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guess3d.lua
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guess3d.lua
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---------------------------------------------------------------------
-- guess 3d model
---------------------------------------------------------------------
-- lua guess3d.lua <footprint name> <pin 1 position> <3d model path>
require("util")
require("s_format")
local function progress(cur,total)
io.write("\r","Current/Total:", string.format("%8d/%8d",cur,total));
end
local prefix_map = {
C = 1,
D = 1,
R = 1,
L = 1,
LED = 1,
CP = 1,
Crystal = 1,
QFN = 1,
DFN = 1,
LQFP = 1,
TSSOP = 1,
SSOP = 1,
SO = 1,
SOT = 1,
SOIC = 1,
}
function appendKey(r,k)
if not r[k] then
r[k] = k
r[#r+1] = k
end
end
function is_array(p)
local r = string.upper(p)
local res,res1
string.gsub(r, "(%dX)([%d]+)$", function(v,v1)
v = string.gsub(v,"%.", "")
res,res1 = v,v1
end)
if res then return res,res1 end
string.gsub(r, "[LCR]X(%d)$", function(v)
v = string.gsub(v,"%.", "")
res = v .. "X"
end)
return res,res1
end
function is_pitch(p)
local r = string.upper(p)
local res
string.gsub(r, "PITCH([%d%.]+)", function(v)
v = string.gsub(v,"%.", "")
res = v .. "P"
end)
if res then return res end
string.gsub(r, "P([%d%.]+)", function(v)
v = string.gsub(v,"%.", "")
res = v .. "P"
end)
if res then return res end
string.gsub(r, "([%d%.]+)P", function(v)
v = string.gsub(v,"%.", "")
res = v .. "P"
end)
return res
end
function moreKey(r,v)
local p1 = string.find(v, "-1EP")
if p1 then
appendKey(r,'1EP')
appendKey(r,'EP')
appendKey(r,string.sub(v, 1, p1-1))
end
if v == "1EP" then
appendKey(r,'EP')
end
string.gsub(v, "(SMD)-(%d+)", function(v1,v2)
appendKey(r,v1)
appendKey(r,v2)
end)
string.gsub(v, "(%d+)-(%d+)PIN", function(v1,v2)
appendKey(r,v1)
appendKey(r,v2.."P")
end)
p1 = string.find(v, "VQFN")
if p1 then
appendKey(r,string.sub(v,2))
end
local t = is_pitch(v)
if t then appendKey(r, t) end
local t1,t2 = is_array(v)
if t1 then
appendKey(r, t1)
appendKey(r, "ARRAY")
end
if t2 then
appendKey(r, t2)
end
end
function splitKey(n)
local r = {}
local cls = nil
string.gsub(n, "([^_%(%)]+)", function(v)
v = string.upper(v)
cls = cls or v
moreKey(r,v)
appendKey(r,v)
end)
return cls, r
end
local keyTable = {}
local nameTable = {}
local function parse3Dname(path, name)
local cls, keys = splitKey(name)
--if not prefix_map[cls] then return end
for k,v in pairs(keys) do
if not keyTable[k] then
keyTable[k] = {}
end
keyTable[k][name] = path
end
end
local stdF = {
write = function(t,...)
io.write(...)
end
}
local function dumpKey(f)
f = f or stdF
f:write("local keyTable = {\n")
for k,v in pairs(keyTable) do
f:write(' ["'..k..'"] = {\n')
for m,n in pairs(v) do
n = string.gsub(n, "\\", "/")
f:write(" ['" .. m .. "'] = '" .. n .. "',\n")
end
f:write(' },\n')
end
f:write("}\n")
end
local function dumpName(f)
f = f or stdF
f:write("local nameTable = {\n")
for k,v in pairs(nameTable) do
f:write(' ["'..k..'"] = {\n')
for m,n in pairs(v) do
f:write(" ['" .. m .. "'] = '" .. n .. "',\n")
end
f:write(' },\n')
end
f:write("}\n")
end
function gather3DNames(path3D, force)
local f = nil
if not force then
f = io.open("keyMap.lua", "r")
end
if f then
local r = require("keyMap")
nameTable = r.nameTable
keyTable = r.keyTable
f:close()
else
local path = get_file_names(path3D,"*.3dshapes")
for i,v in ipairs(path) do
local fpath = path3D .. "/" .. v .. ".3dshapes"
local fnames = get_file_names(fpath, "*.step")
for j,n in ipairs(fnames) do
local cls, keys = splitKey(n)
keys["__path"] = string.gsub(fpath, "\\", "/")
nameTable[n] = nameTable[n] or keys
parse3Dname(fpath, n)
end
fnames = get_file_names(fpath, "*.wrl")
for j,n in ipairs(fnames) do
local cls, keys = splitKey(n)
keys["__path"] = string.gsub(fpath, "\\", "/")
nameTable[n] = nameTable[n] or keys
parse3Dname(fpath, n)
end
end
f = io.open("keyMap.lua", "w+")
dumpName(f)
dumpKey(f)
f:write("return {nameTable = nameTable, keyTable = keyTable}")
f:close()
end
return nameTable, keyTable
end
local function find3DModel(name)
local cls, keys = splitKey(name)
--print(cls)
end
function has3DModel(fp)
for i,e in s_elements(fp[1], "model") do
return true
end
return false
end
local function getFpPad1(fp)
for i, e in s_elements(fp[1], "pad") do
if e[2] == '1' or e[2] == 'K' or e[2] == 'A1' or e[2] == 'A2' or e[2] == 'A3' then
local r = s_expand(e, {at = function(x,y)
return {x=tonumber(x),y=tonumber(y)}
end})
return r.at.x, r.at.y
end
end
print("Fail to find pad 1 in " .. tostring(fp[1][2]))
return nil
end
local function fpRotation(x,y)
if x and y then
if x<0 then
if y < 0 then
return 0
elseif y > 0 then
return -90
else
return 0
end
elseif x>0 then
if y < 0 then
return 90
elseif y>0 then
return 180
else
return 180
end
else
if y <= 0 then
return 0
else
return 180
end
end
end
return 0
end
local temp = [[
(model $name
(at (xyz 0 0 0))
(scale (xyz 1 1 1))
(rotate (xyz 0 0 $rotate))
)
]]
function append3DModel(name, rotate, modelName)
local f = io.open(name, "r")
if f then
local t = f:read("*a")
f:close()
local i = #t
while i>0 do
if string.sub(t,i,i) == ")" then
local tt = {
name = modelName,
rotate = rotate
}
t = string.sub(t,1,i-1)
t = t .. string.gsub(temp, "%$(%w+)", tt)
t = t .. ")"
f = io.open(name, "w+")
if f then
f:write(t)
f:close()
end
return
end
i = i - 1
end
end
end
function getModRotate(name)
local s = parse_s_file(name)
if not s then print("Fail to parse mod file " .. v) end
local x,y = getFpPad1(s)
local rotate = fpRotation(x,y)
return rotate
end
local function loadFps(path)
local names = get_file_names(path,"*.kicad_mod")
for i,v in ipairs(names) do
local modFile = path .. "/"..v..".kicad_mod"
local s = parse_s_file(modFile)
if not s then print("Fail to parse mod file " .. v) end
local x,y = getFpPad1(s)
local rotate = fpRotation(x,y)
local modelName = find3DModel(v)
if modelName and not has3DModel(s) then
append3DModel(modFile, rotate, modelName)
end
end
end
local function usage()
print("usage:")
print(" lua guess3d.lua <fpPath> <3dPath>")
print(" <fp_name> - kicad footprint path")
print(" <3dPath> - kicad 3d model path")
os.exit(-1)
end
if arg then
if #arg < 2 then
usage()
else
local force = false
for i,v in pairs(arg) do
if v == 'force' then
force = true
end
end
gather3DNames(arg[2], force)
loadFps(arg[1])
end
end