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Yeah the issue is that I'm not taking care of energy loss.
In the WIP branch I weigh these reflections of reflections less and less the longer the pixel has been visible to address this issue.
I haven't checked yet with such a model but is the heat spot issue resolved for you in the WIP demo: https://realism-effects-git-poisson-recursive-obeqz.vercel.app/
(You can drag'n'drop your models there)
I've noticed high heat spot artifacts when perfect reflection reflects each other.
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