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Y-Level Static? #9

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cmg-divined opened this issue Nov 18, 2024 · 2 comments
Open

Y-Level Static? #9

cmg-divined opened this issue Nov 18, 2024 · 2 comments
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enhancement New feature or request

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@cmg-divined
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Locked Y-Level for Static would be a nice addition for AFK overworld flying! <3
Not a huge issue but more like a suggestion.

@0xTas
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0xTas commented Nov 18, 2024

The problem with y-level lock is that without a rocket boost active at all times, the ac will trigger and cause rubberbanding. So unless the static usage rate is configured to happen before or just as soon as the previous rocket expires (which is what dynamic mode does), the experience is not very good.

You can sample what would happen by trying to use hover mode without any rockets in your inventory, grim just won't let you move unnaturally without the velocity boost they provide.

I'll leave this issue open as a suggestion for now in case I or someone else figure out a different way to make it work.

@0xTas 0xTas added the enhancement New feature or request label Nov 18, 2024
@cmg-divined
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cmg-divined commented Nov 18, 2024

The problem with y-level lock is that without a rocket boost active at all times, the ac will trigger and cause rubberbanding. So unless the static usage rate is configured to happen before or just as soon as the previous rocket expires (which is what dynamic mode does), the experience is not very good.

You can sample what would happen by trying to use hover mode without any rockets in your inventory, grim just won't let you move unnaturally without the velocity boost they provide.

I'll leave this issue open as a suggestion for now in case I or someone else figure out a different way to make it work.

Gotcha, I basically have just been trying to figure out a good way to afk fly overworld while I am doing other stuff on my computer but can't quite figure out something nice. RH's Avoid always goes into unloaded chunk, Meteor's Pitch40 will eventually never go back up to the upper bounds required and slowly descend. Static is the best solution by far so far, but I suppose I can just make it go upwards instead of downwards slightly and achieve my results. Maybe a proper Avoid that detects unloaded chunks ahead of time would be nice if possible if implemented in RocketMan, heard there's private clients doing something like that. Either way, thanks for your work. I greatly appreciate it as it's the only real solution so far.

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