our
'ev-click'
event we have to pass up the meetingIndex
and
dayIndex
because the event handler doesn't have this
context. This is really annoying because we can't put the
meeting UI code in a separate function without passing it
meetingIndex and dayIndex.
What we want to do is get rid of the
.calendar.days.get(i).meetings.get(j)
path and instead just
access state.isOpen()
in the event handler, this is a lot
cleaner.
The best way to do this is to move the events object from the top level down to a lower level, basically embed it locally to the meeting so that we can make an assumption about the indices.
The best way to do this is to use a "mercury component" for the actual meeting logic.
function MeetingComponent() {
var events = mercury.input(['toggle']);
var state = mercury.struct({
name: 'meeting name',
isOpen: mercury.value(false),
description: 'meeting description'
});
events.toggle(function (data) {
state.isOpen.set(data.value);
});
return state;
}
EventComponent.render = function (state) {
return h('div', [
h('div', {
'ev-click': mercury.event(events.toggle, {
value: !state.isOpen
})
}, state.name),
h('div', {
hidden: !state.isOpen
}, state.description)
]);
}
Now we've created a local events object for each meeting and have completely gotten rid of all the path information.
We'll need to update our top level state and top level render logic.
var state = mercury.struct({
calendar: mercury.struct({
days: mercury.array([
mercury.struct({
meetings: mercury.array([
MeetingComponent(...)
])
})
])
})
});
function render(calender) {
return h('ul', calendar.days.map(function (day) {
return h('li', [
h('ul', day.meetings.map(function (meeting) {
h('li', [
MeetingComponent.render(meeting)
])
}))
]);
}));
}
Look at how much cleaner this code is. The meeting component's rendering logic no longer cares about the index or path in the state that it is at.
The MeetingComponent boundary also happened to be a really clean place to use functions to separate our code out.
Sometimes you want to be able to just do
appState(function (state) {
save(state)
})
However the appState
generally contains all the application
state including local state and transient state that you don't
really want to save.
The solution to this is to have two different state atoms. One for "model" state and one for "application" state.
Another example of this is wanting to synchronize state between multiple users, there is some state you want to share but other state you don't want to share, for example currently selected tab is not something you would want to share
// TODO
Use mercury-router